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Sound Sculpt インタラクティブ音楽シンセサイザー by Yiqi Zhao

Sound Sculpt インタラクティブ音楽シンセサイザー by Yiqi Zhao is a highly esteemed winner of the very prestigious 2025 A' Design Award 鉄賞 in デジタルアート Competition Category.


鉄デジタルアート· 2025

Sound Sculpt インタラクティブ音楽シンセサイザー

by Yiqi Zhao

Client: MIT Media Lab

A' Design Award 鉄賞 Winner in デジタルアート Category

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The Design

About Sound Sculpt インタラクティブ音楽シンセサイザー

動きによって音が彫刻され、魅惑的なオーディオビジュアル空間を創り出す世界を想像してください。SoundSculptは、空間音響、動き、ビジュアルアートを融合させたジェネレーティブ音楽ツールです。伝統的な彫刻からインスピレーションを得て、ユーザーがクリエイティブプロセスの中心となることを可能にします。ARフレームを使用し、頭の動きをキャプチャしてMIDIフレームワークを介してリアルタイムのオーディオモジュレーションに変換します。ランタイムエンジン上で開発されたSoundSculptは、創造者と創造物の境界を曖昧にする没入型体験を提供し、芸術的探求を再定義します。

The Recognition

About the A' Design Award 鉄賞

Sound Sculpt インタラクティブ音楽シンセサイザーは、よく設計された創造物に期待される専門的・産業的要件を満たす優れたデザインに授与される、権威ある評価である A' Design Award 鉄賞の受賞作品です。鉄賞の受賞作品は、制作者の高い技量、高度な専門性、専門家としての理解、創造的な能力を示しています。Sound Sculpt インタラクティブ音楽シンセサイザーは、高く評価され、称賛され、愛される、実用的で革新的な創造物であることが期待されます。この A' Design Award 鉄賞を受賞したデザインは、業界のベストプラクティスを統合し、ノウハウと才能に結びついた有能な技術的特性を備えています。Sound Sculpt インタラクティブ音楽シンセサイザーは、その徹底ぶりで尊敬され、世界をより良い場所にするための生活の質の向上をもたらすよう設計されています。

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Revolutionizing Perception through Immersive Music Making
Imagine sculpting with sound, where body movement generates a mesmerizing audio visual landscape. SoundSculpt is an innovative, generative music tool that fuses spatial sound, motion, and visual art, redefining the boundaries of creative expression. By harnessing the power of Bose AR Frame, this interface enhances perception performance, providing a novel medium for artistic exploration, emotional regulation, and mental well being.
Dimensions & Packaging
The system uses a MIDI framework to map Bose Frames' head orientation data to sound pitch and volume, then transferred to virtual bubble manipulation is achieved through touch inputs with C# scripts. The integration of synesthesia principles enhances sensory perception, creating a holistic flow that bridges the gap between physical and digital art forms.
Size: 7.2 x 3.1 x 2.9 inches
Weight: 12.31 ounces
Lenses: Polarized
Water Resistance: IPX2 rating
Battery Life: Up to 5.5 hours
Bluetooth Range: 30ft
Tags
AI, generative AI, spatial audio, digital media, unity, music, wearable tech, Bose, XR, AR
Production Technology
SoundSculpt employs XR tech, integrating spatial audio and visual processing for immersive experiences. Bose Frames, with gyro sensors, capture 6 dof head movements, translating them into real-time audio modulation via a MIDI framework. Developed on Unity with C# scripts, it enables real-time user interaction. Mesh deformation and vertex manipulation allow dynamic bubble surface control, creating a responsive interface that enhances engagement and emotional connection.
Design Challenge
The hardest part was integrating multi sensory feedback into a seamless flow. Creatively, it was challenging to synchronize audio-visual elements with inputs in real-time. Internally, balancing human vulnerabilities, historical concepts with modern tech required innovative thinking. Externally, limitations in sensor accuracy and data processing posed obstacles. Overcoming these required iterative testing and leveraging cutting-edge XR technology to ensure fluid interaction and emotional impact.
Research
This HCI research aims to develop an immersive tool for emotion regulation. Using a mixed reality approach, data was collected via user testing and biometric feedback with Bose Glasses and Real-time 3D engine. Participants included designers and non-designers. Results showed enhanced perception of spatial volume, sound, and motion, with a more stable emotion stage. Insights suggest adoption in psychiatry with art therapy, impacting society by improving emotional well-being with playful creation.
Inspiration
SoundSculpt is inspired by the tactile art of sculpting, where shaping materials evokes profound emotional expression. Echoing ancient pottery, where your hands transform raw material into art, SoundSculpt revolutionizes this dynamic by turning it inside out, empowering users to become integral to the creative process. By integrating spatial audio and visual art, I offer you an immersive experience that blurs the boundaries between creator and creation, redefining interaction for a new era.
Project Duration
The project began in fall 2019 at the MIT Media Lab in Cambridge, MA, and concluded in summer 2020. It was subsequently exhibited to the Bose Frame AR team at Bose Corporation in Framingham, MA.
Operation Flow
SoundSculpt immerses users within a virtual bubble, enabling them to shape its surface through intuitive gestures. As they tilt their heads or press buttons, Bose Frames capture these actions, converting them into dynamic audio-visual feedback. This interaction fosters a seamless cycle of "listen," "sculpt," and "art generation," empowering users to transform their environment. The system's innovative design ensures a fluid, captivating experience that boosts creativity and emotional well-being.
Patents
Copyrights belong to Yiqi Zhao, 2025.
Image Credits
Image 1: Yiqi Zhao, 2024.
Image 2: Yiqi Zhao, 2024.
Image 3: Yiqi Zhao, 2024.
Image 4: Yiqi Zhao, 2024.
Image 5: Yiqi Zhao, 2024.
Video Credits: Yiqi Zhao, 2024.

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