Press Release
Shin Asaw Receives the A' Design Award for Sea And Life: Endless Chains VR Experience in Education, Teaching Aid and Training Content Design
Shin Asaw recognized for education, teaching aid and training content design by the international grand jury of the 2019 - 2020 A' Design Award & Competition
FOR IMMEDIATE RELEASE
COMO, Italy, April 23, 2020 /DesignNewswire/ A' Design Award & Competition has announced that Sea And Life: Endless Chains VR Experience by Shin Asaw, designed for Sea VR Study Project Executive Committee, has been granted the A' Design Award in the Education, Teaching Aid and Training Content Design category. The result belongs to the 2019 - 2020 A' Design Award & Competition and was decided through blind peer review by an international grand jury panel of established academics, design professionals and press members, who evaluated anonymized entries against predetermined criteria.
The A' Design Award Explained
The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.
About Sea And Life: Endless Chains VR Experience
Sea and Life: Endless Chains is a virtual reality experience created for primary and secondary school students. The first part is a 360 degree documentary film that explains marine environmental problems, such as plastic waste, with names of organisms and detailed figures. The second part is a game in which students explore the ocean, search for creatures and answer quizzes with four choices. Answers are selected by the direction of the head, so no hand controller is needed. The view is never moved by force, which helps to prevent motion sickness.
About Shin Asaw
His real name is SHIN ASADA. In 1989, he entered the Department of Physical Engineering, Faculty of Engineering, Kyoto University. In 1995, he joined Matsushita Electric Industrial Co. (now Panasonic Corporation), where he worked on the research and development of DVD recorders and the formulation of international standards. In 2000, when mass production of the first machine (later known as the DIGA) began, the company submitted a business plan to an internal venture company call for proposals and was transferred to Tokyo after leaving the research and development field.
Award Record
With this recognition, Shin Asaw is a winner of 1 A' Design Award.
About the A' Education, Teaching Aid and Training Content Design Award
The A' Education Design Award is an international competition recognizing good education products and projects by leading designers and brands worldwide. It is organized within the A' Design Award & Competition and is open to education designers, teaching aid designers, training content creators and curriculum developers from all countries. Typical entries include textbooks, e-learning platforms, educational games, training manuals, instructional videos and interactive whiteboards. The awarded education designs are published at https://designers.org/design-category/education
About A' Design Award & Competition
Organized annually since 2008, A' Design Award & Competition is an international, juried design accolade. The competition is open to entries from all countries. The philanthropic mission of the A' Design Award is to advance society through good design, by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Nominations are peer reviewed and evaluated anonymously by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. Eligible laureates receive the A' Design Prize, which includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, uploading a work and receiving a preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. More information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://designers.org/88929
- A' Design Award Page: https://competition.adesignaward.com/88929
- Media Showcase: https://www.designnewsroom.com/!88929
- Laureate Profile: https://designers.org/d/253212
- Further Information from the Laureate: http://tawamure.jp
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Sea And Life: Endless Chains VR Experience
- Function
- VR Experience
- Category
- Education, Teaching Aid and Training Content Design
- Discipline
- Service Design
- Industry
- Education
- Colors
- Teal, Black, Dark Slate Blue, Midnight Blue and Dark Slate Gray
- Images
- 5
- Client
- Sea VR Study Project Executive Committee
The Recognition
- Laureate
- Shin Asaw
- Country
- Japan
- Recognition
- A' Design Award
- Edition
- 2019 - 2020
- Design ID
- #88929
Credits
- Team
- Satomi Iseki, Risa Takahashi, Kouji Chado and Mika Nishida
- Image Credits
- Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.; Director of Videography Shin Asaw, optionalimage#1, 2019.; Director of Videography Shin Asaw, optionalimage#2, 2019.; Game Director Shin Asaw, optionalimage#3, 2019.; Director of Photography Shin Asaw, optionalimage#4, 2019.
Design Details
- Unique Properties
- This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
- Inspiration
- Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
- Research
- This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
- Challenge
- We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
- Realization and Technology
- We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
- Operation and Interaction
- i) You wear the OculusGo, see a tutorial on how to play. ii) Select the Movie or Game button. iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out. iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again.
- Project Duration and Location
- The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
- Specifications
- For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
- Keywords
- VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste