Hönnunarverkið Footsync Multifunctional App eftir Carlos Jimenez Garcia er hávirt verðlaunaverk sem hlaut hin virtu 2023 A' Design Award í gulli verðlaun í keppnisflokknum Hönnun farsímatækni, forrita og hugbúnaðar.
GullFarsími· 2023
Footsync Multifunctional App
eftir Carlos Jimenez Garcia
Viðskiptavinur: Chrly Dsign
Handhafi A' Design Award í gulli í flokknum Farsími
Staðfestur verðlaunahafi
Staðfesta verðlaunastöðu fyrir #149209Hönnunin
Um Footsync Multifunctional App
Footsync er hluti af Footlight Square, verkefni sem útfærir gagnvirk ljós sem miðil til að ná nokkrum markmiðum, framleiðir vitræna leiki til að koma í veg fyrir útliti taugasjúkdóma eða risastórt tengi dælubraut meðal annarra þátta. Footsync bregst við þörfinni á að njóta góðs af Footlight's vörulistanum þegar ekki er hægt að heimsækja uppsetningarnar. Fagurfræðilega útfærir appið myndmál sem þróað var fyrir verkefnið, kallað Lightmorphism, sem leitast við að miðla upplifuninni sem fólk fær þegar það notar gagnvirku ljósin í aðstöðu Footlight Square's.
Viðurkenningin
Um A' Design Award í gulli
Footsync Multifunctional App vann A' Design Award í gulli, óendanlega virta viðurkenningu sem veitt er fyrsta flokks, dásamlegum og framúrskarandi hönnunarverkum. Sigurvegarar í gulli eru afar nýstárleg, framsýn og töfrandi glæsileg sköpunarverk sem endurspegla snilld, visku og hæfni hönnuða sinna. Þess er vænst að Footsync Multifunctional App sé mjög lofuð, brautryðjandi og stórfengleg uppfinning sem skilar fordæmislausu virði. Þetta hönnunarverk sem vann A' Design Award í gulli er stórbrotið, virt verkefni sem gagnast mörkum listar, vísinda, hönnunar og tækni mjög vel og færir þau fram á við. Footsync Multifunctional App skapar sterkar þráartilfinningar, vekur ástríðu, hvetur til sköpunar og heillar okkur.
Á bak við hönnunina
Fjölmiðlapakki
Heimildir, hópmeðlimir og tæknilegar upplýsingar frá hönnuðinum.
- Einstakar eiginleikar
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Stærðir og umbúðir
- The design is responsive, adapting to fit every device and screen.
- Merki
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Framleiðslutækni
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Hönnunaráskorun
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Rannsóknir
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Innblástur
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Lengd verkefnis
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Verkflæði
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Liðsmenn
- Carlos Jimenez Garcia
- Myndheimildir
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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