Karya Designable Toolkit Pendhidhikan Desain dening Bruno Oro minangka pemenang sing diajeni banget saka A' Design Award Perunggu 2026 sing bergengsi ing Kategori Kompetisi Desain Pendhidhikan, Piranti Ajar lan Konten Pelatihan.
PerungguPendhidhikan· 2026
Designable Toolkit Pendhidhikan Desain
dening Bruno Oro
Klien: Designable
Pemenang A' Design Award Perunggu ing Kategori Pendhidhikan
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan kanggo #178031Desaine
Babagan Designable Toolkit Pendhidhikan Desain
Designable yaiku toolkit pendhidhikan sing digawe kanggo para siswa desain. Toolkit iki ngemot 97 kertu metode sing nyengkuyung pamikiran inklusif lan adhedhasar empati. Saben kertu nawakake metode, pituduh, utawa skenario sing niru pengalaman pangguna, kalebu pengalamane wong sing duwe disabilitas. Kertu-kertu kasebut ukurane 80 kaping 150 milimeter lan dicithak ing kertas karton tanpa lapisan 350 gsm supaya bisa digunakake kanthi cara taktil. Kothak panyimpenan khusus dicithak nganggo teknologi 3D saka bahan PLA kanthi pemisah ing njerone. Versi digital diterbitake minangka file PDF sing bisa diakses. Kertu-kertu iki bisa digunakake dhewe utawa bebarengan karo tim ing saben tahap desain.
Pangakuan
Babagan A' Design Award Perunggu
Designable Toolkit Pendhidhikan Desain menang A' Design Award Perunggu, pangenalan sing prestisius banget sing diparingake marang desain sing luar biasa sing dicirikake dening kreativitas, kapinteran lan kaweruh sing landhep. Pemenang Perunggu iku artefak sing trampil banget lan kreatif banget sing mbuktekake pengalaman sing jembar, imajinasi lan kapinteran para desainer. Designable Toolkit Pendhidhikan Desain dikarepake dadi barang sing dihargai banget, dikagumi lan ditresnani, profesional lan inovatif banget. Desain sing menang A' Design Award Perunggu iki ngemot praktik sing paling apik ing seni, sains, desain lan teknologi, lan apik banget ing perhatiane marang rincian. Designable Toolkit Pendhidhikan Desain nyukupi kabutuhan kanthi apik, nutul kekarepan, ngaya rasa lan narik rasa pengin weruh.
Ing Mburi Desain
Kit Pers
Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.
- Sifat Unik
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Ukuran & Kemasan
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Tag
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Teknologi Produksi
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Tantangan Desain
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Riset
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Inspirasi
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Durasi Proyek
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Alur Operasi
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Kredit Gambar
- Bruno Oro, Subinay Malhotra
Disponsori
Jelajahi Ngluwihi Designers.org
Temokake produk, layanan lan kesempatan saka mitra iklan kita.
Jelajahi Liyane
Desain Sing Gegayutan
Jelajahi desain pemenang penghargaan liyane saka kategori sing padha, dipilih miturut kualitas.