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Designable デザイン教育ツールキット by Bruno Oro
Designable デザイン教育ツールキット by Bruno Oro
Designable デザイン教育ツールキット by Bruno Oro
Designable デザイン教育ツールキット by Bruno Oro
Designable デザイン教育ツールキット by Bruno Oro

銅 教育 · 2026

Designable デザイン教育ツールキット

by Bruno Oro

  • A' Design Award 銅賞 2026 in 教育
  • CLIENT: Designable
  • Estimated Number of Design Views: 7,193
  • Verification code 3C3A70A969 · Verify this award
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About Designable デザイン教育ツールキット

Designableは、デザインを学ぶ学生のために制作された教育用ツールキットです。本ツールキットには、インクルーシブで共感に基づく思考を促す97枚のメソッドカードが収められています。各カードには、障がいのある人々を含むユーザー体験を疑似体験できるメソッド、問いかけ、またはシナリオが提示されています。カードのサイズは80×150ミリメートルで、触感を活かせるよう350gsmの非塗工紙のカードストックに印刷されています。専用の収納ボックスは内部に仕切りを備え、PLA素材で3Dプリントされています。デジタル版はアクセシブルなPDFファイルとして公開されています。カードは、デザインプロセスのあらゆる段階において、個人でもチームでも活用できます。

About the A' Design Award 銅賞

Designable デザイン教育ツールキットは、創造性、独創性、鋭い洞察力で際立つ傑出したデザインに授与される、高い権威をもつ評価である A' Design Award 銅賞の受賞作品です。銅賞の受賞作品は、十分に巧みで印象的なほど創造的な工芸品であり、デザイナーの豊富な経験、想像力、機知を裏づけています。Designable デザイン教育ツールキットは、高く評価され、称賛され、愛される品であり、顕著にプロフェッショナルで革新的であることが期待されます。この A' Design Award 銅賞を受賞したデザインは、芸術・科学・デザイン・技術のベストプラクティスを取り入れており、細部への配慮に優れています。Designable デザイン教育ツールキットは、ニーズを見事に満たし、欲求に触れ、感情を魅了し、好奇心を引きつけます。

Press Kit

Unique Properties
An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
Dimensions & Packaging
Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
Tags
Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
Production Technology
The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
Design Challenge
The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
Research
This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
Inspiration
This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
Project Duration
The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
Operation Flow
Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
Image Credits
Bruno Oro, Subinay Malhotra

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