Sea And Life: Endless Chains Pengalaman Virtual Reality by Shin Asaw is a highly esteemed winner of the very prestigious 2020 A' Design Award Wesi in Desain Pendhidhikan, Piranti Ajar lan Konten Pelatihan Competition Category.
WesiPendhidhikan· 2020
Sea And Life: Endless Chains Pengalaman Virtual Reality
by Shin Asaw
Client: Sea VR Study Project Executive Committee
A' Design Award Wesi Winner in Pendhidhikan Category
Verified Award Winner
Verify Award Status for #88929The Design
About Sea And Life: Endless Chains Pengalaman Virtual Reality
Segara lan Gesang: Rantai Tanpa Wates minangka pengalaman virtual reality kang digawe kanggo siswa sekolah dasar lan menengah. Bagian sepisan yaiku film dokumenter 360 derajat kang njlentrehake masalah lingkungan segara, kayata sampah plastik, kanthi jeneng-jeneng organisme lan angka-angka kang rinci. Bagian kapindho yaiku game ing ngendi siswa njelajah segara, nggoleki makhluk-makhluk, lan njawab kuis kanthi patang pilihan. Jawaban dipilih miturut arah sirah, dadi ora perlu nganggo kontroler tangan. Pandelengan ora tau digerakake kanthi paksa, kang mbantu nyegah mules amarga gerakan.
The Recognition
About the A' Design Award Wesi
Sea And Life: Endless Chains Pengalaman Virtual Reality menang A' Design Award Wesi, pangenalan sing prestisius sing diparingake marang desain sing apik sing nyukupi kabutuhan profesional lan industri sing dikarepake saka ciptaan sing dirancang kanthi apik. Pemenang Wesi nuduhake katrampilan sing gedhe, spesialisasi sing dhuwur, pangerten ahli lan kapasitas kreatif para penciptane. Sea And Life: Endless Chains Pengalaman Virtual Reality dikarepake dadi ciptaan sing dihargai banget, dikagumi lan ditresnani sing praktis lan inovatif. Desain sing menang A' Design Award Wesi iki nggabungake praktik industri sing paling apik lan nduweni ciri teknis sing kompeten sing disambung karo kawruh lan bakat. Sea And Life: Endless Chains Pengalaman Virtual Reality diajeni amarga ketelitiane lan dirancang kanggo nyedhiyakake paningkatan kualitas urip sing mbiyantu ndadekake donya panggonan sing luwih apik.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This is an immersive VR edutainment for primary and secondary students. It consists of two parts. The first part is Movie-Side, which is a documentary film of 360 degree to explain some marine environmental problems using detailed numbers and names of organisms. The second part is Game-Side which provides underwater immersive experience, fun of creature hunting, and confirmation of knowledge using quizzes with four choices.
- Dimensions & Packaging
- For VR goggles, OculusGo is adopted as an integrated type with low introduction cost and no need for PC connection.
- Tags
- VR, movie, film, game, edutainment, quiz, HMD, display, goggle, OculusGo, 360, ocean, sea, marine, animal, creature, life, plastic, garbage, waste
- Production Technology
- We used Unity as a development environment for VR applications and edited the video (CG) with Adobe PremierePro, Adobe AfterEffects, Autodesk Maya, etc. In particular, plug-ins for VR (Mettle Mantra VR series, GoPro VR series) were used extensively. For 360-degree shooting, I used GoPro Fusion for aerial photography, Kodak PIXPRO 4KVR360 for underwater, and RICOH THETA V and Panasonic GH5 on the ground.
- Design Challenge
- We have developed software that does not use the hand-held controller that comes with OculusGo in order to save time and effort in teaching how to use VR goggles. In particular, players can enter the answer for the 4-choice question just by the angle of the head (direction of sight line). Furthermore, in order to prevent children's VR sickness, we have made a direction that does not forcibly move the view. As a result, there were no children who felt ill while targeting more than 100 students.
- Research
- This project's main purpose is to enlighten children about various problems related to the ocean such as plastic waste and global warming, and was carried out with financial support from the Nippon Foundation.
- Inspiration
- Documentary film can be effective when you want young people to be interested in difficult social issues. However, knowledge is not established just by watching, so some kind of "confirmation" is necessary. At that time, if the school-like writing test is conducted, the students who scored low may lose interest in the issue. Therefore, I thought that it would be effective to use VR goggle, watch the video first, then try the game, and repeat these until getting enough score while having fun.
- Project Duration
- The project started in Tokyo from around January 2018. Over half a year, we did movie side filming in the seas around Japan, and produced game side in Tokyo. In September 2018, we held the first one-day event for all students at Hachiyama Junior High School in Tokyo. In October, a permanent exhibition was held for a month at Science Center for Children in Shibuya. If there is a request from an educational institution etc., we will still lend it.
- Operation Flow
- i) You wear the OculusGo, see a tutorial on how to play.
ii) Select the Movie or Game button.
iii) On the game-side, travel through the ocean looking for creatures. The questions will only be displayed when you find a particular one. You can continue until you find all or time out.
iv) You will be given one of the three titles of "Sea Friend" with 0 to 6 correct answers, "Sea Master" with 7 to 9 correct answers, and "Sea God" with Perfect. If you want to answer all correctly, you can try again. - Patents
- (C) 2018 Sea VR Study Project Executive Committee
- Team Members
- Concept Designer and Movie Director and Game Director : Shin Asaw
3D Designer : Satomi Iseki
2D Designer : Risa Takahashi
Programmer : Kouji Chado
Programmer : Mika Nishida - Image Credits
- Image #1 : Designer & Director of Photography Shin Asaw, SnL_EC_mainimage, 2019.
Image #2 : Director of Videography Shin Asaw, optionalimage#1, 2019.
Image #3 : Director of Videography Shin Asaw, optionalimage#2, 2019.
Image #4 : Game Director Shin Asaw, optionalimage#3, 2019.
Image #5 : Director of Photography Shin Asaw, optionalimage#4, 2019.
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