Karya Reamember Aplikasi Seluler dening Tianyi Qi minangka pemenang sing diajeni banget saka A' Design Award Perunggu 2022 sing bergengsi ing Kategori Kompetisi Desain Teknologi Seluler, Aplikasi lan Piranti Alus.
PerungguSeluler· 2022
Reamember Aplikasi Seluler
dening Tianyi Qi
Klien: Tianyi Qi
Pemenang A' Design Award Perunggu ing Kategori Seluler
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan kanggo #140870Desaine
Babagan Reamember Aplikasi Seluler
Reamember minangka aplikasi seluler kang dirancang kanggo para sinau basa. Aplikasi iki nyambungake pemahaman maca lan pambangunan kosakata tanpa ngganggu alur maca. Ing tab maca, pangguna nemokake konten online kang cocog karo kesenengane. Kamus kang wis ditandhes nuduhake makna tembung kang durung dimangerteni sajrone maca. Tembung kang dipilih disimpen ing buku tembung, ing kono saben entri nuduhake detail lan artikel sumbere. Kuis cendhak saben dina ndhukung sinau tembung. Tab komunitas nampilake artikel lan sumber sinau kang dibagi karo pangguna liyane.
Pangakuan
Babagan A' Design Award Perunggu
Reamember Aplikasi Seluler menang A' Design Award Perunggu, pangenalan sing prestisius banget sing diparingake marang desain sing luar biasa sing dicirikake dening kreativitas, kapinteran lan kaweruh sing landhep. Pemenang Perunggu iku artefak sing trampil banget lan kreatif banget sing mbuktekake pengalaman sing jembar, imajinasi lan kapinteran para desainer. Reamember Aplikasi Seluler dikarepake dadi barang sing dihargai banget, dikagumi lan ditresnani, profesional lan inovatif banget. Desain sing menang A' Design Award Perunggu iki ngemot praktik sing paling apik ing seni, sains, desain lan teknologi, lan apik banget ing perhatiane marang rincian. Reamember Aplikasi Seluler nyukupi kabutuhan kanthi apik, nutul kekarepan, ngaya rasa lan narik rasa pengin weruh.
Ing Mburi Desain
Kit Pers
Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.
- Sifat Unik
- Reamember is a mobile application crafted to let language learners have a smooth flow while reading content with unfamiliar words and learn these words afterward. It aims to bridge reading comprehension and vocabulary building, these two aspects of language learning, in a noninterfering way and ultimately create a holistic learning experience for users.
- Ukuran & Kemasan
- The app is designed for iOS systems.
- Tag
- Learning, Language, Application, Reading, Browser, Wordbook
- Teknologi Produksi
- The key technical components of the app are the browser and dictionary. Besides these, the app should be able to auto-update content on the "Community" tab.
- Tantangan Desain
- I was struggling with the value proposition of the application, as it sits in between a browser, vocabulary building, and reading. I eventually decided to define it as a "language learning tool", to capture the holistic learning experience it provides to users.
- Riset
- 5 interviews were conducted with English learners about their English reading habits, problems, and coping strategies. Key findings are:
1. Unfamiliar words is one of the bigger challenge English learners face while reading.
2. All participants commented that being too focused on unfamiliar words will break their reading flow. They might need to read one piece of content multiple times to understand.
3. If readers can get just enough information(the meaning of the word in their native language) about a word immediately, a good reading flow can be maintained. - Inspirasi
- In the very first days after I came to the US, I experienced a lot of language and cultural challenges. I tried to read more news and cultural content, dominantly on my mobile phone, to cope with these 2 challenges at the same time. I couldn't get into a good reading flow because of the unfamiliar words in the text. However, when I focused too much on the unfamiliar words, I would lose the reading flow as well. This experience inspired me to design this app.
- Durasi Proyek
- The project started in May 2020 and finished in July 2020, in New York City.
- Alur Operasi
- On the "Reading" tab, a user can easily find online content that appeals to their reading interest. An embedded dictionary allows them to check out unfamiliar words while reading. They can add these words to the wordbook and learn them later. After the words are collected from articles, they will be stored in the "Wordbook", where a user can check the details of the words and see the source. A user needs to take daily pop quizzes to "learn" words. Once a user completes 3 tests for 1 word, it will become a "learned" word. On the "Community" tab, a user can explore articles and other learning resources shared by other users.
- Kredit Gambar
- Image #1:
Photographer by Spencer Davis on Unsplash;
Photographer by Melissa McGovern on Unsplash;
Photographer by Obi - @pixel6propix on Unsplash;
Photographer Jeremy Yap on Unsplash;
Photographer Sincerely Media on Unsplash;
Photographer ELLA DON on Unsplash;
Photographer Matthias Heyde on Unsplash;
Image #2:
Photographer by Spencer Davis on Unsplash;
Photographer by Melissa McGovern on Unsplash;
Photographer by Obi - @pixel6propix on Unsplash;
Image #3:
Photographer Photo by Obi - @pixel6propix on Unsplash;
Image #5:
Photographer Jeremy Yap on Unsplash;
Photographer Sincerely Media on Unsplash;
Photographer ELLA DON on Unsplash;
Photographer Matthias Heyde on Unsplash;
Photographer by Melissa McGovern on Unsplash;
Disponsori
Jelajahi Ngluwihi Designers.org
Temokake produk, layanan lan kesempatan saka mitra iklan kita.
Jelajahi Liyane
Desain Sing Gegayutan
Jelajahi desain pemenang penghargaan liyane saka kategori sing padha, dipilih miturut kualitas.