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Cece កម្មវិធីបណ្តុះបណ្តាលការពិតនិម្មិត by Di Xia and Xiaoshi Dai

Cece កម្មវិធីបណ្តុះបណ្តាលការពិតនិម្មិត by Di Xia and Xiaoshi Dai is a highly esteemed winner of the very prestigious 2026 A' Design Award កម្រិតដែក in រចនាអប់រំ ជំនួយការបង្រៀន និងមាតិកាបណ្តុះបណ្តាល Competition Category.


ដែកអប់រំ· 2026

Cece កម្មវិធីបណ្តុះបណ្តាលការពិតនិម្មិត

by Di Xia and Xiaoshi Dai

Client: Di Xia

A' Design Award កម្រិតដែក Winner in អប់រំ Category

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The Design

About Cece កម្មវិធីបណ្តុះបណ្តាលការពិតនិម្មិត

Cece គឺជាអ្នកណែនាំអាជីពការពិតនិម្មិត ដែលត្រូវបានរចនាឡើងសម្រាប់សិស្សផ្នែកឧស្សាហកម្មផលិតកម្ម។ Cece រួមបញ្ចូលកាសពាក់ VR ជាមួយនឹងចំណុចប្រទាក់អន្តរកម្ម ដើម្បីឱ្យសិស្សអាចស្វែងយល់ពីតួនាទីក្នុងឧស្សាហកម្ម ទទួលបទពិសោធន៍បរិយាកាសកន្លែងធ្វើការ និងអនុវត្តជំនាញទាក់ទងនឹងការងារ។ ភ្នាក់ងារបញ្ញាសិប្បនិម្មិតដែលដំណើរការដោយសំឡេង ណែនាំអ្នកប្រើប្រាស់តាមរយៈការណែនាំដំបូងតាមលក្ខណៈបុគ្គល ការស្វែងយល់អាជីព និងការបណ្តុះបណ្តាលជំនាញ។ វឌ្ឍនភាពត្រូវបានតាមដាន ហើយមតិកែលម្អត្រូវបានផ្តល់ជូន ដើម្បីគាំទ្រគោលដៅសិក្សា។ ប្រព័ន្ធនេះមានគោលបំណងកាត់បន្ថយថ្លៃដើមនៃការបណ្តុះបណ្តាល និងបំពេញគម្លាតរវាងការសិក្សាតាមបែបសិក្សាធិការ និងតម្រូវការរបស់ឧស្សាហកម្ម។

The Recognition

About the A' Design Award កម្រិតដែក

Cece កម្មវិធីបណ្តុះបណ្តាលការពិតនិម្មិត គឺជាអ្នកឈ្នះ A' Design Award កម្រិតដែក ដែលជាការទទួលស្គាល់ដ៏មានកិត្តិយសចំពោះការរចនាល្អដែលបំពេញតម្រូវការវិជ្ជាជីវៈ និងឧស្សាហកម្មដែលរំពឹងពីស្នាដៃដែលបានរចនាយ៉ាងល្អ។ អ្នកឈ្នះកម្រិតដែកបង្ហាញពីជំនាញខ្ពស់ ជំនាញឯកទេស ការយល់ដឹងរបស់អ្នកជំនាញ និងសមត្ថភាពច្នៃប្រឌិតរបស់អ្នកបង្កើត។ Cece កម្មវិធីបណ្តុះបណ្តាលការពិតនិម្មិត ត្រូវបានរំពឹងថាជាស្នាដៃដែលត្រូវបានគោរព កោតសរសើរ និងស្រឡាញ់ ដែលអនុវត្តបាន និងថ្មីថ្មោង។ ការរចនាកម្រិតដែកនេះរួមបញ្ចូលវិធីល្អបំផុតរបស់ឧស្សាហកម្ម ហើយមានលក្ខណៈបច្ចេកទេសដែលមានសមត្ថភាព ភ្ជាប់ជាមួយជំនាញ និងទេពកោសល្យ។ Cece កម្មវិធីបណ្តុះបណ្តាលការពិតនិម្មិត ត្រូវបានគោរពចំពោះភាពហ្មត់ចត់ ហើយត្រូវបានរចនាដើម្បីកែលម្អគុណភាពជីវិត និងធ្វើឱ្យពិភពលោកកាន់តែល្អ។

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
Dimensions & Packaging
Digital Product
Tags
VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
Production Technology
This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
Design Challenge
The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
Research
Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.

Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.

Key Insights

Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability.
Inspiration
Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
Project Duration
This project started in March 2024 and was completed in August 2024, based in Seattle.
Operation Flow
1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment.
Team Members
Di Xia,
Xiaoshi Dai,
Feifan Gao
Image Credits
image:
Di Xia,
Xiaoshi Dai,
Feifan Gao

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