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Tsutomu Kitazawa

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Interviste con Tsutomu Kitazawa

Leggi le interviste con Tsutomu Kitazawa: scopri la filosofia, il processo creativo e il lavoro premiato.

Profilo del designer

Abbiamo diverse interviste con Tsutomu Kitazawa.

Sono pubblicate solo in inglese e sono mostrate qui sotto nella lingua originale.

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Intervista alla Leggenda del Design

42 domande

I studied art at Musashino Art University and later became a concept artist for video games after working in the world of commercial film imaging and movie related works.

Could you please tell us a bit about your design background and education?

I studied art at Musashino Art University and later became a concept artist for video games after working in the world of commercial film imaging and movie related works.

What motivates you to design in general, why did you become a designer?

I like to use my design abilities to solve "problems".

Did you choose to become a designer, or you were forced to become one?

I chose to become a designer by myself.

What do you design, what type of designs do you wish to design more of?

I have done concept art for video games such as "Bloodborne" and "ELDENRING" in the past.

I would like to continue doing concept art for AAA level video games.

What should young designers do to become a design legend like you?

To prepare for the opportunities that are sure to come your way in the future, do not be in a hurry, but steadily build your career, step by step.

What distinguishes between a good designer and a great designer?

A great designer is someone who is always actively searching for a solution to a problem.

A great designer is someone who has hundreds of different solutions in stock.

What makes a good design a really good design, how do you evaluate good design?

It is that the projects have many elements that accurately solved the problem.

Frankly, without being inside the project, it is difficult to judge whether “the design is good or not”.

What is the dream project you haven't yet had time to realize?

It is my own large-scale solo exhibition.

What is your secret recipe of success in design, what is your secret ingredient?

Careful research and a vast library.

Who are some other design masters and legends you get inspired from?

Mr. Syd Mead.

What are your favorite designs by other designers, why do you like them?

My favorite is "SPINNER" by Syd Mead. It was created with a very conceptual mindset.

What is your greatest design, which aspects of that design makes you think it is great?

It's my "art book ORACLE". It is an art book which is unlike any other I have ever seen.

How could people improve themselves to be better designers, what did you do?

I think it's about expanding your input outside of design. In my case, it was movies.

If you hadn't become a designer, what would you have done?

I might have become a painter.

How do you define design, what is design for you?

It is like a problem-solving puzzle. When you arrive at the correct answer, you feel a sense of accomplishment.

Who helped you to reach these heights, who was your biggest supporter?

My mentors from my commercial Filmwork helped me. My wife is my biggest supporter.

What helped you to become a great designer?

The balancing skills were extremely helpful.

What were the obstacles you faced before becoming a design master?

It is low basic skills. I have strengthened that

How do you think designers should present their work?

It is important to spread your work extensively throughout social networking sites.

What's your next design project, what should we expect from you in future?

We are looking for a strong partner agency to translate and market the art book "ORACLE" worldwide.

We are looking for a strong partner agent.

Here is a sample of the art book "ORACLE.Please take a look.

https://shopro.tameshiyo.me/9784796873727

What's your ultimate goal as a designer?

To be an artist.

What people expect from an esteemed designer such as yourself?

I believe that we are always expected to express ourselves with originality.

What are you currently working on that you are especially excited about?

We are currently developing "art book ORACLE" in various media.

We expand the illustration works in various directions – mainly in art book, autograph sessions, work description on YouTube, sales of reproductions, and so on.

Which design projects gave you the most satisfaction, why?

It is a concept art project for the video game ELDENRING.

The game has sold over 25 million copies worldwide.

https://www.eldenring.jp/

What would you like to see changed in design industry in the coming years?

We do not expect major changes. Good design is universal, and we would like to see it evolves.

Where do you think the design field is headed next?

We will move toward a world of coexistence with AI.

How long does it take you to finalize a design project?

Some are completed in one month, while others take up to five years.

When you have a new design project, where do you start?

The first step is careful research.

What is your life motto as a designer?

I believe that the more difficult a project is, the greater opportunity for growth I can get.

Do you think design sets the trends or trends set the designs?

It could be both.

What kind of design software and equipment do you use in your work?

ADOBE PPHOTOSHOP、ZBRUSH、blender

What is the role of the color, materials and ambient in design?

It is an element that accurately conveys information and is a condition that enriches the viewer's mind.

When you see a new great design or product what comes into your mind?

Simulate the author's thinking that led to this design.

Who is your ideal design partner? Do you believe in co-design?

a member of Fromsoftware.

Which people you interacted had the most influence on your design?

Mr. Syd Mead.

Which books you read had the most effect on your design?

It is KRONOLOG, an art book by Syd Mead.

How did you develop your skills as a master designer?

I actively participated in challenging projects.

How do you feel about all the awards and recognition you had, is it hard to be famous?

I feel very honored to receive the awards. I believe that fame will naturally spread if you create good works that you are satisfied with and release them to good medias.

What makes your day great as a designer, how do you motivate yourself?

I start each day with the intention of finding new ideas.

When you were a little child, was it obvious that you would become a great designer?

I had no idea.

What do you think about future; what do you see will happen in thousand years from now?

I can't imagine it at all, but I hope the culture of design remains.

Please tell us anything you wish your fans to know about you, your design and anything else?

We released our first art book "ORACLE" in December 2023.

