Cuisino Primary Function: Tallalt n uḥraz n yigzumen ɣef učči s wurar sɣur Yi Chen d anerbaz yettwaqadren meqqren n 2026 Tarbaḥt A' Design Award n Uzzal deg Taggayt n Tnaflit n Afeṣṣel n Tetiknulujiyin Tizirawin, Isnasen d Useɣẓan.
UzzalAziraw· 2026
Cuisino Primary Function: Tallalt n uḥraz n yigzumen ɣef učči s wurar
sɣur Yi Chen
Anerbaz n Tarbaḥt A' Design Award n Uzzal deg Taggayt n Aziraw
Anerbaz n Urraz Yettwasenqden
Senqed Addad n Urraz i #174948Afeṣṣel
Ɣef Cuisino Primary Function: Tallalt n uḥraz n yigzumen ɣef učči s wurar
Book Text: Cuisino yettεawad-as tiktiwin n učči s wesnulfu am yiwet n tseddast n wurar, itbeddil-itent tikta timuɣ ɣer tallunin n lferḥ. S tesnamka n tikli d ugrudem n usemmed yettembbwiren, yessderwiḥ leεya n uɣtes yerna yesmarag imseqdacen ad ččen s tezmert ur nesεi ɣur-sen aḥebbeṛ. S tigmi seg wuraren imezyanen d yisnasen n tezmert, agrudem yettawi-d učči s uɣṛas s wemyagar imecṭaḥ, arraz n tsehmi, d unagraw uẓẓaɣ n usignef. Tarmit tesskuni-t ad yili učči mačči ɣef uknaf yerna ugar ɣef usbeddi n tannumi n lferḥ.
Asmekti
Ɣef Tarbaḥt A' Design Award n Uzzal
Cuisino Primary Function: Tallalt n uḥraz n yigzumen ɣef učči s wurar d amerbaḥ n Tarbaḥt A' Design Award n Uzzal, tagmat i yisnulfa yelhan i yemmalen ayen i d-ttrajun yimdanen seg yisnulfa yelhan. Imerbaḥen n Uzzal ttbanen d tmusni, tmahilt d tazmert n yimahilen-nsen. Cuisino Primary Function: Tallalt n uḥraz n yigzumen ɣef učči s wurar ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. Isnulfa-a ttwaɛezzen imi ɛawnen deg tudert, rran ddunit ugar n lxir.
Deffir n ufeṣṣel
Tagrurt n tɣamsa
Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.
- Taɣara Tasuft
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- Tigejdiwin & Akemmus
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Tibzimin
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Tasnakta n Ufares
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Asewḥel n Usnulfu
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Anadi
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Aseḥbiber
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Tanzagt n Usenfar
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Tanila n Umahil
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Ibrivan
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Igmamen n Terbaɛt
- Designer: Yi Chen
- Imsuren n Tugniwin
- Image #1: Designer Yi Chen, Cuisino, 2025.
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