The Sacred City イラストレーション by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award 銅賞 in グラフィックス・イラストレーション・ビジュアルコミュニケーションデザイン Competition Category.
銅グラフィック· 2021
The Sacred City イラストレーション
Client: gehngraphics,LLC.
A' Design Award 銅賞 Winner in グラフィック Category
Verified Award Winner
Verify Award Status for #117769The Design
About The Sacred City イラストレーション
『聖なる都市』は、ハイファンタジー・ビデオゲームのキービジュアルとして制作されたデジタルイラストレーションである。本作は、数世紀に一度だけ訪れる「神託(オラクル)」と呼ばれる伝説を描いている。その日、各国の王たちが滝のほとりに佇む大聖堂へと集い、使者たちの到来を待ちわびる。神々からの祝福を授かることを願い、遠方の地から多くの見物人が旅路をたどって集まってくる。この情景は、フォトバッシュの手法を用いてデジタルソフトウェア上で一つひとつ手描きで仕上げられている。ロマネスク建築とゴシック建築を融合させることで、想像上の世界に現実味を与えている。
The Recognition
About the A' Design Award 銅賞
The Sacred City イラストレーションは、創造性、独創性、鋭い洞察力で際立つ傑出したデザインに授与される、高い権威をもつ評価である A' Design Award 銅賞の受賞作品です。銅賞の受賞作品は、十分に巧みで印象的なほど創造的な工芸品であり、デザイナーの豊富な経験、想像力、機知を裏づけています。The Sacred City イラストレーションは、高く評価され、称賛され、愛される品であり、顕著にプロフェッショナルで革新的であることが期待されます。この A' Design Award 銅賞を受賞したデザインは、芸術・科学・デザイン・技術のベストプラクティスを取り入れており、細部への配慮に優れています。The Sacred City イラストレーションは、ニーズを見事に満たし、欲求に触れ、感情を魅了し、好奇心を引きつけます。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- Dimensions & Packaging
- 7700pixel x 3500pixel 150dpi
- Tags
- “Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
- Production Technology
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- Design Challenge
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- Research
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - Inspiration
- When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
- Project Duration
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - Operation Flow
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - Team Members
- TSUTOMU KITAZAWA
- Image Credits
- TSUTOMU KITAZAWA / gehngraphics,LLC.
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