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The Curious Gastronaut Fungsi Utama: Dolanan Kertu by Nalisha Chouraria

The Curious Gastronaut Fungsi Utama: Dolanan Kertu by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 A' Design Award Wesi in Desain Dolanan, Permainan lan Produk Hobi Competition Category.


WesiDolanan· 2020

The Curious Gastronaut Fungsi Utama: Dolanan Kertu

by Nalisha Chouraria

Client: Nalisha Chouraria

A' Design Award Wesi Winner in Dolanan Category

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Verified Award Winner

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The Design

About The Curious Gastronaut Fungsi Utama: Dolanan Kertu

Teks Buku: The Curious Gastronaut minangka dolanan kertu sing ngundang bocah-bocah lan kulawarga kanggo njelajah pangan liwat dolanan. Kanthi manut pituduh ing kertu bergambar, para pamain ngumpulake bahan-bahan, nggabungake dadi eksperimen mangan cilik-cilik, menehi jeneng, banjur mriksa nganggo kabeh limang indra. Resep lan reaksi banjur diwenehi nilai lan dicathet. Dolanan iki bisa dimainake nganggo pangan tenanan utawa mung liwat imajinasi, kanthi cara dhewekan, kerjasama, utawa kompetisi. Ora ana masakan tartamtu sing kasebut, saengga para pamain bisa nggawe kreasi dhewe wiwit saka nol. Kothake sing ringkes cocog kanggo tangan cilik lan digawa lelungan.

The Recognition

About the A' Design Award Wesi

The Curious Gastronaut Fungsi Utama: Dolanan Kertu menang A' Design Award Wesi, pangenalan sing prestisius sing diparingake marang desain sing apik sing nyukupi kabutuhan profesional lan industri sing dikarepake saka ciptaan sing dirancang kanthi apik. Pemenang Wesi nuduhake katrampilan sing gedhe, spesialisasi sing dhuwur, pangerten ahli lan kapasitas kreatif para penciptane. The Curious Gastronaut Fungsi Utama: Dolanan Kertu dikarepake dadi ciptaan sing dihargai banget, dikagumi lan ditresnani sing praktis lan inovatif. Desain sing menang A' Design Award Wesi iki nggabungake praktik industri sing paling apik lan nduweni ciri teknis sing kompeten sing disambung karo kawruh lan bakat. The Curious Gastronaut Fungsi Utama: Dolanan Kertu diajeni amarga ketelitiane lan dirancang kanggo nyedhiyakake paningkatan kualitas urip sing mbiyantu ndadekake donya panggonan sing luwih apik.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Dimensions & Packaging
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Tags
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Production Technology
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Design Challenge
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Research
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Inspiration
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Project Duration
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Operation Flow
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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