Ɛeddi ɣer ugbur
AI Track of Go 2.0 Tarrayt Tarusant n Go 2.0 sɣur Blackbow

AI Track of Go 2.0 Tarrayt Tarusant n Go 2.0 sɣur Blackbow d anerbaz yettwaqadren meqqren n 2022 Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Tnaflit n Afeṣṣel n Teẓuriwin n Uskan, Aɣanib d Umnaḍ n Usayes.


LbrunzTiẓuriwin n Uskan· 2022

AI Track of Go 2.0 Tarrayt Tarusant n Go 2.0

sɣur Blackbow

Amsaɣ: Blackbow

Anerbaz n Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Tiẓuriwin n Uskan

885,527

Anerbaz n Urraz Yettwasenqden

Senqed Addad n Urraz i #128004

Initen

Afeṣṣel

Ɣef AI Track of Go 2.0 Tarrayt Tarusant n Go 2.0

AI Track of Go 2.0 d askar n uzuran anmegral yebnan ɣef yiwet n tuɣalin taqbaylit n Go, uraren n uɣawas amasil. Askar-agi yesdukel addal akked tazmert tastidant (IA) d tesbeɣtit tasandunit. Aẓrug yettwaskar s wudem n L, yebna s ustundu n usnirem, isnermasen d unagraw n usemsel. Timlilit tummidt tekka tlata n tsdatin, tesdukel-d addal n snat tsdatin d wazgen. Alugen n usnirem yettmenṭaq seg yiwseɣ acinwi ar yitran d ddunit n walguritmen. Izuaren zemren daɣen ad kecmen ɣer ustundu asandani i tuɣalin n tewlafin.

Asmekti

Ɣef Tarbaḥt A' Design Award n Lbrunz

AI Track of Go 2.0 Tarrayt Tarusant n Go 2.0 d amerbaḥ n Tarbaḥt A' Design Award n Lbrunz, tagmat ɛlayen i yisnulfa yelhan, yeṭṭafaren tinawt, tamusni d tezmert. Imerbaḥen n Lbrunz d isnulfa yelhan, ttbanen d timusniwin n tmusni n yimahilen-nsen. AI Track of Go 2.0 Tarrayt Tarusant n Go 2.0 ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. AI Track of Go 2.0 Tarrayt Tarusant n Go 2.0 yettemlil ɣef yimawlan, yettwaɛezzen s tmahilt-is.

Deffir n ufeṣṣel

Tagrurt n tɣamsa

Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.

Taɣara Tasuft
AI Track of Go 2.0 is a digital art performance where art technology and traditional Chinese culture collide on the stage. The interactive performance based on Tencent's AI Fine Art and holographic technology a clever fusion of traditional Chinese culture and the most advanced technology, an inspired interweaving of artistic aesthetics and competitive strategies, and a perfect choreography of human dancers and artificial intelligence systems.
Tigejdiwin & Akemmus
AI Track of Go 2.0 is divided into two modes: performance mode and photo mode. About 20 people can watch the dance performance at the same time in performance mode, and about 25 people can experience it at the same time in photo mode. By the connected sides to L-shaped around the performance stage - holographic box. The structure of the top of the viewing corridor is optimized to retain the frame structure of the viewing corridor, and the top is replaced by a wooden structure with a soft material.
Tibzimin
AI, Light interaction, Immersive experience, Holographic Projection, Digital Performance, Chinese Traditional Culture
Tasnakta n Ufares
Technology: Holographic Projection Box
Materials: Projection net curtain, Projector, Fusion system
Asewḥel n Usnulfu
Cultural Innovation:
Breakthrough heritage of Chinese traditional culture in the digital age.
Technological challenge:
The use of artificial intelligence technology and holographic projection technology in performing arts.
Performance Innovation:
Innovation of the interaction mode between digital technology and human performance.
Anadi
In order to be able to better reproduce the performance of the art of Go, the art of Go was restored as much as possible, from the design of the stage venue to the dance and projection content. From the basic Go set, to the study of famous historical Go games and ancient paintings of the Tang Dynasty, all add to the artistic expression of the content. In addition to this there is the study and representation of the cosmic stars and data algorithms that link cultural history to the digital world.
Aseḥbiber
In Chinese culture, Go is not only an intellectual sport, but also a humanistic tradition. Combining Tencent Games' concept of conveying Chinese Go culture and wisdom through modern digital technology with the combination of Taoist dialectics and the use and contemplation of gaming, the performance of dancers interacting with artificial intelligence is presented in a clever double space, with one real and one imaginary board form, inspired by ancient Chinese paintings.
Tanzagt n Usenfar
November 19, 2020
Wanlv Park, Haikou, Hainan Province, China
Tanila n Umahil
The complete experience lasts three minutes, and the dance performance lasts two and a half minutes. From the screen subtitles to the actors' appearance, surrounded by the traditional Chinese landscape painting screen background to the astral universe, from technical tools to human philosophies, and finally into the algorithmic world and digital civilization, completing the transformation from the traditional link to the technological universe. In the free time after the performance mode, the audience can enter the holographic box in photo mode to take pictures for memory.
Ibrivan
Copyright of this project belongs to Tencent Game of Tencent Technology (Shenzhen) Co. 2020
Igmamen n Terbaɛt
Beijing Black Bow Cultural and Creative Production Team
Artistic Director: Joe Wang
Planner: Yujia Cao
Planner: Shan Jiang
Visual Designer: Sijia Li
Visual designer: Xiaowei Zhang
Visual designer: Jingyan Li
Visual designer: Nuoqiu Wang
Visual designer: Jiayi Lin
Visual designer: Wenya Yi
Visual designer: Xinya Zhang
Visual designer: Yinghua Qiu
Visual designer: Keyu Chen
Video Producer: Bo Li
Video producer: Chenfei Liu
Space Designer: Xiaoying Huang
Space designer: Yuhang Guo
Technology Developer: Jinsong Kang
Project Manager: Miao Jia
Project Manager: Chao Lu
Brand Promoter: Bo Yu
Brand Promoter: Rui Liu
Brand Promoter: Siyu Liang
Choreographer: Tian Tian
Musician: Liang Mao
Dancer: Jiangyuemeng Wang
Dancer: Gengjun Zhu
Photographer: Jupeng Zhang
Imsuren n Tugniwin
IP belongs to Tencent Board

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