Bronzo Educazione · 2020
Space Center Gioco didattico
- A' Design Award di Bronzo 2020 in Educazione
- CLIENT: National Library of Public Information
- Estimated Number of Design Views: 20,019
- Verification code B4C312894F · Verify this award
Colors
About Space Center Gioco didattico
Space Center è un gioco didattico immersivo installato all'ingresso di una biblioteca. Il gioco è proiettato su una parete larga dieci metri e alta 3,8 metri. I bambini lanciano razzi numerati per individuare un pianeta della classificazione e iniziare un viaggio nella biblioteca. Al termine del gioco, una mappa mostra dove sono collocati i libri corrispondenti al numero di classificazione scelto. Il progetto insegna il significato dei numeri di classificazione attraverso il gioco, in un'atmosfera accogliente. L'obiettivo è accrescere la motivazione e aiutare i bambini a trovare i libri da soli.
About the A' Design Award di Bronzo
Space Center Gioco didattico ha vinto l'A' Design Award di Bronzo, un riconoscimento altamente prestigioso conferito a design eccezionali che si distinguono per creatività, ingegno e astuzia. I vincitori di Bronzo sono manufatti ampiamente abili e sorprendentemente creativi che autenticano la vasta esperienza, l'immaginazione e l'intraprendenza dei loro designer. Ci si aspetta che Space Center Gioco didattico sia un oggetto molto apprezzato, ammirato e amato, notevolmente professionale e innovativo. Questo design vincitore dell'A' Design Award di Bronzo incorpora le migliori pratiche dell'arte, della scienza, del design e della tecnologia, ed è eccellente per l'attenzione al dettaglio. Space Center Gioco didattico soddisfa splendidamente i bisogni, tocca i desideri, affascina i sentimenti e attira la curiosità.
Press Kit
- Unique Properties
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensions & Packaging
- Width 10m x Height 3.8m after project on a wall
- Tags
- Interaction, Game, Learning game, Education,Immersive
- Production Technology
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Design Challenge
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Research
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiration
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Project Duration
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Operation Flow
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Image Credits
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU