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Terra アニメーション短編映画 by Hugo Ferreira

Terra アニメーション短編映画 by Hugo Ferreira is a highly esteemed winner of the very prestigious 2025 A' Design Award 銀賞 in コンピュータグラフィックス・3Dモデリング・テクスチャリング・レンダリングデザイン Competition Category.


銀コンピュータグラフィックス· 2025

Terra アニメーション短編映画

by Hugo Ferreira

Client: Okdraw

A' Design Award 銀賞 Winner in コンピュータグラフィックス Category

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The Design

About Terra アニメーション短編映画

『Terra』は、塵、重力、そして人工の廃墟を主題としたアニメーション短編映画である。上映時間は約5分、アスペクト比は2.35:1で、バンドMuayの楽曲「E2」に合わせて構成されている。本作は、建築、テクノロジー、SF映画、そして音楽への敬意を込めたオマージュとして提示されている。制作には3ds MaxとCorona Rendererを使用し、編集とカラーコレクションはAdobe社のソフトウェアで行われた。アニメーション、カメラワーク、ライティングはすべて手作業で制作され、衝突、爆発、亀裂の表現はプラグインによるシミュレーションで再現された。ブルータリズム建築のフォルムが、ビジュアルの方向性を導いている。

The Recognition

About the A' Design Award 銀賞

Terra アニメーション短編映画は、見事で印象的なハイエンドのデザインに授与される、非常に権威ある評価である A' Design Award 銀賞の受賞作品です。銀賞の受賞作品は、きわめて輝かしく創造性に富んだ作品であり、デザイナーの傑出した専門知識、才能、洞察力を示しています。Terra アニメーション短編映画は、素晴らしい代表作であり、驚くほどプロフェッショナルで、深く革新的であることが期待されます。この A' Design Award 銀賞を受賞したデザインは、非常に注目すべき称賛される発明であり、芸術・科学・デザイン・技術の境界に寄与し、それを前進させます。Terra アニメーション短編映画は、多くの人に羨まれる創造物であり、欲求を呼び覚まし、前向きな感情をもたらし、驚きと感嘆を灯します。

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Terra is a short animation film, based on a what if kind of story, where, dust, gravity, and man made ruins are the protagonists.
Terra was written for the music E 2 of the band Muay - a music written inicialy for the live Soundtrack for the movie Earth (Terra), of Aleksandr Dovzhenko.
Terra attempts to be an honest homage to architecture, technology, sci-fi movies, and music.
Dimensions & Packaging
Length: 5.20 min
Type of film: CG Animation
Aspect Ratio: 2.35:1
Music: E2 by Muay
Tags
music, video, short film, brutalism
Production Technology
We wanted to implement as much of our daily work flow as possible, so our setup did not deviate much from the industry standard. We used 3ds Max with Corona Renderer, and
Adobe After Effects and Premiere for editing and color correction.
Our approach was straightforward, with us solving problems as we encountered them and
embracing limitations as part of the creative process. We were more concerned with the results than with realistic physics – if it looked good, me would move on. All the animation, camera work, and lighting were done by hand. The only exceptions were the rock collisions, explosions, and cracks, for which we used the Phoenix FD plugin and tyFlow to simulate various effects.
Design Challenge
Curiously enough, the most difficult part was probably working free from the constraints of a client: with endless possibilities, it is hard to establish boundaries. Between the music, story, and visuals, it was not easy to strike the right balance. Occasionally, we went too far while experimenting and had to dial it down a notch.
Research
Terra finds its primary inspiration in a fusion of Sci-Fi movies, utopian ideals and stories, music, ancient machines, the solidity of rocks, and the aesthetic of brutalism.As we were not used to work with this aesthetic, we submerged ourselves in movies like 'The
Tragedy of Macbeth, Lighthouse, and Sin City. We also consulted the photography of Saul Leiter
and Sebasião Salgado. All of these references helped us to understand how, in the absence of
color, we can use contrast as a shaping, and eye-guiding tool. Consequently, lighting direction,
camera movement, and post-production went hand in hand at all times.
Inspiration
Terra finds its primary inspiration in a fusion of Sci-Fi movies, utopian ideals and stories, music, ancient machines, the solidity of rocks, and the aesthetic of brutalism. Examples:
Project Duration
This project started in August 2022 and was finished in February 2023. Was writen, directed and produce on our studio, with the help of Rebus Farm.
Operation Flow
Watch it and listen to it.
Patents
Copyrights belong to Okdraw, 2025.
Image Credits
Written, Directed and Produced by: Okdraw
Music by: Muay

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