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Mateus Morgan

BrasileComputer Grafica

Interviste con Mateus Morgan

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Intervista sul Design

Corso Packaging per Rum · 20 domande

The inspiration was the facets of diamonds. The idea was to create something remarkable and unique.

What is the main principle, idea and inspiration behind your design?

The inspiration was the facets of diamonds. The idea was to create something remarkable and unique.

What has been your main focus in designing this work? Especially what did you want to achieve?

My main focus was to create the base shape of the bottle and try to avoid doing something that already exists.

What are your future plans for this award winning design?

The future plan is to use this achievement to promote and make design better every day.

How long did it take you to design this particular concept?

The concept took around 2 weeks to get done.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

I had this idea in mind and decided to bring it to reality.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

At the moment i'm thinking about selling the project.

What made you design this particular type of work?

Designing package was always a thing that i loved, so i decided to do something without a client changing the design for something that i don't like. So it was 100% my view.

Where there any other designs and/or designers that helped the influence the design of your work?

This was only by myself.

Who is the target customer for his design?

The targeted customer are people that want something very specific and premium and are willing to pay for it.

What sets this design apart from other similar or resembling concepts?

Probably the fact of using the very unique and premium shape.

How did you come up with the name for this design? What does it mean?

The name came from the Corsair word. A privateer or corsair (from the Italian "corsaro": ship commander who attacks ships) was someone who, by mission or through a government's charter (or letter of marque), was authorized to plunder ships from another nation, taking advantage of the fact that commercial transactions were based, at the time, on the material transfer of wealth. Theoretically, he was a legal pirate, recognized by international law.

Which design tools did you use when you were working on this project?

I used 3Ds Max and Vray, Illustrator was used to do the vectors and Photoshop for retouch.

What is the most unique aspect of your design?

I believe that's the concept of the bottle itself.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

This was only by myself. I worked on everything.

What is the role of technology in this particular design?

Nothing too much specific.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

I did a great research on Behance and Pinterest mainly to grab some references.

What are some of the challenges you faced during the design/realization of your concept?

Modelling the shape of the bottle was very challenging, and also understand how the light affects the shape leaded into a lot of tests.

How did you decide to submit your design to an international design competition?

I've been submiting works to A'Design Awards for years, i believe that's a great way to promote the works.

What did you learn or how did you improve yourself during the designing of this work?

I learned to don't skip the steps on the project, on this case in specific i was always back to some step to refine. I'm a bit perfeccionist also, sometimes i think that the project will never be done, this is something that i always trying to improve.

Any other things you would like to cover that have not been covered in these questions?

I believe that's all! Thank you!

Intervista sul Design

Spiderweb Key Visual · 20 domande

Everything was inspired by wild elements and the nature. As well by the product features, creating sort of connection.

What is the main principle, idea and inspiration behind your design?

Everything was inspired by wild elements and the nature. As well by the product features, creating sort of connection.

What has been your main focus in designing this work? Especially what did you want to achieve?

The focus was showing the product in a way that the image still simple but bring a lot the attention

What are your future plans for this award winning design?

Its spreading the word to the world

How long did it take you to design this particular concept?

Was around 1 month.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

I was trying to make somethng original that at the same time shows the features of the product. Like the grip and wild nature. It was a comissioned work.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

The design is being used by the company in agreement with me.

What made you design this particular type of work?

I think that my background on the shoe market gave me all necessary to understand the client needs.

Where there any other designs and/or designers that helped the influence the design of your work?

I this case was only me, and Caique, that did the retouch. But the whole idea was from my side.

Who is the target customer for his design?

Are the guys that make tracking and outdoor sports. And that clients that just love this life style as well.

What sets this design apart from other similar or resembling concepts?

I think that is the simple idea, i never seen something with this same idea before.

So at the first contact is a chock at the first view.

How did you come up with the name for this design? What does it mean?

Nothing particular, just the first thing that came to my head.

Which design tools did you use when you were working on this project?

