Bronzo Interni · 2025
No Know Interni di escape room
by Rong Han
- A' Design Award di Bronzo 2025 in Interni
- Estimated Number of Design Views: 8,960
- Verification code AC85601D05 · Verify this award
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About No Know Interni di escape room
No Know è una escape room a tema script murder situata al secondo piano interrato di un distretto commerciale a Xi'an, in Cina. Lo spazio si estende su 1080 metri quadrati e comprende dieci stanze tematiche, con stili che spaziano dal periodo repubblicano al cinese tradizionale, dal futuristico al minimalista. Molti elementi sono lasciati grezzi e alcune pareti conservano il loro stato successivo alla demolizione, con superfici a vista e semplici finiture a stucco. La scala originale è stata mantenuta come elemento focale dell'area pubblica. I corridoi hanno una larghezza di 1,2 metri, così i giocatori si incrociano a distanza ravvicinata e gli incontri sociali vengono incoraggiati.
About the A' Design Award di Bronzo
No Know Interni di escape room ha vinto l'A' Design Award di Bronzo, un riconoscimento altamente prestigioso conferito a design eccezionali che si distinguono per creatività, ingegno e astuzia. I vincitori di Bronzo sono manufatti ampiamente abili e sorprendentemente creativi che autenticano la vasta esperienza, l'immaginazione e l'intraprendenza dei loro designer. Ci si aspetta che No Know Interni di escape room sia un oggetto molto apprezzato, ammirato e amato, notevolmente professionale e innovativo. Questo design vincitore dell'A' Design Award di Bronzo incorpora le migliori pratiche dell'arte, della scienza, del design e della tecnologia, ed è eccellente per l'attenzione al dettaglio. No Know Interni di escape room soddisfa splendidamente i bisogni, tocca i desideri, affascina i sentimenti e attira la curiosità.
Press Kit
- Unique Properties
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Dimensions & Packaging
- 1080 square metre
- Tags
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Production Technology
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Design Challenge
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Research
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspiration
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Project Duration
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Operation Flow
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Patents
- Shanxi Shanye Architectural Design Co., Ltd
- Image Credits
- Shanxi Shanye Architectural Design Co., Ltd