Langsung menyang isi
College Application Antarmuka Aplikasi Seluler dening Pavel Tahil

Karya College Application Antarmuka Aplikasi Seluler dening Pavel Tahil minangka pemenang sing diajeni banget saka A' Design Award Perunggu 2023 sing bergengsi ing Kategori Kompetisi Desain Antarmuka, Interaksi lan Pengalaman Pangguna.


PerungguAntarmuka· 2023

College Application Antarmuka Aplikasi Seluler

dening Pavel Tahil

Klien: Pavel Tahil

Pemenang A' Design Award Perunggu ing Kategori Antarmuka

19,535

Pemenang Penghargaan Terverifikasi

Verifikasi Status Penghargaan kanggo #145642

Warna

Desaine

Babagan College Application Antarmuka Aplikasi Seluler

Aplikasi Kuliah minangka aplikasi seluler lan desktop kang digawe kanggo para mahasiswa. Aplikasi iki nggabungake jadwal kelas, panganan kampus, akses perpustakaan, lan pangurusan OneCard dadi siji platform. Versi kanggo iOS lan macOS nuruti pedoman desain Apple lan bisa nyesuaikake karo macem-macem ukuran lan orientasi layar. Desain iki dikembangake nggunakake Sketch lan Figma Jam, didhukung dening wawancara, survei, lan uji kagunaan (usability test) karo para mahasiswa. Luwih saka 100 mockup wis digawe lan disampurnakake liwat tanggepan pangguna. Tujuane yaiku ngganti alat-alat kampus kang alon lan mbingungake dadi siji layanan kang cetha lan gampang dimangerteni.

Pangakuan

Babagan A' Design Award Perunggu

College Application Antarmuka Aplikasi Seluler menang A' Design Award Perunggu, pangenalan sing prestisius banget sing diparingake marang desain sing luar biasa sing dicirikake dening kreativitas, kapinteran lan kaweruh sing landhep. Pemenang Perunggu iku artefak sing trampil banget lan kreatif banget sing mbuktekake pengalaman sing jembar, imajinasi lan kapinteran para desainer. College Application Antarmuka Aplikasi Seluler dikarepake dadi barang sing dihargai banget, dikagumi lan ditresnani, profesional lan inovatif banget. Desain sing menang A' Design Award Perunggu iki ngemot praktik sing paling apik ing seni, sains, desain lan teknologi, lan apik banget ing perhatiane marang rincian. College Application Antarmuka Aplikasi Seluler nyukupi kabutuhan kanthi apik, nutul kekarepan, ngaya rasa lan narik rasa pengin weruh.

Ing Mburi Desain

Kit Pers

Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.

Sifat Unik
This all-in-one app for college students consolidates essential campus tools and services into a single, user-friendly platform. It seamlessly integrates features like class schedules, campus dining, library access, OneCard management, and more, creating a cohesive and efficient experience for users. Its strengths lie in its intuitive interface, personalization options, and focus on enhancing students' academic experience.
Ukuran & Kemasan
The project involved creating over 100 mockups, incorporating native components for optimal performance and seamless integration with iOS and macOS. More than 40 participants provided valuable quantitative data through surveys, and over 10 participants participated in qualitative research to shape and refine the app's design and functionality. This comprehensive approach ensured that the final product was tailored to the specific needs and preferences of College students.
Tag
macOS, iOS, watchOS, students, college, study, books, fees, payment, meeting, assignment
Teknologi Produksi
The Student app design process involved using Sketch and Figma Jam as primary tools. The project started with a UX discovery phase and involved interviews and user tests with Seneca students. User personas, journeys, wireframes, and prototypes were created for continuous refinement based on feedback. Sketch and Figma Jam enabled seamless collaboration and version control, allowing for responsive designs for various devices.
Tantangan Desain
The hardest part of the design activity for the Student apps was balancing the diverse needs and preferences of the target audience while maintaining a cohesive, user-friendly, and efficient experience. With a wide range of features and functionalities to be included in the app, it was essential to prioritize and organize these elements in a way that would not overwhelm users or compromise the overall usability of the platform.
Riset
During the development of the Seneca Student Apps, a comprehensive understanding of users' needs, preferences, and pain points was ensured through various research activities. These included preliminary research, surveys, qualitative research, user personas, user journey mapping, usability testing, and post-launch feedback.
Inspirasi
The project was inspired by my experience as a Seneca College student in 2017. I noticed that the existing college apps had usability issues and poor performance, and I believed that a good app for students could significantly enhance their academic experience and college life. My goal was to create an all-in-one solution that streamlines essential services and offers a user-friendly, efficient, and reliable platform. I drew inspiration from my own experiences and extensive research and user feedback to identify key features and functionalities that would benefit the Seneca community and create a design that resonates with users while addressing their unique needs and preferences.
Durasi Proyek
The project was designed during the summer of 2022 in Newcastle, UK. Updated in March 2023.
Alur Operasi
The Student Apps for iOS and macOS are designed to make life easier for Seneca students. They offer a seamless and intuitive user experience, adapting to different screen sizes and orientations. They adhere to Apple's design guidelines, ensuring smooth operation and fast response times. The apps have been tested and refined based on user feedback and research, resulting in a design that meets the needs and preferences of the target audience.
Paten
Pavel Tahil
Anggota Tim
Pavel Tahil
Kredit Gambar
Pavel Tahil

Disponsori

Jelajahi Ngluwihi Designers.org

Temokake produk, layanan lan kesempatan saka mitra iklan kita.

Desain Apik Pantes Nampa Pengakuan Gedhe

A' Design Award minangka penghargaan internasional sing dijuri kanggo desain apik. Melu A' Design Award kanggo entuk kesempatan nampa pengakuan meritokratis, reputasi, gengsi lan publisitas kanggo karyamu. Nominasikna karyamu kanggo A' Design Award lan saingan kanggo ngrebut A' Design Prize sing didambakake.

Nominasi