Was 3ds Max, Vray and Photoshop.

What is the most unique aspect of your design?

The idea probably, by the use of the web element.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

Was only me and Caique, that did the post production.

What is the role of technology in this particular design?

Just old school 3d polygon modelling, without any plugins or something like that.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

No, was just my feeling and the aknowledge on how this market works.

What are some of the challenges you faced during the design/realization of your concept?

The most complex part was modelling the shoe itself, is something complex to do, and a lot time consuming.

How did you decide to submit your design to an international design competition?

Was a easy choice, i won the competition last year and it was very good in terms of recognition.

What did you learn or how did you improve yourself during the designing of this work?

At that moment was my most complex model to do, this helped me a lot in another projects that i did later.

Any other things you would like to cover that have not been covered in these questions?

All good! Everything was covered.

Intervista alla Leggenda del Design

50 domande

I have always been passionate about drawing, at the encouragement of my parents I graduated in Graphic Design, since then I have learned as a self-taught and have taken some online courses with great masters like Grant…

Could you please tell us a bit about your design background and education?

I have always been passionate about drawing, at the encouragement of my parents I graduated in Graphic Design, since then I have learned as a self-taught and have taken some online courses with great masters like Grant Warwick.

What motivates you to design in general, why did you become a designer?

I think the biggest incentive is to be able to impact people's lives in a positive way and in this goal to cross the boundaries of each job.

Did you choose to become a designer, or you were forced to become one?

I choosed to become one.

What do you design, what type of designs do you wish to design more of?

I love packaging design.

What should young designers do to become a design legend like you?

Firstly have a lot of focus and willpower. Willpower leads even the least talented to their goals.

What distinguishes between a good designer and a great designer?

Knowledge of the basics, critical sense and willpower for sure.

What makes a good design a really good design, how do you evaluate good design?

The feeling that nothing is left and the power to touch people, cause sensations.

What is the value of good design? Why should everyone invest in good design?

The value of good design is inherent in the value it can bring to your customer, both financially and in touching the heart of their customers.

What would you design and who would you design for if you had the time?

The value of good design is inherent in the value it can bring to your customer, both financially and in arousing desires in their customers.

What is the dream project you haven't yet had time to realize?

I have a lot of projects in mind. It's very difficult to tell about one. All autoral projects.

What is your secret recipe of success in design, what is your secret ingredient?

No secrets, just focus and persistence.

Who are some other design masters and legends you get inspired from?

Grant Warwick, Vitaly Bulgarov, Ian Spriggs, Billelis, Alexander Kuskov, there's so many!

Some Guys from Brazil also, as Rafael Vallaperde, Milton Menezes, from Lightfarm, Antropus, Guzz Soares.

What are your favorite designs by other designers, why do you like them?

I really love Vitaly Bulgarov's designs. Its models have enormous personality and complexity.

What is your greatest design, which aspects of that design makes you think it is great?

I thik it's the Fly Boot Project, that won the Platinum Award on A`Design Awards.

How could people improve themselves to be better designers, what did you do?

Study every day in your life, at least for 10 minuts, if you just have this time.

If you hadn't become a designer, what would you have done?

I don't know, maybe businessman at my father's computer store.

How do you define design, what is design for you?

It is the way to transform feeling into image and vice versa.

Who helped you to reach these heights, who was your biggest supporter?

For sure my parents and my wife Carla.

What helped you to become a great designer?

I think my persistence. I don't think i'm talented, it's just a bit of critical sense and a lot of persistence.

What were the obstacles you faced before becoming a design master?

I the city i live the clients don't understand very well the value of a good design. These obstacle is very difficult to broke.

How do you think designers should present their work?

I think only when they are at least 99% sure that version is the final one.

What's your next design project, what should we expect from you in future?

It's a animation video for other shoe company. A job that i'm doing right now. i's my first time doing a full animation, so maybe I don't know what to expect myself.

What's your ultimate goal as a designer?

