The project was born from the request of a well-known brand to recreate its symbol in a robot version. It must be recognizable but at the same time function as a completely new and independent image.
01What is the main principle, idea and inspiration behind your design?
The project was born from the request of a well-known brand to recreate its symbol in a robot version. It must be recognizable but at the same time function as a completely new and independent image. The camel must have been eye-catching, elegant and aesthetic.
02What has been your main focus in designing this work? Especially what did you want to achieve?
Robots usually have very defined typologies. He wanted it to be perfectly recognizable but at the same time elegant, imposing, and beliveable. To do this I left several parts open so that we can see their inner workings, to add a layer of complexity and visual richness.
03What are your future plans for this award winning design?
Showcasing.
04How long did it take you to design this particular concept?
Around a month, from idea and sketching until the final render.
05Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
Was commissioned for a brand.
06Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
No. This project is exclusively for the brand.
07What made you design this particular type of work?
As a 3d designer, I found it interesting to work creating a robot. All of those pieces and parts are fun to model and assemble. Also robots are usually visually attractive in CGI if they are created well, so I saw an opportunity to make a good design.
08Where there any other designs and/or designers that helped the influence the design of your work?
Of course. I looked for many references from other 3d designers to create my robot, it is surprising how many robots are created in CGI.
09Who is the target customer for his design?
The design was created to be displayed in the brand's offices. It is a very exclusive piece of advertising.
10What sets this design apart from other similar or resembling concepts?
I think it reinterprets the brand. It is also very well executed and elegant. Also, animal-shaped robots are not very common.
11How did you come up with the name for this design? What does it mean?
The name in this case is very simple and descriptive.
12Which design tools did you use when you were working on this project?
Mainly CGI programs like Maxon Cinema4d and Zbrush.
13What is the most unique aspect of your design?
I think the fact that it's a camel makes it less common. It also has open parts where you can see inside what makes it more unique.
14Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
No, I did it all by myself.
15What is the role of technology in this particular design?
Everything. Being created in CGI, so the lights, the materials, the textures, everything is rendered with a computer.
16Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
I needed a good collection of sci-fi robots and mechanical parts references. I also used images of the camel's anatomy to make the joints, muscles, and parts make some sense.
17What are some of the challenges you faced during the design/realization of your concept?
The cohesion of all the pieces. It needed detail to make it believable, but not too much detail to make it all very noisy and dirty. Finding the perfect balance between detail and general shape was the most difficult part.
18How did you decide to submit your design to an international design competition?
I received an email from the competition encouraging me to introduce myself. So feel free to try, and I was successful.
19What did you learn or how did you improve yourself during the designing of this work?
I learned camel anatomy, and that a simple but well-executed idea can be very powerful.
បទសម្ភាសន៍ទេវតារចនា
50 សំណួរ
I have many influences from designers who look for iconicity in their designs like Saul Bass. I have also learned a lot from designers whose maximum is functionality with a clean and precise aesthetic, such as Paul…
01Could you please tell us a bit about your design background and education?
I have many influences from designers who look for iconicity in their designs like Saul Bass. I have also learned a lot from designers whose maximum is functionality with a clean and precise aesthetic, such as Paul Rand, Dieter Rams, Reid Miles, and Massimo Vignelli.
I studied design at the Faculty of Fine Arts in Design in Barcelona, but I learned CGI on my own
02What motivates you to design in general, why did you become a designer?
I think since childhood I have always had a concern for the arts and drawing. I didn't know until I tried other trades, and I realized that what made me happy and made me feel fulfilled was the design.
03Did you choose to become a designer, or you were forced to become one?
I definitely chose it. I tried to be a professional musician but I did not find the necessary motivation and in my spare time I dedicated more time to the arts than to music, a sign that I was taking the wrong path, so I decided to follow what I was feeling at the time and I was right.
04What do you design, what type of designs do you wish to design more of?
I make images and animations for brands, products, and culture. I like complex projects, those that involve R&D time. These are the type of projects that helps you grow as a designer, learn and evolve.
05What should young designers do to become a design legend like you?
I would tell them to focus on doing something that makes them happy and, above all, takes time to do a lot of personal work. For me personal work is the most important thing for a designer since you can show what you are, it allows you to experiment and get to know yourself better, and you learn to know where your limits are and what you can do to continue learning. Also, focus on improving skills. Many times we want to learn many different things and we get lost along the way, sometimes it is better to focus on one or two things and improve until mastering it.
