Karya Zero Bully Campus Game Pembelajaran dening Yi-Cheng Chiang minangka pemenang sing diajeni banget saka A' Design Award Wesi 2021 sing bergengsi ing Kategori Kompetisi Desain Pendhidhikan, Piranti Ajar lan Konten Pelatihan.
WesiPendhidhikan· 2021
Zero Bully Campus Game Pembelajaran
dening Yi-Cheng Chiang
Klien: Xiamen University
Pemenang A' Design Award Wesi ing Kategori Pendhidhikan
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan kanggo #110129Desaine
Babagan Zero Bully Campus Game Pembelajaran
Zero Bully Campus minangka game pembelajaran sing digawe kanggo mbantu para siswa nyegah lan nanggapi tumindak bullying ing sekolah. Game iki ngowahi setelan kampus dadi papan digital ing ngendi para pamuter bisa nyemak kedadeyan bullying lan milih cara kanggo menehi pitulungan. Para pamuter uga sinau kanggo kerja sama karo wong liya kanggo mungkasi kedadeyan kasebut. Adegan situasional sing imersif lan kasus simulasi ndhukung laku strategi ngadhepi masalah kanthi cara sing aman lan positif. Game pembelajaran iki digawe nganggo Unity lan bisa dijalanake ing piranti Windows, macOS, iOS, lan Android.
Pangakuan
Babagan A' Design Award Wesi
Zero Bully Campus Game Pembelajaran menang A' Design Award Wesi, pangenalan sing prestisius sing diparingake marang desain sing apik sing nyukupi kabutuhan profesional lan industri sing dikarepake saka ciptaan sing dirancang kanthi apik. Pemenang Wesi nuduhake katrampilan sing gedhe, spesialisasi sing dhuwur, pangerten ahli lan kapasitas kreatif para penciptane. Zero Bully Campus Game Pembelajaran dikarepake dadi ciptaan sing dihargai banget, dikagumi lan ditresnani sing praktis lan inovatif. Desain sing menang A' Design Award Wesi iki nggabungake praktik industri sing paling apik lan nduweni ciri teknis sing kompeten sing disambung karo kawruh lan bakat. Zero Bully Campus Game Pembelajaran diajeni amarga ketelitiane lan dirancang kanggo nyedhiyakake paningkatan kualitas urip sing mbiyantu ndadekake donya panggonan sing luwih apik.
Ing Mburi Desain
Kit Pers
Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.
- Sifat Unik
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Ukuran & Kemasan
- Width: 1920 pixels x Height: 1080 pixels
- Tag
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Teknologi Produksi
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Tantangan Desain
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Riset
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Inspirasi
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Durasi Proyek
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Alur Operasi
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Paten
- Copyright©2020 Xiamen University. All rights reserved.
- Anggota Tim
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Kredit Gambar
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
Disponsori
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Jelajahi Liyane
Desain Sing Gegayutan
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