I didn't plan much, I'm living day by day.

What people expect from an esteemed designer such as yourself?

Certainly expect me to always deliver something more than expected.

How does design help create a better society?

It may sound capitalist, but design is often about money, and that's not bad. Large companies need employees, who may eventually start their companies later. But of course it can be applied directly to social causes, such as that of animals, for example, which I identify with. The more value you generate from your work, the greater the social impact, which many people don't seem to understand.

What are you currently working on that you are especially excited about?

In a animation for a shoe company. This is my first full animation that i do by myself.

Which design projects gave you the most satisfaction, why?

I think the packaging design. It's one of the most purest form of design function applied.

What would you like to see changed in design industry in the coming years?

The dissemination of information trought internet.

Where do you think the design field is headed next?

VR maybe.

How long does it take you to finalize a design project?

It is very variable, but usually about 2 or 3 weeks.

When you have a new design project, where do you start?

I always start with references searching.

What is your life motto as a designer?

Redo it until it become good.

Do you think design sets the trends or trends set the designs?

Both. But i think good designs always set the trends inside his own market.

What is the role of technology when you design?

I'm a technology buff, so technology involves everything from the equipment i use to work to the visual I use in many designs.

What kind of design software and equipment do you use in your work?

A ryzen 7 with a 1070ti and 24gb of ram and a Cintiq 24hd.

What is the role of the color, materials and ambient in design?

Color is one of the most important things in design as it is linked to our most primitive instincts. Just like the tactile sensations that comes through the material. When we reach these instincts we are on the right track.

What do you wish people to ask about your design?

"Heyy, how you did this?"

When you see a new great design or product what comes into your mind?

Certainly the feeling that I wish I had done that.

Who is your ideal design partner? Do you believe in co-design?

It is certainly someone who knows how to share and listen and especially criticize. That mainly shares the same willpower. So yes, i believe in co-design.

Which people you interacted had the most influence on your design?

My ex professors and partners such Fernando Garróz, João Maurício and Otávio Silveira, that i have contact at least every day. These guys opened my eyes for 3D and for the importance of the theory.

Which books you read had the most effect on your design?

Color and Light by James Gurney.

How did you develop your skills as a master designer?

Studying every day and always revisiting the basics.

Irrelative of time and space, who you would want to meet, talk and discuss with?

Da Vinci, the most creative mind of all times.

How do you feel about all the awards and recognition you had, is it hard to be famous?

I am not famous, but i feel very happy for the recognition. It shows that I'm on the right track.

What is your favorite color, place, food, season, thing and brand?

Color: black, place: my home, food: steak, season: winter, brand: Adidas.

Please tell us a little memoir, a funny thing you had experienced as a designer?

The funny moments are always when the project is approved without any alteration.

What makes your day great as a designer, how do you motivate yourself?

I think the award is a great motivation, and surprising people becomes addictive.

When you were a little child, was it obvious that you would become a great designer?

Not even a little, but i loved to draw.

What do you think about future; what do you see will happen in thousand years from now?

Maybe a world with a lot of machines doing our works, but the human made design will have a lot of value.

Please tell us anything you wish your fans to know about you, your design and anything else?

I don't know, but i am very receptive, so if somebody want to talk with me, feel free to contact me.

Intervista al Designer

40 domande

I graduated in graphic design and since 2006 i worked as art director in design agencies in my city. Time ago i started to work as a freelancer doing jobs for great Brazilian clients.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I graduated in graphic design and since 2006 i worked as art director in design agencies in my city. Time ago i started to work as a freelancer doing jobs for great Brazilian clients.

Can you tell us more about your company / design studio?

Morgan Studio is situated in Franca, SP here in Brazil. The studio is focused in 3d and product visualization.

What is "design" for you?

Is a form to translate sensation trough image.

What kinds of works do you like designing most?

Key visual for product and packaging also.

What is your most favorite design, could you please tell more about it?

