រំលងទៅមាតិកា
Aldis Blicsons

ឡាតវីយ៉ាប្រដាប់លេង

បទសម្ភាសន៍ជាមួយ Aldis Blicsons

អានបទសម្ភាសន៍ជាមួយ Aldis Blicsons៖ ស្វែងយល់អំពីទស្សនវិជ្ជា ដំណើរការច្នៃប្រឌិត និងស្នាដៃដែលទទួលបានពានរង្វាន់។

ប្រវត្តិរូបអ្នករចនា

យើងមានបទសម្ភាសន៍ជាច្រើនជាមួយ Aldis Blicsons។

បទសម្ភាសន៍ទាំងនោះត្រូវបានបោះពុម្ពផ្សាយជាភាសាអង់គ្លេសតែប៉ុណ្ណោះ ហើយត្រូវបានបង្ហាញខាងក្រោមជាភាសាដើម។

បើកទំព័រភាសាអង់គ្លេស

បទសម្ភាសន៍រចនា

Choppy កង់​សមតុល្យ​ឈើ​សម្រាប់​ក្មេង · 19 សំណួរ

Balance bike Choppy is the second product of an enthusiastic and friendly design and engineering team. After the success of our first balance bike - the award-winning Brum Brum Bike - we took up the challenge of making…

What is the main principle, idea and inspiration behind your design?

Balance bike Choppy is the second product of an enthusiastic and friendly design and engineering team. After the success of our first balance bike - the award-winning Brum Brum Bike - we took up the challenge of making our next bike lighter, more nature-friendly, comfortable, and better suited for kids up to 4 years of age.

What has been your main focus in designing this work? Especially what did you want to achieve?

To build this bike as eco-friendly as possible. Less metal (no metal screws or bearings), tool-less assembling and 2nd life for packaging.

What are your future plans for this award winning design?

We are now approaching the point when Choppy will begin commercial production and set off to conquer the world.

How long did it take you to design this particular concept?

First sketches came out in 2017. Industrial prototyping ended just in 2021.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

We just had an idea to create a balance bike for kids without any screws and it all began by itself.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

All parts are produced, packed and sent out by outsource companies. We have a back office to manage it.

What made you design this particular type of work?

We have huge knowledge of how to design and produce a wooden balance bike for kids and this was the next step with better solutions.

Where there any other designs and/or designers that helped the influence the design of your work?

Predecessor wooden balance bikes for kids and some unrealistic design concepts from several designers.

Who is the target customer for his design?

Choppy is the perfect first bike for 1-4 year-olds. Main customers are parents who care about sustainability and are eco-friendly minded.

What sets this design apart from other similar or resembling concepts?

Choppy is probably the lightest wooden balance bike for kids in the world. It can be assembled as a construction game or building blocks without using any tools. Its packaging box has a board game printed on it, making Choppy even more fun.

How did you come up with the name for this design? What does it mean?

It looks like chopper motorcycle on lowest position of assembly for the smallest drivers. We made the word "Chopper" more playful.

Which design tools did you use when you were working on this project?

Everything happens in my head and I use paper or software just to understand, if it works or not.

What is the most unique aspect of your design?

The balance bike features an innovative design without a single screw. Any adult can assemble the Choppy bike and adjust its height without using any tools.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

We worked together with Riga Technical University Science and Innovation Center on prototyping and best material research. Industrial prototyping happened in factories where we are producing the bike - Daiļrade koks (wood), Rumba-V (plastic) and Stora Enso (packaging).

What is the role of technology in this particular design?

Knowledge about plywood bending techologies and possibility of machines being able to cut out very precise details had a big role. Special type of polymers helped use plastic bearings instead of metal and made tubeless tires of wheels.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

We collected all the measurements and weights of our friends toddlers to calculate the correct shape of bike.

What are some of the challenges you faced during the design/realization of your concept?

Industrial prototyping. Every single change took months. There are big machines with big forms that you need disassemble, change shape of the form and then assemble. Then try again.

How did you decide to submit your design to an international design competition?

We had many awards with our first product - Brum Brum bike. Submission of Choppy bike to the competition was logical.

What did you learn or how did you improve yourself during the designing of this work?

Design studio STUM was born during this process. Now we have a place to design, prototype and have fun.

បទសម្ភាសន៍អ្នករចនា

39 សំណួរ

During childhood, while others dreamed of becoming astronauts, policemen or cowboys, I knew I was going to be an architect. At age 5 I was drawing intricate designs of building facades and interiors.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

During childhood, while others dreamed of becoming astronauts, policemen or cowboys, I knew I was going to be an architect. At age 5 I was drawing intricate designs of building facades and interiors. Then I became one and it wasn't enough.

Can you tell us more about your company / design studio?

Our company is a recent creation, that grew while designing our first product. A need for a company came with the development of new designs.

What is "design" for you?

Human-made things and interactions with them and between them.

What kinds of works do you like designing most?

