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Mountain God ゲームキャラクターデザイン by Shuhe Huang

Mountain God ゲームキャラクターデザイン by Shuhe Huang is a highly esteemed winner of the very prestigious 2024 A' Design Award 銅賞 in コンピュータグラフィックス・3Dモデリング・テクスチャリング・レンダリングデザイン Competition Category.


銅コンピュータグラフィックス· 2024

Mountain God ゲームキャラクターデザイン

by Shuhe Huang

A' Design Award 銅賞 Winner in コンピュータグラフィックス Category

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Colors

The Design

About Mountain God ゲームキャラクターデザイン

『山神と誇り高き虫』に見られる中国伝統文化の豊かな世界観に着想を得た、進行中のキャラクターデザインプロジェクトです。2Dと3Dの技法を巧みに融合し、幻想的なクリーチャーを多角的な視点から精緻に描き出しています。中国の伝統的要素をシームレスにデザインへ織り込むことで、キャラクターに深みと真正性を付与しています。古来の伝統と最先端技術の融合により生み出されたキャラクターは、伝統文化の精髄を宿した独特で魅力的な存在感を放っています。

The Recognition

About the A' Design Award 銅賞

Mountain God ゲームキャラクターデザインは、創造性、独創性、鋭い洞察力で際立つ傑出したデザインに授与される、高い権威をもつ評価である A' Design Award 銅賞の受賞作品です。銅賞の受賞作品は、十分に巧みで印象的なほど創造的な工芸品であり、デザイナーの豊富な経験、想像力、機知を裏づけています。Mountain God ゲームキャラクターデザインは、高く評価され、称賛され、愛される品であり、顕著にプロフェッショナルで革新的であることが期待されます。この A' Design Award 銅賞を受賞したデザインは、芸術・科学・デザイン・技術のベストプラクティスを取り入れており、細部への配慮に優れています。Mountain God ゲームキャラクターデザインは、ニーズを見事に満たし、欲求に触れ、感情を魅了し、好奇心を引きつけます。

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
A character design project inspired by Chinese traditional culture from "The Mountain God and the Proud Insect" is ongoing. It employs 2D/3D techniques to faithfully depict fantastical creatures from different angles, with added traditional Chinese elements for authenticity. This fusion of tradition and technology results in characters embodying unique traditional traits.
Dimensions & Packaging
The character measures approximately 6 meters in height, with a seat behind measuring 10 meters x 7 meters x 11 meters. Surrounding smaller creatures range in size from approximately 0.3 to 0.75 meters. The character can be used in 3D mythological games, visual effects for films, and as collectible figurines. The character utilizes a combination of 2D and 3D technology.
Tags
Chinese mythology, god, superpower, fantasy, otherworld, model
Production Technology
Before designing, extract keywords from the original work for the foundation. Innovate elements like color and shape for inspiration. Gather extensive data, prioritize sketches for style and elements, and use tools like Designdoll, ZBrush, 3ds Max, and Substance Painter. Develop low and high poly models, conduct UV mapping, rendering, and coloring, refining continuously in Photoshop for desired outcome.
Design Challenge
During 3D design, challenges extend to hardware and software limitations. Intricate head details expose flaws in traditional workflows, especially with long hairs causing detail loss. ZBrush's retopology preserves details as a workaround. Some models pose challenges for automatic UV unwrapping, solved by deleting unseen faces beforehand. Limited hardware affects precision, slowing production. Optimal hardware setup is crucial for efficient 3D modeling.
Research
Research on character design inspired by Chinese tradition, particularly "The Mountain God and the Proud Insect" from the Classic of Mountains and Seas. Methodology integrates creative exploration, literature review, and design iteration. Data collection involves keyword extraction, utilizing tools like DesignDoll, Marvelous Designer, ZBrush, UVLayout, KeyShot, 3ds Max, and Photoshop.
Inspiration
Since childhood, I've loved Chinese mythology, but noticed its portrayal in books is often flat. Inspired by modern 3D software, I aim to use 2D/3D techniques to give life to creatures from the Classic of Mountains and Seas. My project focuses on authenticity by blending traditional elements with modern technology, creating vivid characters with distinct traditional traits.
Project Duration
The project began in Beijing in May 2022, completed in August 2022, and was exhibited at the Beijing University of Chemical Technology Art Gallery in July 2023.
Operation Flow
Before design, extract keywords. Brainstorm innovative elements. Gather data, finalize style with sketches. Use Designdoll, Marvelous Designer, ZBrush for shaping. Create low/high-res models, UV map with UVLayout, refine, preview with Keyshot. Enhance materials in 3ds Max, color with Substance Painter, render. Iterate for quality due to hardware limits. Post-process in Photoshop for logos, layout adjustments.

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