IN-VR Impression バーチャルリアリティデバイス by Hongliang Qian is a highly esteemed winner of the very prestigious 2023 A' Design Award 鉄賞 in ウェアラブル技術デザイン Competition Category.
鉄ウェアラブル技術· 2023
IN-VR Impression バーチャルリアリティデバイス
Client: LXStone Design Co, Ltd
A' Design Award 鉄賞 Winner in ウェアラブル技術 Category
Verified Award Winner
Verify Award Status for #148708The Design
About IN-VR Impression バーチャルリアリティデバイス
IN-VR Impressionは、デスクトップ型のバーチャルリアリティデバイスです。多くのVRデバイスは頭部に装着するタイプであるため、着脱が煩わしく、長時間の使用には適していません。IN-VR Impressionは机の上に置いて使用するため、重いヘッドギアを必要としません。コントローラーは本体の両側に収納されており、取り出してすぐに使用できます。コントローラーは収納位置でワイヤレス充電され、同時に間接照明としても機能します。本体は使用しないときにはフラットに折りたためます。このデザインは、身体の動きに制約のある方を含め、より長く、より容易な利用を可能にします。
The Recognition
About the A' Design Award 鉄賞
IN-VR Impression バーチャルリアリティデバイスは、よく設計された創造物に期待される専門的・産業的要件を満たす優れたデザインに授与される、権威ある評価である A' Design Award 鉄賞の受賞作品です。鉄賞の受賞作品は、制作者の高い技量、高度な専門性、専門家としての理解、創造的な能力を示しています。IN-VR Impression バーチャルリアリティデバイスは、高く評価され、称賛され、愛される、実用的で革新的な創造物であることが期待されます。この A' Design Award 鉄賞を受賞したデザインは、業界のベストプラクティスを統合し、ノウハウと才能に結びついた有能な技術的特性を備えています。IN-VR Impression バーチャルリアリティデバイスは、その徹底ぶりで尊敬され、世界をより良い場所にするための生活の質の向上をもたらすよう設計されています。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- IN-VR Impression is a more interesting VR device. Many VR devices are headworn, which is troublesome to wear and is not suitable for long-term experience. IN-VR Impression is a desktop VR device that can provide a more convenient and portable experience. The controller of the product is directly stored on both sides of the product, so users no longer have to worry about finding the controller.
- Dimensions & Packaging
- 180mm×190mm×210mm
- Tags
- IN-VR Impression, VR
- Production Technology
- The shape of the IN-VR Impression is easy to fold, and it can be folded directly on the desktop when not in use. When the controller is not in use, it can be stored on both sides of the product and can also serve as an atmosphere lamp to enhance the sense of technology. The controller can also conduct wireless charging at the same time.
The whole machine is mainly made of black and silver gray. The dynamic line contrast increases the product's sense of technology. The mechanical knob also increases the delicacy of the product. - Design Challenge
- In the design process, the most important consideration is how to integrate the controller without affecting the integrity of the whole. The expectation of IN-VR Impression is that users can experience VR more quickly and easily.
The part of design display is often less than expected. It is found that users often cannot find the controller during the use of VR devices. After using it, they are puzzled about how to store it. In order to solve these two problems, the designer formally developed products like IN-VR Impression. - Research
- Fact interviews and records were conducted for users using VR devices, and problems encountered by some users in using VR devices were discussed to find the starting point of this design.
When using VR devices, users need to spend some time preparing for use, finding controllers and cleaning. After a certain period of use, you need to take some rest. Store after use. Storage takes up part of the whole process, so we hope to design a product that is convenient for users to use quickly, and at the same time we hope to reduce the burden of users. - Inspiration
- Most VR devices have many accessories. Users need to find a controller before using it. It is also complicated to store after using. The IN-VR Impression is specially designed to solve these problems. The whole machine is folded and easy to place on the desktop. The controller is also stored on both sides of the product, which is easy to take out and use directly at any time. In the process of user experience, users can enter the VR experience more efficiently and quickly.
- Project Duration
- It was the project that started in Shanghai in March 2022 and completed in Shanghai in November 2022. It has not been officially exhibited yet.
- Operation Flow
- IN-VR Impression is a desktop VR. This interactive mode allows users to no longer wear heavy VR devices. It is suitable for users to use it for a long time. It can also provide excellent VR experience for people with mobility difficulties.
At present, VR devices are complex to wear and unfriendly to some vulnerable groups. The market needs a lightweight VR product that allows users to experience for a long time and better integrate life and work into the virtual world. - Team Members
- Qian Hongliang, Zhang Jianmin, Li Haining
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