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Tactile Enrichment Dolanan Fidget dening Ruoyou Zhou

Karya Tactile Enrichment Dolanan Fidget dening Ruoyou Zhou minangka pemenang sing diajeni banget saka A' Design Award Wesi 2026 sing bergengsi ing Kategori Kompetisi Desain Dolanan, Permainan lan Produk Hobi.


WesiDolanan· 2026

Tactile Enrichment Dolanan Fidget

dening Ruoyou Zhou

Klien: Ruoyou Zhou

Pemenang A' Design Award Wesi ing Kategori Dolanan

8,754

Pemenang Penghargaan Terverifikasi

Verifikasi Status Penghargaan kanggo #182261

Warna

Desaine

Babagan Tactile Enrichment Dolanan Fidget

Tactile Enrichment yaiku seri dolanan fidget sing fokus ing indra peraba. Seri iki kasusun saka limang kubus, saben kubus ukurane 50 kaping 50 kaping 50 milimeter. Saben kubus digawe saka bahan tunggal: lempung, kulit, logam, kayu utawa kain. Pola telung dimensi sing padha ditrapake ing kabeh limang kubus, saengga bedane antarane bahan-bahan kasebut bisa dirasakake nganggo tangan. Saben bahan nduweni bobot, suhu lan ambu sing beda-beda. Kubus-kubus iki bisa dicekel lan didolanake nalika mripat lagi sibuk lan tangan lagi longgar. Tujuane yaiku ngurangi katergantungan marang paningalan lan menehi peran sing luwih gedhe marang indra peraba ing pengalaman saben dina.

Pangakuan

Babagan A' Design Award Wesi

Tactile Enrichment Dolanan Fidget menang A' Design Award Wesi, pangenalan sing prestisius sing diparingake marang desain sing apik sing nyukupi kabutuhan profesional lan industri sing dikarepake saka ciptaan sing dirancang kanthi apik. Pemenang Wesi nuduhake katrampilan sing gedhe, spesialisasi sing dhuwur, pangerten ahli lan kapasitas kreatif para penciptane. Tactile Enrichment Dolanan Fidget dikarepake dadi ciptaan sing dihargai banget, dikagumi lan ditresnani sing praktis lan inovatif. Desain sing menang A' Design Award Wesi iki nggabungake praktik industri sing paling apik lan nduweni ciri teknis sing kompeten sing disambung karo kawruh lan bakat. Tactile Enrichment Dolanan Fidget diajeni amarga ketelitiane lan dirancang kanggo nyedhiyakake paningkatan kualitas urip sing mbiyantu ndadekake donya panggonan sing luwih apik.

Ing Mburi Desain

Kit Pers

Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.

Sifat Unik
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
Ukuran & Kemasan
50 × 50 × 50 mm .five pieces.
Tag
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
Teknologi Produksi
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
Tantangan Desain
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
Riset
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
Inspirasi
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
Durasi Proyek
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
Alur Operasi
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

Disponsori

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Desain Apik Pantes Nampa Pengakuan Gedhe

A' Design Award minangka penghargaan internasional sing dijuri kanggo desain apik. Melu A' Design Award kanggo entuk kesempatan nampa pengakuan meritokratis, reputasi, gengsi lan publisitas kanggo karyamu. Nominasikna karyamu kanggo A' Design Award lan saingan kanggo ngrebut A' Design Prize sing didambakake.

Nominasi