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Interviste con Jinho Kang

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Intervista al Designer del Giorno

18 domande

I worked in the Korean animation industry for more than 20 years. My work includes mostly Warner Brothers TV series such as Tiny Toon series and Much Lucha. For the last 10 years, I’ve been working in the game industry.

Could you please tell us about your experience as a designer, artist, architect or creator?

I worked in the Korean animation industry for more than 20 years. My work includes mostly Warner Brothers TV series such as Tiny Toon series and Much Lucha. For the last 10 years, I’ve been working in the game industry.

How did you become a designer?

Before I got into the animation field, I worked as a Sci-Fi illustrator for some time. A French cartoon artist, Moebius (Jean Giraud) was a huge inspiration for me. After that, I was fascinated by humorous animation styles of Warner Brothers, which made me want to borrow its styles and apply them to my work. That’s how my present arts were born.

What are your priorities, technique and style when designing?

First, I try to come up with ideas and sketch them, which helps me make a good layout. Second of all, I select most suitable characters. Third, I get to work using pictures and digital programs. I find digital programs very useful as they quickly visualize my ideas.

Which emotions do you feel when designing?

I feel elated when I manage to make or find perfect characters that match the sketched layout.

What particular aspects of your background shaped you as a designer?

I spent lots of time on a variety of digital programs. Using those programs, I took things apart and put them back together. I tried to see things in different angles and viewpoints. I tried to expand my artistic perspectives appreciating various artists around the world.

What is your growth path? What are your future plans? What is your dream design project?

I’d like to create more various and humorous cyber funk of my own styles, and go even further to express my work through figures and sculptures.

What are your advices to designers who are at the beginning of their career?

Most personal is most creative!

It’s important to find something you can enjoy doing and make it better gradually and constantly.

You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?

Artistic talents and abilities are important. But what’s more important is good communication skills.

Being able to communicate with people in the related field would be a key to a successful finish of your work

What is your day to day look like?

My routine is pretty much the same as most other people. One thing that’s peculiar to me is that I spend a lot of time watching movies and various illustration arts of other artists to keep myself updated on what’s happening.

How do you keep up with latest design trends? To what extent do design trends matter?

It’s easy to keep up with latest trends as the Internet makes the world smaller and smaller. For me, latest trends are not really important because I could lose my own identity if I’m not very careful with them.

How do you know if a product or project is well designed? How do you define good design?

Every works have their own symbols and meanings. It's gonna be nothing but drawing or works without that meanings.

So the good design comes from something that well mixed together.

How do you decide if your design is ready?

This is such a difficult task that I have made some rules. First, after I make a layout, I try to stick with it as far as the layout leads to. Second, if I come up with new ideas while doing my work, I make some changes and see how it looks.

What is your biggest design work?

Recent works, the Crazy Head series is my biggest one. It has all kinds of obstinacy that all humans have through their lives. However, it does not necessarily see them as bad. Instead, it sees them in positive viewpoints, which make me feel more attached to it.

Who is your favourite designer?

Moebius is my all time favorite artist.

Would you tell us a bit about your lifestyle and culture?

I’m presently living in Korea. But ironically, Korean cultures hardly affects my work. I don’t think about particular countries or religion. I try to create something that’s common and applicable to any part of the world.

Would you tell us more about your work culture and business philosophy?

I’m a fun-loving person. And I like to work in a fun-loving atmosphere. I believe we can be more creative and productive if we laugh more.

What are your philanthropic contributions to society as a designer, artist and architect?

I’m involved in different artistic societies in Korea. I go to regular meetings and seminars where I get a lot of chances to share my ideas and experience with some of younger animators about jobs we do.

What positive experiences you had when you attend the A' Design Award?

I learned to love myself more and take more pride in myself. It’s always to know that my work gets acknowledged and appreciated by other people.

Intervista sul Design

Crazy Head L'arte Digitale · 19 domande

I obtain inspirations from a variety of movie clips, and photographs or illustration artwork from many artists. Then I try to find my ideas and themes with which I can communicate with other people, and put them all…

What is the main principle, idea and inspiration behind your design?

I obtain inspirations from a variety of movie clips, and photographs or illustration artwork from many artists.

Then I try to find my ideas and themes with which I can communicate with other people, and put them all together to create a whole new design of mine.

What has been your main focus in designing this work? Especially what did you want to achieve?

We human beings are born with our own characters and we carry them over to our death. My design depicts those inseparable relations.

What are your future plans for this award winning design?

I hope to have my work exhibited as many places as possible.

How long did it take you to design this particular concept?

