Dastbaf Urar n weɣlaf sɣur Mahdokht Rezakhani d anerbaz yettwaqadren meqqren n 2023 Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Tnaflit n Afeṣṣel n Tirurarin, Uraren d Ifarisen n Ummerwas.
LbrunzTurart· 2023
Dastbaf Urar n weɣlaf
sɣur Mahdokht Rezakhani
Amsaɣ: Houpaa Publication
Anerbaz n Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Turart
Anerbaz n Urraz Yettwasenqden
Senqed Addad n Urraz i #141214Afeṣṣel
Ɣef Dastbaf Urar n weɣlaf
Aẓeṭṭa afarisi d aḥric amuqran n yidles afarisi. Tikti tamezwarut n usenfaṛ i wurar n weɣlaf ɣef usentel n tunigin n yiẓeṭṭa tekka-d seg yimeɣna d telɣiwin n usgejdi n tnefsit tafarisin. Agellu n yiniten d yimzagen iṣekkaren i ddewwren taɣzut n uẓeṭṭa ttwaḥesben deg wennayen n uqeṛṛu akken ad teẓẓeg tmagit tannayant. Iɣlafen n yimurazen d timdinin timeẓliyin di Iran i yettwaẓran s yiẓeṭṭa-nsent yettwaxedmen s ufus.
Asmekti
Ɣef Tarbaḥt A' Design Award n Lbrunz
Dastbaf Urar n weɣlaf d amerbaḥ n Tarbaḥt A' Design Award n Lbrunz, tagmat ɛlayen i yisnulfa yelhan, yeṭṭafaren tinawt, tamusni d tezmert. Imerbaḥen n Lbrunz d isnulfa yelhan, ttbanen d timusniwin n tmusni n yimahilen-nsen. Dastbaf Urar n weɣlaf ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. Dastbaf Urar n weɣlaf yettemlil ɣef yimawlan, yettwaɛezzen s tmahilt-is.
Deffir n ufeṣṣel
Tagrurt n tɣamsa
Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.
- Taɣara Tasuft
- The product is a board game on carpet weaving theme. The visual identity follows the common symbolism and abstraction in Persian carpet design to allow players to interact with each other and brake into the game story. The product name, Dastbaf, comes after the common Persian title that specifies handmade rugs.
- Tigejdiwin & Akemmus
- Package dimension: 30 cm * 30 cm * 6.5 cm
- Tibzimin
- Persian design, board game illustration, carpet design, Persian illustration,
- Tasnakta n Ufares
- Adobe Illustrator, Adobe Photoshop, and Adobe Fresco software
- Asewḥel n Usnulfu
- The most challenging part of the design was defining a central playboard in which players could separate their actions into the two main processes of the game. I described an octagonal-shaped board including five arched structures (for five players) and considered day and night features in the illustration to direct players' actions in different playing processes and evoke the visual atmosphere of an old Persian Bazaar.
- Anadi
- I studied books on Persian geometry and motif styles. I also considered articles on the impact of geographical location on carpet design changes. Searching through websites introducing Persian carpets also helped to enrich my knowledge in this field.
- Aseḥbiber
- The Persian carpet is one of the most significant aspects of Persian culture. As the game theme was carpet weaving, I started studying different design styles, modifying them to reconcile the game's rules, and taking advantage of the abstract visual alphabet. Player boards are specific cities in Iran that are the most recognized for their handmade carpets. I integrated both common motifs in the area and the most remarkable architectural symbol of the region to characterize a city as a player.
- Tanzagt n Usenfar
- The project started in November 2020 in Tehran and finished in May 2021.
- Tanila n Umahil
- The first etudes were designed based on the initial prototype by the game development team. Followed by several playtests, concepts illustrated and developed after numerous playtest sessions to ensure functional and atheistic aspects of the game's components.
- Ibrivan
- Copyright: Houpaa Publication
Yettwaxellṣen
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