Hönnunarverkið Morok Spilakort fyrir félagslega ályktun eftir Egor Signiienko er hávirt verðlaunaverk sem hlaut hin virtu 2021 A' Design Award í bronsi verðlaun í keppnisflokknum Hönnun leikfanga, leikja og tómstundavara.
BronsLeikföng· 2021
Morok Spilakort fyrir félagslega ályktun
eftir Egor Signiienko
Viðskiptavinur: Egor Signiienko
Handhafi A' Design Award í bronsi í flokknum Leikföng
Staðfestur verðlaunahafi
Staðfesta verðlaunastöðu fyrir #117375Hönnunin
Um Morok Spilakort fyrir félagslega ályktun
Morok er ný sjónræn útgáfa hins fræga ályktunarspsils Varúlfur. Leikmenn geta tekið að sér hlutverk rannsóknardómsins eða pláguláknisins, eða orðið settir af japönskum djöflum. Stíll spilanna er innblásinn af dularfullum Tarot-spilum og inniheldur dulspekileg og okkulta tákn. Hann er útfærður í expressjónískum stíl með notkun þrívíddargrafikur, klassískra listaefna og stílhreinsun forinna veggmálverka og gröftura. Til að viðhalda dulspekilegum stíl var stærð spilanna valin jöfn Tarot-stærð. Leikurinn er gerður úr pappakarton með fullri litaprentun, UV-lökki og fólíu svo hann getur orðið yndisleg gjöf.
Viðurkenningin
Um A' Design Award í bronsi
Morok Spilakort fyrir félagslega ályktun vann A' Design Award í bronsi, mjög virta viðurkenningu sem veitt er framúrskarandi hönnunarverkum sem einkennast af sköpunargáfu, hugvitssemi og skarpskyggni. Sigurvegarar í bronsi eru ríkulega leiknir og áberandi skapandi gripir sem staðfesta víðtæka reynslu, ímyndunarafl og útsjónarsemi hönnuða sinna. Þess er vænst að Morok Spilakort fyrir félagslega ályktun sé mjög metinn, dáður og elskaður hlutur sem er einstaklega fagmannlegur og nýstárlegur. Þetta hönnunarverk sem vann A' Design Award í bronsi felur í sér bestu starfsvenjur í list, vísindum, hönnun og tækni og er framúrskarandi fyrir athygli sína á smáatriðum. Morok Spilakort fyrir félagslega ályktun fullnægir þörfum á dásamlegan hátt, snertir langanir, heillar tilfinningar og vekur forvitni.
Á bak við hönnunina
Fjölmiðlapakki
Heimildir, hópmeðlimir og tæknilegar upplýsingar frá hönnuðinum.
- Einstakar eiginleikar
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Stærðir og umbúðir
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Merki
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Framleiðslutækni
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Hönnunaráskorun
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Rannsóknir
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Innblástur
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Lengd verkefnis
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Verkflæði
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Myndheimildir
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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