It took me over four weeks.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

I normally enjoy doing works of Sci-fi illustrations, and one day, an idea pops into my head.

I thought It’d be fun to pursue my idea.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

It has not yet been published, and I have’t decided what to do with it.

What made you design this particular type of work?

It all started from one funny imagination. Something is stuck on your face and lives with you for the rest of your life.

Where there any other designs and/or designers that helped the influence the design of your work?

I did the work all by myself.

Who is the target customer for his design?

People of all ages and gender.

What sets this design apart from other similar or resembling concepts?

It's the idea that a car is stuck on a person’s face.

How did you come up with the name for this design? What does it mean?

We all have an innate trait that we want to hide something in ourselves.

I think it is kind of something crazy. And it is supposed to come from our head.

That’s how it’s got a name Crazy Head.

Which design tools did you use when you were working on this project?

I mostly use paper for sketch and use digital programs.

What is the most unique aspect of your design?

The way the man gazes at the car.

His eyes say that he wonders what it is but he can’t take it off his face.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

I worked alone.

What is the role of technology in this particular design?

It's easy way to move and erase some object for layout. So I can fix it in a short time to the way of what i want.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

It’s not influenced by any data or analytical research.

It just took me a great amount of time to think about what kind of car I would use.

What are some of the challenges you faced during the design/realization of your concept?

This type of artwork was pretty new to me.

So I worked on it without knowing for sure how people would respond to it.

How did you decide to submit your design to an international design competition?

I was invited to go in for the competition through an email.

I thought it was a scam at first but then I realized it would be a good opportunity to make myself known.

What did you learn or how did you improve yourself during the designing of this work?

Now I wish to create more designs as a series using more various people and different object.

Intervista alla Leggenda del Design

50 domande

I’ve never gotten any education for designing. I got into illustrated images and started drawing. I’ve been in the animation business for over 20 years.

Could you please tell us a bit about your design background and education?

I’ve never gotten any education for designing. I got into illustrated images and started drawing. I’ve been in the animation business for over 20 years.

What motivates you to design in general, why did you become a designer?

I like the fact that I can put many meanings into a single image.

Did you choose to become a designer, or you were forced to become one?

I loved designing so I started doing it and before I realized it, I was in the world of design.

What do you design, what type of designs do you wish to design more of?

I’ve done many science-fictional pieces that deal with human’s anguish, and I want to continue working on them with cyberpunk elements.

What should young designers do to become a design legend like you?

At first you will probably need to mimic other people’s works but you need to find your own style, and develop it.

What distinguishes between a good designer and a great designer?

Good designers create something visually impressive.

Great designers create something that has profound messages relating to the lives of human beings that respect other human beings.

What makes a good design a really good design, how do you evaluate good design?

I think individualism should come from respecting the world of others and understanding them.

What is the value of good design? Why should everyone invest in good design?

Good designs give more convenience and bring goods to many people. It brings good to everyone.

What would you design and who would you design for if you had the time?

I want to satirize people’s agonies.

I want to work on things that make you reassess about yourself and give hope to you.

What is the dream project you haven't yet had time to realize?

I wish I could actually build the giant robots from my designs and put them next to Eiffel Tower.

What is your secret recipe of success in design, what is your secret ingredient?

You need to keep discovering yourself and find your strengths.

Who are some other design masters and legends you get inspired from?

The French cartoonist and artist, Moebius (Jean Giraud)

What are your favorite designs by other designers, why do you like them?

I have high respect for any other designers.

What is your greatest design, which aspects of that design makes you think it is great?

Scissors. It is so useful and well designed in our lives for so many things on a daily basis.

How could people improve themselves to be better designers, what did you do?

You need to study the works of other great designers.

If you hadn't become a designer, what would you have done?

I would’ve become a researcher of DNA at a plant related lab.

How do you define design, what is design for you?

Designs are like women. Without them, there’s no purpose in life.

Who helped you to reach these heights, who was your biggest supporter?

I might sound strange but I always get help from someone from my dreams.

What helped you to become a great designer?

Well, I'm not a great designer but I'm working on it.

What were the obstacles you faced before becoming a design master?

When I have negative thoughts like thinking my works are not improving, and will not take me anywhere.

How do you think designers should present their work?

I think showing your works to the public through a competition like A design award is a good way to do that.

What's your next design project, what should we expect from you in future?

It could be cyberpunk works of satire style.

What's your ultimate goal as a designer?

I want to create a work and make it happen in the real world so people will realize such a world exists.

What people expect from an esteemed designer such as yourself?

They look forward to my next work as if a fan would from a movie director.