It is only available in Japan, so we are looking for a publishing agent in each country so that we can translate and release it in other countries around the world. Please contact us if you are interested.

Please contact Shogakukan-Shueisha Productions by e-mail.

Mail:kigawa-rokudai@shopro.co.jp

AmazonJapan URL

https://amzn.asia/d/0ZviLni

Here is a sample of the art book "ORACLE.Please take a look.

https://shopro.tameshiyo.me/9784796873727

Intervista al Designer

37 domande

I have loved drawing pictures since I was a child. I wanted to be a "painter" in the future, but while studying painting, I became interested in design and set my sights on becoming a designer.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I have loved drawing pictures since I was a child.

I wanted to be a "painter" in the future, but while studying painting, I became interested in design and set my sights on becoming a designer.

Can you tell us more about your company / design studio?

I mainly work with concept art for video games and films.

I also specialize in graphic design.

What is "design" for you?

It is one of the methods that provides the best ideas to our clients.

What kinds of works do you like designing most?

I like designs that express the world of video games and other productions.

What is your most favorite design, could you please tell more about it?

I like environmental design of AAA-level video games.

What was the first thing you designed for a company?

I don't remember exactly, but I think it was a commercial film design.

What is your favorite material / platform / technology?

I prefer to use PHOTOSHOP, 3D tools, and photobashing.

When do you feel the most creative?

It is when, after much trial and error, a sight that I have never seen before appears.

What kind of emotions do you feel when you design?

I think about how sincerely I can work on my challenges.

What kind of emotions do you feel when your designs are realized?

I feel very fulfilled.

What makes a design successful?

It's about being aware of the client and not interpreting things in a selfish, convenient way.

When judging a design as good or bad, which aspects do you consider first?

It is whether the core of the problem has been solved.

From your point of view, what are the responsibilities of a designer for society and environment?

It is to firmly use the special ability to contribute to society.

How do you think the "design field" is evolving? What is the future of design?

Designers will have to coexist with AI technology.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

Tokyo, Japan in July 2024. The next opportunity is undecided.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

These are various events in the history of the world. This is not particularly limited to artworks.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

Research is the most important aspect of my design. Based on the research, I start constructing an original world view. I do not simply start with a visual design.

I start with a text-based worldview, and then begin a visual approach.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I live in Japan. I am not influenced so much by Japanese cultural heritage,

but I am greatly influenced by Japanese pop culture.

How do you work with companies?

I work as a designer, and I receive jobs directly from them.

It is a good relationship that I have been able to get projects from certain clients for more than 10 years.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

I think companies should choose designers who can be cordial and sympathetic.

It is not about what the artist has to offer, but about how much they can use their design thinking for companies.

Can you talk a little about your design process?

The first step is research. After that, I draw rough sketches based on the materials, but the research still continues (until the final process).

What are 5 of your favorite design items at home?

Art book by Syd Mead「KRONOLOG」

Art book by Syd Mead「OBLAGON」

「Bloodborne Official Artworks」

「ELDEN RING OFFICIAL ART BOOK」

「DARK SOULS III DESIGN WORKS」

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

We must respect the basics and persevere in our efforts. There is no other way.

From your perspective, what would you say are some positives and negatives of being a designer?

The good thing is that every day is a series of new tasks.

The bad is that every day is a battle against new challenges.

What skills are most important for a designer?

It is the power of imagination. It is not drawing ability or technique.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

ADOBE PHOTOSHOP 、ZBRUSH、Blender

Designing can sometimes be a really time consuming task, how do you manage your time?

I set deadlines: one day for research, two days for rough design, one week for design work, etc.

How long does it take to design an object from beginning to end?

2 to 3 weeks.

What is the most frequently asked question to you, as a designer?

How can I get better at this? How can we create designs that sell? The question is.

What was your most important job experience?

It is the experience of involving in Fromsoftware,inc.'s "ELDENRING" as a concept artist.

Who are some of your clients?

Fromsoftware,inc. is the best customer.

What type of design work do you enjoy the most and why?

It is the concept art of video games.

It is the most flexible and the most esoteric.

What are your future plans? What is next for you?

The next goal is to translate and release art book "ORACLE" in many countries around the world.

Do you work as a team, or do you develop your designs yourself?

We are working as a team, but I am the one who does the design work.

Do you have any works-in-progress being designed that you would like to talk about?

We released our first art book "ORACLE" in December 2023.

It is only available in Japan, so we are looking for a publishing agent in each country so that we can translate and release it in other countries around the world. Please contact us if you are interested.

AmazonJapan URL

https://amzn.asia/d/0ZviLni

Here is a sample of the art book "ORACLE.Please take a look.

https://shopro.tameshiyo.me/9784796873727

How can people contact you?

Please contact Shogakukan-Shueisha Productions by e-mail.

Mail:kigawa-rokudai@shopro.co.jp

Any other things you would like to cover that have not been covered in these questions?

We are currently developing "art book ORACLE" in various media.

We expand the illustration works in various directions – mainly in art book, autograph sessions, work description on YouTube, sales of reproductions, and so on.

Please look forward to our future activities.

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Fonte dei Dati

Le domande e risposte dell'intervista pubblicate nella nostra pagina dell'intervista con il designer Tsutomu Kitazawa provengono da Designer Interviews, la piattaforma internazionale dove i migliori designer, architetti, creatori e innovatori del mondo vengono intervistati.