Man Wai WongによるDwarfs 子ども向け教育キットは、玩具・ゲーム・ホビー製品デザインコンペティションカテゴリーにおける非常に権威ある2020 A' Design Award 鉄賞の優れた受賞作品です。
鉄玩具· 2020
Dwarfs 子ども向け教育キット
デザイナー: Man Wai Wong
玩具カテゴリーのA' Design Award 鉄賞受賞者
認証済み受賞者
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Dwarfs 子ども向け教育キット について
Dwarfsは、通常学校に通う6歳から12歳までの自閉症スペクトラム障害のある子どもたちのための教育キットです。このキットは、エモボード(Emoboard)と、エモブジェクト(Emobjects)と呼ばれる小さなブロックで構成されています。遊びはソーシャルワーカーが導きます。子どもはエモブジェクトを見て、触り、エモボードの上に置きます。すると、ネガティブな感情に結びついた音が鳴ります。子どもはその感情を推測し、答えのカードで確認したうえで、その感情を和らげる別のエモブジェクトを選びます。視覚・触覚・聴覚を活用することで、感情の表現とコントロールを支え、コミュニケーションを促します。
受賞
A' Design Award 鉄賞 について
Dwarfs 子ども向け教育キットは、よく設計された創造物に期待される専門的・産業的要件を満たす優れたデザインに授与される、権威ある評価である A' Design Award 鉄賞の受賞作品です。鉄賞の受賞作品は、制作者の高い技量、高度な専門性、専門家としての理解、創造的な能力を示しています。Dwarfs 子ども向け教育キットは、高く評価され、称賛され、愛される、実用的で革新的な創造物であることが期待されます。この A' Design Award 鉄賞を受賞したデザインは、業界のベストプラクティスを統合し、ノウハウと才能に結びついた有能な技術的特性を備えています。Dwarfs 子ども向け教育キットは、その徹底ぶりで尊敬され、世界をより良い場所にするための生活の質の向上をもたらすよう設計されています。
デザインの裏側
プレスキット
デザイナーが提供するクレジット、チームメンバー、技術的な詳細。
- 独自の特性
- There are two aspects that the ASD children are not good at, emotion and communication, the product aims to improve the children's social lives by training these two aspects.
The product targets 6 - 12 years old ASD children who are educated in ordinary schools. It involves a playing process with a social worker to educate the children about emotion expression and emotion control. In the process, visual, tactile and auditory sensation of the children will be triggered, so that the children will have more and deeper communication with the social worker instead of only verbal communication, eventually their social skills will be improved. - 寸法とパッケージ
- Emoboard: Width 400mm x Depth 400mm x Height 283mm
Each Emobject: About Width 70mm x Depth 70mm x Height 70mm - タグ
- autism, education, sensation, communication
- 製造技術
- In the design, RFID technology is added to complete the auditory stimulation. Also, digital programming of Arduino and Pure Data are also involved.
- デザインの課題
- The most challenging issue in the project would be the technology part.
RFID technology and digital programming were definitely difficult for a product designer. Therefore, a former IT tutor in Hong Kong Polytechnic University was invited to help with these parts. - リサーチ
- A first hand research was conducted in 2018, included observation on some ASD children and an interview with a social worker who was working on some projects about ASD children. The research was to know about what kind of difficulties or issues that the ASD children and social worker face in their usual lives.
A first hand survey was conducted in 2019 in order to collect people's impression on different emotions for the design development. The participants were required to draw the colours and anything that could recall their different emotional memories. 30 people participated in the survey, included adults, children and ASD children. - インスピレーション
- Under Integrated Education in Hong Kong, some ASD students were being labelled because of their different behaviours, many of them just do not know how to express their feelings and emotions properly. Therefore, this became the starting point of the project.
In the design, different sensations were involved because I took tactile therapy as a reference. It inspired me to arrange stimulation of different sensations so that ASD children will be triggered to have more and deeper communication since some of them are not good at verbal communication. - プロジェクト期間
- The project is a Product Design student final year project finished in Hong Kong Polytechnic University. The project started in September 2018 in Hong Kong and finished in May 2019 also in Hong Kong, half of the duration was for research stage, half was for design stage. It was exhibited at the Design Annual Show 2019 in Hong Kong Polytechnic University.
- オペレーションフロー
- The gaming process is held by a social worker while an ASD child is the participant.
First, the child is required to pick up an Emobject that represents a negative emotion. He has to observe it by eyes, touch it by ears and put it on the Emoboard, the Emoboard will then produce a sound that represents that specific negative emotion. After the whole observation, the child will guess which negative emotion that the Emobject represents. He can check the answers with the answer cards.
After, the child is required to use the observation method mentioned above to guess another Emobject that represents a negative emotion, which can soothe the previous negative emotion. If his answer is correct, he can put the Emobject he chooses on the Emoboard, the sound of Emoboard will slowly change from the negative emotion to the positive one.
The gaming process is to educate ASD children about emotion expression and control. - チームメンバー
- Main designer: Man Wai Wong
Co-designer: Chi Wing Lee
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