It's Fly Boot key art. The first i had nominated in A'Design Awards and was a very pleasant project to do.

What was the first thing you designed for a company?

Was a product design for a shoe industry.

What is your favorite material / platform / technology?

3d softwares overall like 3ds Max and Zbrush.

When do you feel the most creative?

At night in my bed just before sleeping.

Which aspects of a design do you focus more during designing?

The sensory and composition aspects.

What kind of emotions do you feel when you design?

A little anxiety at first, then the process becomes satisfying as it goes right

What kind of emotions do you feel when your designs are realized?

Relief (because sometimes the process is very exhausting) and pride. But pride begins to disappear as I begin to think about what I might have done differently.

What makes a design successful?

When the sensory message is achieved.

When judging a design as good or bad, which aspects do you consider first?

The feeling that design was able to pass at the end and the composition or diagramation aspects.

From your point of view, what are the responsibilities of a designer for society and environment?

The designer is a keeper of a message the company want to show for your public. A good designer can translate this message trough the art.

How do you think the "design field" is evolving? What is the future of design?

I think the VR and 3d printing are the future of design.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

I had some exposure in university time, but it was a long time ago. If it goes well, my next will be in Milan.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

In general classic paintings, that always have great composition ang lighting technics.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

As a generalist i always have to change my style. But i always think about the sensation the art brings at first.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I live in Brazil, a strong cultural country. But i don't stuck with just brazilian culture to do my arts, the design nowadays started to be more global and multicultural.

How do you work with companies?

I work by my design studio.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

A good designer can be versatile and able to break design rules whenever necessary.

Can you talk a little about your design process?

My process start with reference research and then i start some composition tests.

What are 5 of your favorite design items at home?

Ironically i don't have appealing design items at home.

Can you describe a day in your life?

I start usually at 8am and finish at 18h pm. But as a studio owner i have some flexibility, so it's not a routine.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Always use the reference image and learn the basics until you are experienced.

From your perspective, what would you say are some positives and negatives of being a designer?

A good designer can be recognized such an artist and have some benefits with this. But in general is very hard to be well paid and this work can be a lot time consuming.

What is your "golden rule" in design?

It's the composition. Arts with poor composition are always poor appealing.

What skills are most important for a designer?

Lighting, color, composition and diagramation skills.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

3d softwares overall. I'm not a assidual book reader so everything i learn is online.

Designing can sometimes be a really time consuming task, how do you manage your time?

I try to always wake up at 8am and try to focus at work time, avoiding distractions.

How long does it take to design an object from beginning to end?

A good design takes about 2 or 3 weeks.

What is the most frequently asked question to you, as a designer?

Where i learned my skills and the softwares i use.

What was your most important job experience?

Was the Fly Boot key visual.

Who are some of your clients?

Vivo, Amanco, Editora Abril (4Rodas, Superinteressante and Mundo Estranho magazines), Vedacit.

What type of design work do you enjoy the most and why?

I love packaging design. I consider that is one of more important form of design.

What are your future plans? What is next for you?

Is to participate some competitions and show my work worldwide.

Do you work as a team, or do you develop your designs yourself?

I worked with a team with 2 members, but nowadays is just me and some partners. Sometimes we do the work together and sometimes not.

Do you have any works-in-progress being designed that you would like to talk about?

For now i am working in a 3d motion but the job started right now and there's not too much to talk yet.

How can people contact you?

My personal e-mail is: contact@morganstd.com feel free to contact me there

Any other things you would like to cover that have not been covered in these questions?

No, everthing is ok, thank you!

Grande Intervista

Kallucci Boot La Grafica Chiave 3D · 10 domande

Due the strong caracteristic of the rock we can bring the main aspect of the product, the durability, at the same time we use the product on a environment that resembles the environmente which it's made for.

Your innovative approach to combining natural elements like rocks with mystical crystals in Kallucci Boot 3D Key Art creates a compelling visual narrative - could you elaborate on how this unique juxtaposition helps communicate the product's durability while maintaining visual intrigue?

