Cohesion ボードゲーム by Chan Wing Ki is a highly esteemed winner of the very prestigious 2025 A' Design Award 鉄賞 in 教育・教材・研修コンテンツデザイン Competition Category.
鉄教育· 2025
Cohesion ボードゲーム
by Chan Wing Ki
Client: Hong Kong Polytechnic University
A' Design Award 鉄賞 Winner in 教育 Category
Verified Award Winner
Verify Award Status for #164053The Design
About Cohesion ボードゲーム
Cohesionは、頻繁な衝突やコミュニケーションの問題を抱える家族のために制作された協力型ボードゲームです。プレイヤーは制限時間内に協力し合い、感謝・調和・規律・温かさを表す価値カードを集めることで、対立カードを取り除いていきます。セットにはキャラクターカード、イベントカード、印刷されたマップ、砂時計、アクリル製の価値タイルが含まれます。カードは他のプレイヤーに見せることができないため、プレイヤーは会話を通じて一手ごとの作戦を立てなければなりません。このゲームは、家族が一つのチームとして行動し、現実の問題を建設的な方法で解決することを促します。
The Recognition
About the A' Design Award 鉄賞
Cohesion ボードゲームは、よく設計された創造物に期待される専門的・産業的要件を満たす優れたデザインに授与される、権威ある評価である A' Design Award 鉄賞の受賞作品です。鉄賞の受賞作品は、制作者の高い技量、高度な専門性、専門家としての理解、創造的な能力を示しています。Cohesion ボードゲームは、高く評価され、称賛され、愛される、実用的で革新的な創造物であることが期待されます。この A' Design Award 鉄賞を受賞したデザインは、業界のベストプラクティスを統合し、ノウハウと才能に結びついた有能な技術的特性を備えています。Cohesion ボードゲームは、その徹底ぶりで尊敬され、世界をより良い場所にするための生活の質の向上をもたらすよう設計されています。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Cohesion is a cooperative fast reaction board game designed for educating the families who are facing negative relationships. Players must work together, utilizing different family values like appreciation, harmony, discipline, and warmth, to overcome conflicts and maintain family solidarity. Through communication and collaboration, the game teaches players how to deal with real-life problems in a constructive and positive manner.
- Dimensions & Packaging
- The board game includes one box package(22cm x 16cm), 4 character cards(8.5cm x 5.5cm), 52 values cards(8.5cm x 5.5cm), 26 event card(8.5cm x 5.5cm), 17 conflict cards(8.5cm x 5.5cm),1 hourglass, 1 map(29.7 cm x 42 cm), 52 acrylic value tiles (3cm x 3cm).
- Tags
- Board Game, Family conflicts, Team Building, Family Dynamics, Conflict Resolution, Cooperation, Communication Skills, Positive Relationships
- Production Technology
- The design of "Cohesion" involved a thoughtful process combining research and creative methodologies. I utilized card-based mechanics to encourage interaction, with 4 character cards, 52 value cards, and 26 event cards designed to represent core family values. The 17 conflict cards introduce real-life challenges, fostering discussion and resolution. The board and acrylic tiles were crafted with precision to enhance the visual appeal. Iterative playtesting helped refine gameplay mechanics, ensuring a balance between fun and meaningful engagement.
- Design Challenge
- Developing "Cohesion" presented the challenge of balancing engaging gameplay with meaningful lessons on family dynamics. Ensuring that the game effectively promoted cooperation over competition required extensive research into family values and conflict resolution techniques. One significant obstacle was addressing the diverse communication styles within families, as seen in Millie's case, where misunderstandings arose. By incorporating feedback from family wellness studies and iterative playtesting, I refined mechanics to foster appreciation and collaboration, ultimately enhancing family connections.
- Research
- Research Background
The shift from large, interconnected extended families to smaller, detached nuclear families has led to increased instability for families and negative impacts on children. David Brooks (2020) notes that while life has become freer for individuals, it has also resulted in heightened family conflicts. Family conflict refers to active opposition between family members and can arise from struggles over values, scarce resources, and differing interests. Cooperation is essential for maintaining healthy family dynamics, yet competition often overshadows it.
Methods
The design of the board game focuses on fostering cooperation among family members to address conflicts. It aims to create a supportive environment where families can navigate challenges together. The game is informed by research on family well-being, specifically from a study conducted by the Hong Kong Family Welfare Society.
Tools
Board Game: The primary tool for facilitating family interactions and promoting cooperation.
Score System: The game includes a scoring mechanism based on four subdomains of family solidarity: family time, family atmosphere, family responsibilities, and care and support.
Value Promotion: The game emphasizes positive values to counter negative situations and improve family interactions.
Participants
The target audience for the board game is families experiencing negative relationships, characterized by frequent conflicts and poor communication. The game is designed to engage all family members, encouraging them to work together and strengthen their bonds.
Results
The game encourages families to recognize themselves as a team, improving interactions and fostering positive emotions. It provides a support system that helps individuals navigate life's challenges while ensuring they feel connected and valued within the family unit.
Insights
Importance of Cooperation: Emphasizing cooperation over competition is crucial for maintaining healthy family relationships.
Communication Gaps: Addressing communication barriers is essential to prevent misunderstandings, as seen in Millie's family, where communication issues lead to conflicts.
Family Solidarity: Focusing on family solidarity creates a sense of belonging and connectedness, which are vital for emotional well-being and resilience in facing challenges.
Positive Values: Promoting positive values within the game can help families manage conflicts more effectively and build stronger relationships. - Inspiration
- The pandemic has led to extended periods of time spent at home with family, resulting in an increase in family conflicts. This rise in conflicts can be attributed to more frequent communication, differing interests, and inconsistent views and opinions on various matters. Interestingly, many of these conflicts often begin with positive intentions but can end in negative feelings.
My board game design aims to address these dynamics by encouraging open communication and understanding. - Project Duration
- The project started in December 2022 in Hong Kong and finished in June 2023 in Hong Kong, and was exhibited in Jockey Club Creative Arts Centre in June 2023.
- Operation Flow
- At the start of the game, each player draws a role card indicating how many base cards they need to hold. Players then draw two conflict cards, replacing any eliminated card with a new one to maintain two on the board. The game is turn-based; if a player lacks the necessary cards to resolve conflicts, they must discard and draw a new card. Players can’t show their cards but must communicate about them. They use event cards to gather required value cards to eliminate conflicts. Players must do this before the hourglass runs out to score family cohesion levels.
- Patents
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- Team Members
- Designer: Chan Wing Ki
- Image Credits
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