06What distinguishes between a good designer and a great designer?
I believe that a good designer is one who meets what is asked of him, who knows how to create a functional and aesthetic product, one who knows how to meet the demands of his profession. But the great designer is one that others seek to innovate, bring something new, and surprise with something that has not been seen before. The great designers are those who bring new things, those who create trends, those who become references, and those that everyone remembers.
07What makes a good design a really good design, how do you evaluate good design?
Para mi el buen diseño que se convierte en genital es aquel que sorprende. Es aquel que está aportando algo nuevo, que tiene voz propia.
08What is the value of good design? Why should everyone invest in good design?
Good design makes us all live in a better world. If we work on products that are increasingly efficient, more sustainable, and visually more pleasant, we will make everything around us a little better. As designers, we have a duty to try to improve the way we see the world. Investing in design implies directly changing the way we interact with the world, designs change the way of living.
09What would you design and who would you design for if you had the time?
I would love to design some title credits. I like many film directors, I would love to design more for culture, like movies.
10What is the dream project you haven't yet had time to realize?
I would love to be able to work creating credits for movies or series. Credit titles are really nice pieces to work for people who are passionate about typography, design and cinema, as it mixes and synthesizes many disciplines in just a few minutes.
11What is your secret recipe of success in design, what is your secret ingredient?
work and constancy, there's not magic.
12Who are some other design masters and legends you get inspired from?
Saul Bass, Paul Rand, Kyle Cooper, Reid Miles, Dieter Rams...
13What are your favorite designs by other designers, why do you like them?
I love Saul Bass's work. Apart from being a very versatile designer, he was very concise and precise in his designs, making them iconic and memorable, always with a clear concept behind.
14What is your greatest design, which aspects of that design makes you think it is great?
I don't have a favorite. When you design to put part of yourself in everything you do, because of the time you spend and the care you take when executing it, so it is difficult to choose a favorite among all your children, the others get jealous.
15How could people improve themselves to be better designers, what did you do?
With perseverance and work, and focusing on something and improving it obsessively. In my case, I focused on something that I liked and made me happy, I turned my passion into my work. If you turn your passion into your work, it is much easier to evolve and grow, since it will cost you less to be constant.
16If you hadn't become a designer, what would you have done?
Musician. I tried, and I'm still doing something, it's my other passion.
17How do you define design, what is design for you?
For me, the design is to materialize responses to needs in a functional and aesthetic way, and always looks for innovation.
18Who helped you to reach these heights, who was your biggest supporter?
In the beginning, myself, I come from a family that is not at all related to design. They supported me a lot in what I wanted to do, but in the end, I was the one who had to push. Today without a doubt I have the support of my wife, who helps me with a critical gaze in everything I do, she is very helpful.
19What helped you to become a great designer?
I think there is something that comes from birth, since I was a little drawing artist. The theoretical classes at the university also helped me a lot. Reflection on the design itself and why you do what you do help me grow as a designer. Also, the concern for visual culture, eating swallowing and digesting many images.
20What were the obstacles you faced before becoming a design master?
I have to thank that I have hardly encountered any obstacles, thanks God everything has gone quite smoothly.
21How do you think designers should present their work?
think everyone should be clear and concise when introducing themselves. Your work represents you, so you have to select very well what is taught and do it clearly to avoid confusion.
22What's your next design project, what should we expect from you in future?
I would like to start some credit titles. And I hope that in the future I will still be happy with what I do and continue to be interested in what I do.
23What's your ultimate goal as a designer?
Whatever happens you will continue to be whole with myself, that the project remains the most important and the quality. I would also like to become a reference for others.
24What people expect from an esteemed designer such as yourself?
suppose that people want to continue seeing a quality standard, at least, but I also think that it is important to surprise and be varied.
25How does design help create a better society?
Design can change the way people think. The way we interact with the world, with the objects, with the images we see, everything is in connection. We can design in such a way that we influence how people interact with the world. It sounds dramatic, but the reality is that every day we use objects, we watch television programs, we consume products in a certain way. If we design thought in a more sustainable way, we can directly affect the world in a positive way.