How does design help create a better society?

I think to make that happen, we will need a system that helps designs become part of the society.

What are you currently working on that you are especially excited about?

I’m working on things where I attach many objects onto some famous people’s heads.

Which design projects gave you the most satisfaction, why?

Crazy Head I submitted. I had lots of fun working on it because it deals with human nature.

What would you like to see changed in design industry in the coming years?

I hope there will be more designs that are more practical and friendly towards real life.

Where do you think the design field is headed next?

But my guess is it’s heading towards something more environment-friendly.

How long does it take you to finalize a design project?

It takes three to four weeks.

When you have a new design project, where do you start?

I need to find out first who the design is for, and I start collecting materials needed to make it.

What is your life motto as a designer?

Work on something that’s fun and joyful.

Do you think design sets the trends or trends set the designs?

I think it’s like the relationship between husband and wife. Neither leads. Rather, they help and affect each other.

What is the role of technology when you design?

Using them allows me to experiment with my design in many different ways in a short time frame.

What kind of design software and equipment do you use in your work?

Mostly I use Photoshop but sometimes I also use animation programs.

What is the role of the color, materials and ambient in design?

I don’t think there’s any limit as to what materials to use since the world of design change the people’s hearts in a big way.

What do you wish people to ask about your design?

That my design expresses themselves. How I came up with the idea.

When you see a new great design or product what comes into your mind?

It blows my mind, and inspires me to create something.

Who is your ideal design partner? Do you believe in co-design?

Right now, I work alone, but I’m open to working with a partner depending on the project.

Which people you interacted had the most influence on your design?

I mostly get influenced by designers from other countries, and they inspire me to work harder too.

Which books you read had the most effect on your design?

The illustration book of Moebius (Jean Giraud)

How did you develop your skills as a master designer?

Practice after practice with a work that I enjoy working on.

Irrelative of time and space, who you would want to meet, talk and discuss with?

The one that designed blue jeans with jewels. I want to ask him/her where he/she gets ideas from.

How do you feel about all the awards and recognition you had, is it hard to be famous?

Awards are a good way to let yourself be known to the world.

What is your favorite color, place, food, season, thing and brand?

Blue, red, orange, stream side, bulgogi(Korean food), autumn, scissor, Levis

Please tell us a little memoir, a funny thing you had experienced as a designer?

It’s not really a memoir or a funny incident but when I came up with the idea for the making animation of Crazy Head - Einstein and explained it to people, they all got excited telling me it was a very funny idea.

It gave me a lot of motivation and had lots of fun explaining to them.

So the idea was that if you touch his tongue and drag it down, an animation plays above his head.

What makes your day great as a designer, how do you motivate yourself?

I set the amount of work for one day and I spend all day working hard to get it done.

When you were a little child, was it obvious that you would become a great designer?

Never. I never thought about it. But I remember I had a lot of fun drawing stuff, really enjoyed doing it.

What do you think about future; what do you see will happen in thousand years from now?

Maybe It will be either the world like the one from Mad World or the one from Star Wars.

Please tell us anything you wish your fans to know about you, your design and anything else?

I hope I will be known as an eccentric designer who shocks everyone with mind blowing ideas.

Intervista al Designer

40 domande

My major was physics but I was an animator for over 20 years in South Korea. Animation and design is much similar like brothers and sisters. When I saw the artwork of Moebius I was shocked.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

My major was physics but I was an animator for over 20 years in South Korea.

Animation and design is much similar like brothers and sisters.

When I saw the artwork of Moebius I was shocked. This is the new world I have to go into.

It was started in 1988. Since then my works going as animator, illustrator, character designer until now.

Can you tell us more about your company / design studio?

I was working many animation companies over 10 years since 1990.

After 2002 I work alone as freelance artist.

Sometimes I work for some animation and mobile game company.

What is "design" for you?

It seems like creation of God.

Every object surround us have their own beautiful shapes to care.

What kinds of works do you like designing most?

Mechanic design of human related.

What is your most favorite design, could you please tell more about it?

The recent works that is combined with human, cars and something else.

What was the first thing you designed for a company?

That was some illustrations for the SF short novel in 1993.

What is your favorite material / platform / technology?

Digital program with photo of human and object of modern society/facebook, YouTube.

When do you feel the most creative?

When I saw the many other artworks of different artist.

Which aspects of a design do you focus more during designing?

Every time I do I focus on the fun and satire with some cyberpunk.

What kind of emotions do you feel when you design?

Trying to keep happy smile with fun.

What kind of emotions do you feel when your designs are realized?

