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DesignNewswire · COMO, Italy ·

Zero Bully Campus Learning Game by Yi-Cheng Chiang Is Granted the A' Design Award in Education, Teaching Aid and Training Content Design

Yi-Cheng Chiang acknowledged for education, teaching aid and training content design by the international grand jury of the 2020 - 2021 A' Design Award & Competition

FOR IMMEDIATE RELEASE

COMO, Italy, April 23, 2021 /DesignNewswire/ Zero Bully Campus Learning Game by Yi-Cheng Chiang, designed for Xiamen University, has been granted the A' Design Award in the Education, Teaching Aid and Training Content Design category, A' Design Award & Competition has announced. The result belongs to the 2020 - 2021 A' Design Award & Competition and was reached through blind peer review by an international grand jury panel of established academics, design professionals and press members, who scored anonymized entries against predetermined criteria.

About the A' Design Award

The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.

Regarding Zero Bully Campus Learning Game

Zero Bully Campus is a learning game created to help students prevent and respond to bullying at school. The game turns a campus setting into a digital space where players notice bullying events and choose how to offer help. Players also learn to cooperate with others to stop such events. Immersive situational scenes and simulated cases support the practice of safe and positive coping strategies. The learning game was built with Unity and runs on Windows, macOS, iOS and Android devices.

About Yi-Cheng Chiang

Xian Li has been a Master student at Xiamen University. Her research interests are the mental health intervention and the compilation of teaching materials. Meanwhile, she devotes herself to the analysis and intervention research of qualitative information on prevention and treatment of bullying and health communication on campus.

Award Record

Yi-Cheng Chiang is a winner of 1 A' Design Award, including this recognition.

About the A' Education, Teaching Aid and Training Content Design Award

The A' Education Design Award is an international competition recognizing good education products and projects by leading designers and brands worldwide. The competition is organized within the A' Design Award & Competition and is open to education designers, teaching aid designers, training content creators and curriculum developers from all countries. Entries typically include textbooks, e-learning platforms, educational games, training manuals, instructional videos and interactive whiteboards. Awarded education designs are published at https://designers.org/design-category/education

About A' Design Award & Competition

A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com

Press Resources

Media Contact

Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953

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Fact Sheet

The Work

Project
Zero Bully Campus Learning Game
Function
Learning Game
Category
Education, Teaching Aid and Training Content Design
Discipline
Service Design
Industry
Education
Colors
Black, Antique White, Gold, Linen and Goldenrod
Images
5
Client
Xiamen University

The Recognition

Laureate
Yi-Cheng Chiang
Country
China
Recognition
A' Design Award
Edition
2020 - 2021
Design ID
#110129

Credits

Team
YI-CHEN CHIANG, CHIA-LIANG LIN, CHUN-YANG LEE, CHENG-WEN HSIAO, HOU-AN SU, XIN-LAN CAI, XIAN LI, MEI-JIE CHU, SHIH-HAN CHEN and CHENG-WU HU
Image Credits
Art Director: CHIA-LIANG LIN Creative Director: YI-CHEN CHIANG Project Manager: CHUN-YANG LEE Technical Director: XIN-LAN CAI Senior Designer: CHENG-WEN HSIAO Illustrator: CHENG-WEN HSIAO Illustrator: HOU-AN SU Assistant Designer: XIAN LI Research Assistant: MEI-JIE CHU Research Assistant: SHIH-HAN CHEN Service Coordinator: CHENG-WU HU

Design Details

Unique Properties
In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
Inspiration
Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
Research
In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups.
Challenge
The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
Realization and Technology
HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
Operation and Interaction
This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
Project Duration and Location
This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
Specifications
Width: 1920 pixels x Height: 1080 pixels
Keywords
Zero bullying, Immersive Game, Learning Game, Bystanders

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