Karya Space Center Game Pasinaon dening Chia-Ching Chou minangka pemenang sing diajeni banget saka A' Design Award Perunggu 2020 sing bergengsi ing Kategori Kompetisi Desain Pendhidhikan, Piranti Ajar lan Konten Pelatihan.
PerungguPendhidhikan· 2020
Space Center Game Pasinaon
dening Chia-Ching Chou
Klien: National Library of Public Information
Pemenang A' Design Award Perunggu ing Kategori Pendhidhikan
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan kanggo #92560Desaine
Babagan Space Center Game Pasinaon
Space Center yaiku game pasinaon sing imersif sing dipasang ing lawang mlebu perpustakaan. Game iki diproyeksikaké ing tembok sing ambané sepuluh meter lan dhuwuré 3,8 meter. Bocah-bocah nglunculake roket angka kanggo nemokake planet klasifikasi lan miwiti lelampahan ing perpustakaan. Ing pungkasaning game, ana peta sing nuduhake panggonan buku-buku sing cocog karo nomer klasifikasi sing dipilih. Desain iki mulangake makna nomer klasifikasi liwat dolanan ing swasana sing ndhukung. Tujuwané yaiku kanggo mbangkitake motivasi lan mbantu bocah-bocah nemokake buku dhewe.
Pangakuan
Babagan A' Design Award Perunggu
Space Center Game Pasinaon menang A' Design Award Perunggu, pangenalan sing prestisius banget sing diparingake marang desain sing luar biasa sing dicirikake dening kreativitas, kapinteran lan kaweruh sing landhep. Pemenang Perunggu iku artefak sing trampil banget lan kreatif banget sing mbuktekake pengalaman sing jembar, imajinasi lan kapinteran para desainer. Space Center Game Pasinaon dikarepake dadi barang sing dihargai banget, dikagumi lan ditresnani, profesional lan inovatif banget. Desain sing menang A' Design Award Perunggu iki ngemot praktik sing paling apik ing seni, sains, desain lan teknologi, lan apik banget ing perhatiane marang rincian. Space Center Game Pasinaon nyukupi kabutuhan kanthi apik, nutul kekarepan, ngaya rasa lan narik rasa pengin weruh.
Ing Mburi Desain
Kit Pers
Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.
- Sifat Unik
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Ukuran & Kemasan
- Width 10m x Height 3.8m after project on a wall
- Tag
- Interaction, Game, Learning game, Education,Immersive
- Teknologi Produksi
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Tantangan Desain
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Riset
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspirasi
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Durasi Proyek
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Alur Operasi
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Anggota Tim
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Kredit Gambar
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
Disponsori
Jelajahi Ngluwihi Designers.org
Temokake produk, layanan lan kesempatan saka mitra iklan kita.
Jelajahi Liyane
Desain Sing Gegayutan
Jelajahi desain pemenang penghargaan liyane saka kategori sing padha, dipilih miturut kualitas.