Fluids インタラクティブ・インスタレーション by Kevin Sun is a highly esteemed winner of the very prestigious 2020 A' Design Award 銅賞 in インターフェース・インタラクション・UXデザイン Competition Category.
銅インターフェース· 2020
Fluids インタラクティブ・インスタレーション
by Kevin Sun
Client: Gooest Media Technologydaqing Co., Ltd
A' Design Award 銅賞 Winner in インターフェース Category
Verified Award Winner
Verify Award Status for #91012The Design
About Fluids インタラクティブ・インスタレーション
Fluidsは、投影される光を流動する液体の映像へと変えるインタラクティブ・インスタレーションである。6台のハイビジョンプロジェクターが32メートル×4メートルの投影スクリーン全面をカバーし、2基のレーダーセンサーが表面へのタッチを検知する。来場者がスクリーンに触れると、その接触位置がコンピューターへ送信され、映像がその地点で反応する。また来場者は映像空間の中に静かに佇むことで、他の鑑賞者にとっての映像の一部となることもできる。シークエンスの長さは6分40秒。この動きは数値流体力学モデルを用いて開発された。
The Recognition
About the A' Design Award 銅賞
Fluids インタラクティブ・インスタレーションは、創造性、独創性、鋭い洞察力で際立つ傑出したデザインに授与される、高い権威をもつ評価である A' Design Award 銅賞の受賞作品です。銅賞の受賞作品は、十分に巧みで印象的なほど創造的な工芸品であり、デザイナーの豊富な経験、想像力、機知を裏づけています。Fluids インタラクティブ・インスタレーションは、高く評価され、称賛され、愛される品であり、顕著にプロフェッショナルで革新的であることが期待されます。この A' Design Award 銅賞を受賞したデザインは、芸術・科学・デザイン・技術のベストプラクティスを取り入れており、細部への配慮に優れています。Fluids インタラクティブ・インスタレーションは、ニーズを見事に満たし、欲求に触れ、感情を魅了し、好奇心を引きつけます。
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- FLUIDS is an important part of our interactive art programs. The audiences can touch the wall make interactions to feel the change in the picture by touching the wall or to enjoy it quietly standing in the scene. When other audiences touch the wall, the audience also is integrated into the project as part of the picture. And other audiences can also enjoy a unique viewing experience when they view from the perspective of the observer.
- Dimensions & Packaging
- HD Projectors: 6 sets, 11520px X 1200px;
Computer:1 set;
Projection screen: 32M*4M;
Radar recognition: 2 sets;
Duration: 6 minutes and 40 seconds - Tags
- interaction, multimedia installation, digital art, light&shadow art,experience,surroundings,philosophy,exhibition
- Production Technology
- This software used photoshop for the initial art creative design. During the software development phase, Unity3D was used to compile and produce the software logic design. Experiment design using (CFD) Computational Fluid Dynamics model.
- Design Challenge
- All along, how to make the flow of liquid flow more realistic on the basis of digital interaction, make the flow more artistic aesthetic is the main technical difficulty.
After a lot of time for analog design and actual calculation, and through a large number of audience data feedback results fusion, to get the results of the current extremely beautiful. And as far as possible to make it suitable for a variety of scenes for interactive appreciation. In the software operation, the software is optimized without reducing the aesthetic feeling and feeling effect, so that the software can be carried out at a lower cost of hardware. - Research
- In the process of R & D, we design and develop iteratively, with a total of nine version types. Each version we conducted a small range of audience experience tests. Based on the feedback from the audience, we optimize and design logically. This will make us more targeted from the audience's point of view to create the project, and finally complete the release of the current version. This project is a very modular design concept, will make the software upgrade and change when according to the needs of different customers.
- Inspiration
- This project started through the abstract artistic conception way, with the help of digital multimedia form to redefine the light, and the light line into the visual effect such as liquid flow, subvert the perception of light within the cognitive, break the boundary line of the inherent cognitive form of light. Lost, immersed, reborn; fluid carries forward, converging into a powerful stream of consciousness, expressing the attachment, antagonism and blending of human life and nature.
- Project Duration
- The project was started in May 2019 in Daqing, and finished in June 2019. It is an important part of the interactive art program of Gooest Technology in 2019 and is a special exhibition at the first Digital Art Innovation Development and Cross-Border Integration Summit (held in 2019).
- Operation Flow
- People interact with the screen. When the audience touches the screen, it recognizes and judges where the screen touched and feeds it back to the computer for data processing. At this time, the screen produces a feedback effect at the position touched by the audience. Achieve a visual experience of human-picture interaction.
- Team Members
- Kevin Sun
- Image Credits
- Image #1: Creator Kevin Sun, FLUIDS, 2019.
Image #2: Photographer Kevin Sun, FLUIDS, 2019.
Image #3: Photographer Kevin Sun, FLUIDS, 2019.
Image #4: Photographer Kevin Sun, FLUIDS, 2019.
Image #5: Photographer Kevin Sun, FLUIDS, 2019.
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