Due the strong caracteristic of the rock we can bring the main aspect of the product, the durability, at the same time we use the product on a environment that resembles the environmente which it's made for. The crystals bring atention the the break of the silhouette and the colors, that's stands out.

The Kallucci Boot 3D Key Art achieves remarkable photorealism without using any scanning technology - what specific challenges did you face during the hard surface 3D modeling process, and how did your 12 years of industry experience influence your problem-solving approach?

It's very hard to resemble the real product without the use of the scanning. The hardest part it's to not make look like a CAD file, and find the best balance between realism and perfection. The experience helped a lot to understand what are the aspects that are important to keep and what things we can correct, like we usualy do on photo retouch.

Your decision to minimize explanatory text in Kallucci Boot 3D Key Art stands out in an industry often reliant on verbose product descriptions - how did this strategic choice enhance the visual storytelling and emotional connection with potential customers?

I always use this strategy to convey the ideal feeling to customers. I believe that the image need to be self explanatory at some point, even if the concept is something more abstract. The complex thing is to understand how far we can go on the idea, without leaving the produc visualization aside.

The crystals in Kallucci Boot 3D Key Art add an unexpected mystical dimension to what could have been a straightforward product visualization - what inspired this creative decision, and how does it align with the brand's identity?

The idea was to use a element to break out the silhouette, in contrast with the rocks, attracting the views to see the whole image. At the same time they direct the look to the product.

In creating Kallucci Boot 3D Key Art, you mentioned the challenge of perfectly replicating numerous product parts - could you walk us through your methodology for maintaining such precise accuracy while still infusing artistic elements?

These are two complex disciplines apart, about the product itself it's more about understanding how the product is made and the behavior of each material, like leather, rubber and etc. About the concept is more about searching for references and composition study.

The Kallucci Boot 3D Key Art successfully bridges the gap between product functionality and artistic expression - how did your experience in the footwear industry inform your approach to balancing these elements?

I had many years working as Art Director in local agencies, so it helped me to understand how to use certain elements and visual choices to make the product stand out for the specific client that i need to reach, not leaving the product visualization aside.

Your work on Kallucci Boot 3D Key Art demonstrates sophisticated use of Vray rendering - could you share insights into your lighting and texture decisions that helped achieve such compelling material qualities?

I had a lot of photograpy experience, while working on design studios. So this working background made me understand better the lights and also the best lens to use on each situation. On this case i wanted to use a more dramatic light on the concept. On the textures i was focused on mimic the real world materials, without deviations.

The composition of Kallucci Boot 3D Key Art seems carefully orchestrated to maximize impact across various media platforms - how did considerations for both online and offline applications influence your creative decisions?

I usually try to understand the media that the work will be used mostly, do it leads to chose between a more comples or less complex visuals, and how much time the customer have on each media to absorv the information. O this case i wanted a more straight forward concept.

Since winning the Gold A' Design Award for Kallucci Boot 3D Key Art, how has this recognition influenced your approach to subsequent 3D visualization projects at Morgan Studio?

It was very good, a lot of repercussion, a lot of people started to get the work as reference and reach me out for doing something for their brands, leading to new works.

Looking at the evolution of product visualization in the footwear industry, how do you see the innovative techniques you employed in Kallucci Boot 3D Key Art shaping future trends in this field?

I think that the footwear industry have benefited a lot for the use of 3D images, it makes everything possible. With the use of the 3D you have more lot control over the product aspect and since it's done it's easier to produce new stuff. And will still be used for a long time, even with the AI, because the AI at this moment can't replicate the product exactly as it is in real word.

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Fonte dei Dati

I dati dell'intervista sul design mostrati nella nostra pagina dell'intervista con il designer Mateus Morgan riguardo all'opera Corso Packaging per Rum provengono dalla piattaforma Design Interviews, dove i principali designer, architetti e brand vengono intervistati riguardo ai loro design, prodotti e progetti premiati.