26What are you currently working on that you are especially excited about?
Unfortunately, I can't talk much about this because of confidentiality contracts, but I love this profession more and more.
27Which design projects gave you the most satisfaction, why?
Personal projects, because you have total freedom to experiment and do what you want.
28What would you like to see changed in design industry in the coming years?
Sustainability. We have to think about how we create things so that they are sustainable and have the least possible environmental impact.
29Where do you think the design field is headed next?
I think we are becoming more and more digital. So I think the future will be more and more digital. I also think we are going towards the exclusive and customizable.
30How long does it take you to finalize a design project?
It depends on every project, from days to months!
31When you have a new design project, where do you start?
Generally by looking for some references and making some sketches, it helps to quickly visualize what could work.
32What is your life motto as a designer?
don't have a golden rule, but I would say that you should always try to stick to what the project needs. Sometimes we try to design forcing to include what we want to add and that does not go at all with the essence of the project, so you have to be smart to know how to make what stands out is the project itself.
33Do you think design sets the trends or trends set the designs?
What came first the chicken or the egg? I think they both feed back.
34What is the role of technology when you design?
In my case almost everything. As a 3D designer, my main tool is the PC, so my whole process is very technological.
35What kind of design software and equipment do you use in your work?
A very powerful PC, a Wacom Tablet, and a 3D software, like Cinema 4D, Zbrush, etc..
36What is the role of the color, materials and ambient in design?
They are everything. Mostly the light, light is what reveals everything, without light there would be no design. (except sound design)
37What do you wish people to ask about your design?
I'd rather they ask how it was done. If they ask too much about the design itself, or do not understand it, it is that perhaps the design is not well done.
38When you see a new great design or product what comes into your mind?
I wish it was mine, haha.
39Who is your ideal design partner? Do you believe in co-design?
My wife without a doubt. She is related to the world of design, in another field. It helps me to be the first filter and check what is working and what is not. Having an external gaze helps to see everything with the objectivity that you can sometimes lose when you are so immersed in the process. Obviously collaboration always helps to improve a product.
40Which people you interacted had the most influence on your design?
Dvein, their are amazing directors.
41Which books you read had the most effect on your design?
In general the mentality of William Morris, and the Die neue Typographie by Jan Tschichold.
42How did you develop your skills as a master designer?
Working and working. And reading a lot and feeding a lot of visual culture.
43Irrelative of time and space, who you would want to meet, talk and discuss with?
Reid Miles.
44How do you feel about all the awards and recognition you had, is it hard to be famous?
I do not consider him famous at all, in fact I am not, but I am very grateful for the award.
45What is your favorite color, place, food, season, thing and brand?
I dont have favorite color, all are beautiful.
Love Edimburg and Costa Brava in Catalonia.
Love food, I dont have favourite dish!
Winter
Nespresso
46Please tell us a little memoir, a funny thing you had experienced as a designer?
I did all the branding for a top-level sporting event in Spain, the King's Cup in basketball. It was a very gratifying experience since I was working in the same stadium, creating all the necessary visual content, while watching the games at the foot of the track, sharing a hotel with the players, and with freedom to move to any corner of the stadium.
47What makes your day great as a designer, how do you motivate yourself?
The project im working on!
48When you were a little child, was it obvious that you would become a great designer?
No, like most children, you want to be a footballer, astronaut or Batman.
49What do you think about future; what do you see will happen in thousand years from now?
I hope that the earth remains habitable.
50Please tell us anything you wish your fans to know about you, your design and anything else?
Let them follow their passion, think about what they liked to do as children, what excited them, perhaps that is their true profession.
បទសម្ភាសន៍អ្នករចនា
39 សំណួរ
I have many influences from designers who look for iconicity in their designs like Saul Bass. I have also learned a lot from designers whose maximum is functionality with a clean and precise aesthetic, such as Paul…
01Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
I have many influences from designers who look for iconicity in their designs like Saul Bass. I have also learned a lot from designers whose maximum is functionality with a clean and precise aesthetic, such as Paul Rand, Dieter Rams, Reid Miles, and Massimo Vignelli.
I think since childhood I have always had a concern for the arts and drawing. I didn't know until I tried other trades, and I realized that what made me happy and made me feel fulfilled was the design.
