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Morok Kartu Dolanan Deduksi Sosial dening Egor Signiienko

Karya Morok Kartu Dolanan Deduksi Sosial dening Egor Signiienko minangka pemenang sing diajeni banget saka A' Design Award Perunggu 2021 sing bergengsi ing Kategori Kompetisi Desain Dolanan, Permainan lan Produk Hobi.


PerungguDolanan· 2021

Morok Kartu Dolanan Deduksi Sosial

dening Egor Signiienko

Klien: Egor Signiienko

Pemenang A' Design Award Perunggu ing Kategori Dolanan

23,132

Pemenang Penghargaan Terverifikasi

Verifikasi Status Penghargaan kanggo #117375

Warna

Desaine

Babagan Morok Kartu Dolanan Deduksi Sosial

Morok minangka crita visual anyar saka dolanan deduktif sing misuwur yaiku Werewolf. Para pemain bisa nyoba peran Inkuisisi utawa Dhokter Plague, utawa bisa kerasukan dening dhemit Jepang. Gaya kartu diilhami dening Tarot sing misterius lan ngemot simbol esoteris lan okultisme. Digawe kanthi cara ekspresionis nggunakake grafis 3D, bahan seni klasik lan stilisasi mural lan ukiran kuna. Kanggo njaga gaya esoteris, ukuran kartu dipilih padha karo ukuran Tarot. Dolanan iki digawe saka karton tebal kanthi cetak warna lengkap, pernis UV lan foil saengga bisa dadi hadiah sing apik banget.

Pangakuan

Babagan A' Design Award Perunggu

Morok Kartu Dolanan Deduksi Sosial menang A' Design Award Perunggu, pangenalan sing prestisius banget sing diparingake marang desain sing luar biasa sing dicirikake dening kreativitas, kapinteran lan kaweruh sing landhep. Pemenang Perunggu iku artefak sing trampil banget lan kreatif banget sing mbuktekake pengalaman sing jembar, imajinasi lan kapinteran para desainer. Morok Kartu Dolanan Deduksi Sosial dikarepake dadi barang sing dihargai banget, dikagumi lan ditresnani, profesional lan inovatif banget. Desain sing menang A' Design Award Perunggu iki ngemot praktik sing paling apik ing seni, sains, desain lan teknologi, lan apik banget ing perhatiane marang rincian. Morok Kartu Dolanan Deduksi Sosial nyukupi kabutuhan kanthi apik, nutul kekarepan, ngaya rasa lan narik rasa pengin weruh.

Ing Mburi Desain

Kit Pers

Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.

Sifat Unik
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Ukuran & Kemasan
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tag
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Teknologi Produksi
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Tantangan Desain
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Riset
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspirasi
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Durasi Proyek
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Alur Operasi
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Kredit Gambar
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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Desain Apik Pantes Nampa Pengakuan Gedhe

A' Design Award minangka penghargaan internasional sing dijuri kanggo desain apik. Melu A' Design Award kanggo entuk kesempatan nampa pengakuan meritokratis, reputasi, gengsi lan publisitas kanggo karyamu. Nominasikna karyamu kanggo A' Design Award lan saingan kanggo ngrebut A' Design Prize sing didambakake.

Nominasi