It feels like melt down every stress.

What makes a design successful?

Something related to the human.

When judging a design as good or bad, which aspects do you consider first?

I always consider the good idea, layouts for human first.

From your point of view, what are the responsibilities of a designer for society and environment?

Every design has born for the human society so It should goes back to them.

How do you think the "design field" is evolving? What is the future of design?

I think It goes to the more convenient for human as always it did.

In case of me Let's make new things which is you never seen before.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

It was group exhibition with various artists at Seoul Korea in ten years ago. I have no plan the next one.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

It comes out from all kinds of media. movies, games, music video, etc.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

what are the main characteristics of your style? What's your approach to design?

My design is like complexity of human especially their thinking, ego and natural born characters.

What are they thinking about now? What are they interested in most?

So I stick their interest to their head together which they can't take it away.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I was born and live in Seoul Korea now. My design was not affected by my country but different many artists of different country through the YouTube channel.

How do you work with companies?

My main job is making animation with various different companies of animation and game.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

There are two things to consider which is personality and work ability.

Good designer should have both 50:50.

Can you talk a little about your design process?

1) sketching for the proper layouts 2) searching and drawing object for the character 3) makes detail for more goes with the concept.

What are 5 of your favorite design items at home?

1) scissors 2)home made shelf 3)I-phone 4) fruit knife 5)clothes hanger

Can you describe a day in your life?

Living a day with joyful mind. Negative mind doesn't help my creative artwork.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Whoever you are what you have is most creative so always focus on yours first.

From your perspective, what would you say are some positives and negatives of being a designer?

Being a designer It's cool job not only you make create something new but It help other people.

Negatives are you are becoming more sensitive person.

What is your "golden rule" in design?

Find something in your head that makes you happy and just enjoy the rest of it while you're working.

What skills are most important for a designer?

Being able to design the layout that fully conveys your ideas behind the work.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

I usually use Photoshop. And my tool box is usually filled with various photos, music videos and movies.

Designing can sometimes be a really time consuming task, how do you manage your time?

I chop it down into small tasks i can do every day and try to keep that schedule.

How long does it take to design an object from beginning to end?

It takes about three to four weeks.

What is the most frequently asked question to you, as a designer?

Where did you get this idea?

What was your most important job experience?

Working on the TV animations from Warner Brothers in 1990 and 2020 was the turning point of my career.

Who are some of your clients?

I'm just new beginner of this area so don't have yet.

What type of design work do you enjoy the most and why?

Human related robots and mechanics. Because they make me feel like I am looking at a completely different world than ours.

What are your future plans? What is next for you?

I plan to experiment with cyber punk style pieces more.

Do you work as a team, or do you develop your designs yourself?

Most of time I work alone for design area. Sometimes I work as team leader for animation.

Do you have any works-in-progress being designed that you would like to talk about?

There are no special works-in-progress but I always care about layouts for fun.

How can people contact you?

By email j2kkjino@gmail.com

Any other things you would like to cover that have not been covered in these questions?

Nope. I already had so many questions.

Grande Intervista

Crazy Head L'arte Digitale · 10 domande

Animation, just like design, requires a lot of creative ideas. A significant amount of time is spent on creating smooth, continuous movements.

Your innovative fusion of cyberpunk aesthetics and psychological exploration in Crazy Head Digital Art presents a compelling visual metaphor of human ego - could you elaborate on how your background in animation influenced this unique artistic expression?

Animation, just like design, requires a lot of creative ideas. A significant amount of time is spent on creating smooth, continuous movements. However, during the planning phase, unexpected creative thinking is often required, especially when it comes to the visual elements. It's not just about the story, layout, or poses; the expressions on the characters' faces change with each situation and need to be depicted carefully. Naturally, animation must also flow smoothly. Moving into digital art, I believe it’s become an essential tool for me. It allows me to look at images and objects not just for what they are, but to deconstruct and combine various elements to create a composition that tells multiple stories in one frame. Even though the image is still, I create layouts with animation in mind.

The car element in Crazy Head Digital Art appears to be permanently attached to the figure's head, symbolizing inescapable ego - what inspired you to choose this specific visual metaphor, and how did it evolve during your five-year development process?

The past decade has been the hardest time in my life, both professionally and personally. Going through a life that felt like hell, I came to understand how fragile humans are and how everything can be lost in an instant. My values and my perspective on humanity have completely changed. As a result, I created images that represent human thoughts and perceptions, comparing them to tangible objects that stick to us. The man in the artwork represents ourselves, while the car attached to his face can be seen as all the miscellaneous thoughts and clutter we cannot shake off.