02Can you tell us more about your company / design studio?
I work as a freelance, and I focus on creating digital imagery and visual solutions for brands, products, and culture. The good thing about being freelance is that I only need a PC to work remotely to worldwide clients. So you can be versatile and taking personal control of all you do.
03What is "design" for you?
For me, the design is to materialize responses to needs in a functional and aesthetic way, and always looks for innovation.
04What kinds of works do you like designing most?
I like projects where you have the creative freedom to contribute your vision about what is being created. I especially like to design projects with motion, because they are more fun to do.
05What is your most favorite design, could you please tell more about it?
I don't really have any favorites, and although it sounds cliché, I think the next one I do should be the favorite. Still, I'm satisfied with a small ad I created for the Wacom graphics tablet brand. It is an animation where we see the reverse process of creating works of art, where the elements come together in the pen, where all that creativity came from.
06What was the first thing you designed for a company?
I don't remember very well, but I would say that while I was a student at the Faculty of Design, I created a logo for an electronic money institution. Nowadays I can see many mistakes there, but I was a student, let's be understanding.
07What is your favorite material / platform / technology?
I am specialized in creating digital images, so I definitely prefer CGI.
08When do you feel the most creative?
Generally when I am not overworked, or when I have more free time, it is when more ideas come to me. I guess being relaxed helps free your mind so you can think of other things.
09Which aspects of a design do you focus more during designing?
I try to ensure that each element is in the place it should be. Finding a visual balance where everything is perfectly integrated, nothing should be leftover or missing. The image must be as clean, clear, and concise as possible for what you want to convey.
10What kind of emotions do you feel when you design?
It depends deeply on the project. Projects that start out as fun end up turning into a nightmare. There are others in which as the project evolves you will be more captivating and exciting. But the best is undoubtedly being part of the creative direction of a project, it is there where you get more emotionally involved because the project becomes a little more yours. So you can get to feel many different emotions in the design process, and even with the same project.
11What kind of emotions do you feel when your designs are realized?
Satisfaction. It's always fun to tell someone you know or family, hey look, I made this!
12What makes a design successful?
A good concept and good execution.
13When judging a design as good or bad, which aspects do you consider first?
Aesthetics is the first thing you see of design, as it is with the naked eye. Then you can judge if it works or not if the form goes with the function, but the first contact is always visual, so an aesthetic that is not consistent with the product is undoubtedly the first point to value for me in design.
14From your point of view, what are the responsibilities of a designer for society and environment?
Good design makes us all live in a better world. If we work on products that are increasingly efficient, more sustainable, and visually more pleasant, we will make everything around us a little better. As designers we have a duty to try to improve the way we see the world.
15How do you think the "design field" is evolving? What is the future of design?
I think we are becoming more and more digital. So I think the future will be more and more digital. I also think we are going towards the exclusive and customizable.
16When was your last exhibition and where was it? And when do you want to hold your next exhibition?
My last exhibition was at a design festival in Barcelona. The next one will be soon, in Berlin, but I cannot give more information for now.
17Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
I love surrealism, the way they mix elements. The visual culture of cinema and photography helps me to improve the compositions, the light, and the way you frame an image.
And all the organic textures, shapes, and movements of nature.
18How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
I like to experiment with the style and try not to typecast in one in particular. I always work to create iconic, clean and accurate images. They tend to have surreal and abstract inspiration.
19Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
I live in Barcelona. I am lucky that there is a good design culture here. Many design studios in the country are concentrated here, so the city regularly has many exhibitions, festivals, and general movement around the world of design. Obviously we are influencing each other within this area, also by proximity. But nowadays thanks to the exhibition on social networks, we can see the work of any designer around the world, and that is very enriching for the entire group.
20How do you work with companies?
I have two types of clients in general, the companies themselves and the agencies. Sometimes the brand contacts me directly via email, although the most common is that there is an agency that is developing the campaign and it is the one that finally contacts me to execute the visuals.
21What are your suggestions to companies for working with a designer? How can companies select a good designer?
I think that the projects improve remarkably when the companies trust the criteria of the designers when making decisions on the project. They know their product very well, and they know their audience and what they want to communicate very well. For the way of doing it, the designer's criteria should be very important. I think that companies can be successful selecting a designer seeing the projects that he has directed or the personal projects that that designer does, there you can see the good taste of each one.
22Can you talk a little about your design process?
My design process is quite traditional. It starts with the idea, reference searching, some quick sketches, modeling, texturing, lighting, refinement, rendering, and post-production.
23What are 5 of your favorite design items at home?
My little collection of retro cameras, Reid Miles vinyl covers for Blue Note, turntable, a signature jazz guitar and
a head massager that I love.
24Can you describe a day in your life?
I get up, some coffee, I start working, eat, I continue working, a little leisure, and sleep. Turning back.
25Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
I would tell them to focus on doing something that makes them happy and, above all, takes time to do a lot of personal work. For me personal work is the most important thing for a designer since you can show what you are, it allows you to experiment and get to know yourself better, and you learn to know where your limits are and what you can do to continue learning.
26From your perspective, what would you say are some positives and negatives of being a designer?
Positive there are many things. For example, each project is new, and you can be doing new things all your life, avoid boredom. As a "negative" part I would say that it is difficult to disconnect the mind, it is always working trying to find solutions or visualizing how you could do one thing or another. The design is always with you.
27What is your "golden rule" in design?
I don't have a golden rule, but I would say that you should always try to stick to what the project needs. Sometimes we try to design forcing to include what we want to add and that does not go at all with the essence of the project, so you have to be smart to know how to make what stands out is the project itself.
28What skills are most important for a designer?
Wisdom, visual culture, synthesis ability, good taste, and a point of intuition.
29Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
To search for references I use the internet a lot, you can find anything quickly and comfortably. Also what you find is found by many more people, so books are generally a very effective source of references and something more exclusive since they are not a click away. As for software, I use many programs, but the core is Cinema 4D, after effects and photoshop.
30Designing can sometimes be a really time consuming task, how do you manage your time?
It's hard. As a freelance, and designer you are always working, literally always. I try to find a balance but I always end up spending a lot of time on projects, it is the fact that your work is also your hobby.
31How long does it take to design an object from beginning to end?
It depends on every project, from days to months!
32What is the most frequently asked question to you, as a designer?
The "how" you did something. I think that people are interested in knowing the process of the projects, how and what you did to obtain a concrete result.
33What was your most important job experience?
I did all the branding for a top-level sporting event in Spain, the King's Cup in basketball. It was a very gratifying experience since I was working in the same stadium, creating all the necessary visual content, while watching the games at the foot of the track, sharing a hotel with the players, and with freedom to move to any corner of the stadium.
34Who are some of your clients?
I worked for a bunch of clients, like Samsung, Google, Rimowa, Wacom, Louis Vuitton, Chaumet, Saks, Moritz, Pepsi, Seat, Munich, Bombay Sapphire, Desigual, Volkswagen, Audi, Stuart Weitzman, CFDA, Tommy Hilfiger, ACB...
35What type of design work do you enjoy the most and why?
I love the motion design. I really enjoy the projects related to creating animated images.
36What are your future plans? What is next for you?
I would love to be able to work creating credits for movies or series. Credit titles are really nice pieces to work for people who are passionate about typography, design and cinema, as it mixes and synthesizes many disciplines in just a few minutes.
37Do you work as a team, or do you develop your designs yourself?
I usually work alone, although sometimes I need to ask some colleagues for help and support to help me if the project is too big for just one person.
38Do you have any works-in-progress being designed that you would like to talk about?
I currently have some projects underway, but they are all commercial and unfortunately I cannot speak about them because I am subject to confidentiality rules.
A' Design Award គឺជាពានរង្វាន់រចនាល្អអន្តរជាតិដែលវាយតម្លៃដោយគណៈកម្មការ។ ចូលរួមក្នុង A' Design Award ដើម្បីទទួលបានឱកាសក្នុងការទទួលស្គាល់ដោយគុណសម្បត្តិ ទទួលបានកិត្តិនាម កិត្តិយស និងការផ្សព្វផ្សាយសម្រាប់ការងាររបស់អ្នក។ ដាក់ស្នាដៃរបស់អ្នកសម្រាប់ A' Design Award ហើយប្រកួតប្រជែងដើម្បីឈ្នះ A' Design Prize ដ៏គោរពរាប់អាន។