The exaggerated cartoon-style eye in Crazy Head Digital Art creates an intriguing contrast with the serious themes of human nature - how did you arrive at this deliberate juxtaposition of playful style and profound subject matter?

Having worked on several Warner Brothers cartoons, I can see how you've grown fond of their quirky, unconventional style. Merging that comic cartoon style must bring a lot of creative freedom, similar to the distinctive, imaginative touch that Tim Burton brings to film. It’s a fantastic blend of humor and eccentricity!

Your technical approach to Crazy Head Digital Art involves multiple iterations of retouching and transformation - could you walk us through your creative process of converting ordinary photographs into these surreal digital compositions?

When watching movies or commercials, there are moments when certain scenes instantly catch my eye. I visualize these scenes in various ways in my mind. From this point, I believe many creators start interpreting and expressing them in their own unique styles.After creating the first draft, I go through countless revisions until I’m satisfied. This process usually takes about one to two weeks. With digital work, there are no limitations in terms of location or budget, which allows for endless experimentation as long as time permits.

The Iron A' Design Award recognition highlights the innovative technique in Crazy Head Digital Art - how has your extensive experience in game and animation development shaped your approach to digital art creation?

These days, the line between digital art and video art seems to be getting blurred. As an animator, I find myself planning the layout of my work with animation direction in mind. It seems to have encouraged imagining situations different from reality and inspired thinking beyond static expressions, leading to a focus on dynamic, living aspects. In the world of animation, we often deal with both reality and fantasy. In my digital work, I think it helped me express invisible, unreal worlds by using realistic elements and materials.

Crazy Head Digital Art explores the complex layers of human consciousness through visual storytelling - what specific aspects of human psychology were you most interested in examining through this artistic series?

I believe each person has their own unique identity. Our personalities, ego, obsessions, and thoughts countless pieces of information pass through our minds every day, yet we can’t see them visually. It may not be perfect, but by bringing these inner aspects to the surface, I hope we can create a world where, instead of fighting over our differences, we live with mutual respect.

The dimensional specifications of Crazy Head Digital Art (2362x1813 300dpi) suggest a highly detailed work - how do these technical parameters enhance the viewer's ability to engage with the psychological narrative you have created?

Actually, the first version of the piece was a GIF and wasn’t as large. It was simply an animation of the car moving on the face. As the project progressed, the neck became longer, and the image size grew bigger.The reason for elongating the neck was to give it a sense of openness and elegance while adding deeper meaning. Visually, I wanted it to feel refreshing, and perhaps I was also influenced by Modigliani.

In developing Crazy Head Digital Art between 2013 and 2018, how did your vision for representing human ego and internal struggles evolve, and what prompted the various refinements during this period?

As I mentioned in question 2, that time was the most difficult period in my life, filled with despair and depression. I was in a situation where I couldn’t live due to being deceived and betrayed in my work. I had lost all my energy for life. To find some comfort for myself, I think I should added some comic-elements to my artwork. I had to struggle for my life, and that struggle is represented in my work. The car represents something like trauma, panic disorder, and similar struggles for me.

The cyberpunk elements in Crazy Head Digital Art create a distinct aesthetic atmosphere - could you elaborate on how this style serves to amplify your exploration of human consciousness and character?

It's simple. I believe we must fully acknowledge that while we may look similar on the outside, we are all different on the inside. Only then can we live with respect for each other. Anyway, that simple car attached to the face is different for every person. Everyone has different thoughts, ego, obsessions, personalities, favorite fruits, colors, shapes, everything is unique. These diverse thoughts can be expressed using various props. For example, a toy might be attached to a child's face, a bomb to a skull character, bundles of money to a scammer's face, or a self-driving car running across Elon Musk's face.

Looking at the future potential of Crazy Head Digital Art and its themes, how do you envision expanding upon these concepts in your upcoming works, particularly in relation to human psychology and digital expression?

The human inner world is as complex as the faces we show, and each expression is different. There will be various props and different expressions, and I believe this can be applied to many art and advertising media. From children to elderly people, the expressions we have in life are diverse. If possible, I try to capture the stories that these expressions tell. It could be something painful scar in our mind. I’m also thinking about incorporating mechanical, robotic elements into the work.

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Fonte dei Dati

I dati dell'intervista sul design mostrati nella nostra pagina dell'intervista con il designer Jinho Kang riguardo all'opera Crazy Head L'arte Digitale provengono dalla piattaforma Design Interviews, dove i principali designer, architetti e brand vengono intervistati riguardo ai loro design, prodotti e progetti premiati.