In architecture I enjoy reconstructing old buildings, while giving them a new life and keeping as much of its heritage as possible. Within architecture and design alike I'm a minimalist.

What is your most favorite design, could you please tell more about it?

Alvar Aalto, Chair number 41. Latvians have a very close relationship with forests and everything made from wood. Here in Latvia we have a long history of producing plywood. Also, of making things from bended plywood.

What was the first thing you designed for a company?

My first product was the Brum Brum bike, which we made in a team, that is part of the design studio STUM crew now.

What is your favorite material / platform / technology?

Bended plywood is my favorite material. If we're talking about technology, then it's 3D modeling and augmented reality.

When do you feel the most creative?

At night.

Which aspects of a design do you focus more during designing?

Less details and clear shapes.

What kind of emotions do you feel when you design?

I don’t design by sitting and doing it. Everything happens in my head. Also 3D, detail connections and materials. Paper or laptop are just tools to show and explain how it will work.

What kind of emotions do you feel when your designs are realized?

It is always a lengthy way from sketch to ready product. It's like "Yes, we did it!".

What makes a design successful?

If you can interact with it without any special knowledge.

When judging a design as good or bad, which aspects do you consider first?

Usability. Design needs to work for you, not you for the design.

From your point of view, what are the responsibilities of a designer for society and environment?

Sustainability. Transportation and packaging are the biggest mess in consumer society. Use of local materials and technology is necessary for me.

How do you think the "design field" is evolving? What is the future of design?

Bigger population, additional tasks to resolve. In the future I see more useful design solutions and less "brand" or "rockstar" designs to make more money.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

I haven’t had any exhibitions yet. I don’t think about it.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

Science. You can create something new only when all the parts are connected - materials, technology, needs.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

Minimalism.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

Latvia. Small country in the North of Europe. We have a long sea coastline with white sand. We collect mushrooms and berries in the woods, celebrate ancient festivals at countryside. Connection with nature is very close.

How do you work with companies?

Problem. Conversation. Sketches. Solution. Prototyping. Result.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

There is not a perfect formula for it. First conversation will tell you to chose this or the other designer. You can find solutions for your problems together but not ask to just realize your tasks.

Can you talk a little about your design process?

Everything happens in my head and I use paper or software just to understand, if it works or not.

What are 5 of your favorite design items at home?

My 3 sofas, electric kettle and our design lamp prototype I have in my room.

Can you describe a day in your life?

Lazy morning. E-mails. Some outdoor work. Evening with friends or some musical event. Night at home watching movies or working. Radio broadcasts (I'm a radio DJ) every sunday.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Design for real needs, not for yourself.

From your perspective, what would you say are some positives and negatives of being a designer?

Only positives :)

What is your "golden rule" in design?

Less is more.

What skills are most important for a designer?

All. You need to know something about everything.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

ArchiCAD, SketchUP, Lumion, Photoshop.

How long does it take to design an object from beginning to end?

First prototypes come quickly, but sometimes it takes a few years till the end result.

What is the most frequently asked question to you, as a designer?

How much does it cost to....

What was your most important job experience?

Industrial prototyping of Choppy bike.

Who are some of your clients?

Mostly we are our clients but sometimes friends who ask for a solution or just help to finish their ideas.

What type of design work do you enjoy the most and why?

I enjoy all parts of my job. It's necessary to love what you are doing.

What are your future plans? What is next for you?

Build STUM design studio to make new designs, prototyping and enjoy time with friends which are involved in processes.

Do you work as a team, or do you develop your designs yourself?

We are a team of approximately 10 people who do some work time from time.

Do you have any works-in-progress being designed that you would like to talk about?

We are working on a ceiling light object. Two types of prototypes are built already, but it’s still in progress.

How can people contact you?

You can write a private message on the most popular social networking places.

Any other things you would like to cover that have not been covered in these questions?

Think global, do local.

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បទសម្ភាសន៍អ្នករចនាបន្ថែមទៀត

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រចនាល្អសមនឹងទទួលបានការទទួលស្គាល់ដ៏អស្ចារ្យ

A' Design Award គឺជាពានរង្វាន់រចនាល្អអន្តរជាតិដែលវាយតម្លៃដោយគណៈកម្មការ។ ចូលរួមក្នុង A' Design Award ដើម្បីទទួលបានឱកាសក្នុងការទទួលស្គាល់ដោយគុណសម្បត្តិ ទទួលបានកិត្តិនាម កិត្តិយស និងការផ្សព្វផ្សាយសម្រាប់ការងាររបស់អ្នក។ ដាក់ស្នាដៃរបស់អ្នកសម្រាប់ A' Design Award ហើយប្រកួតប្រជែងដើម្បីឈ្នះ A' Design Prize ដ៏គោរពរាប់អាន។

ដាក់ឈ្មោះ

ប្រភពទិន្នន័យ

ទិន្នន័យបទសម្ភាសន៍រចនាដែលបង្ហាញនៅលើទំព័របទសម្ភាសន៍រចនារបស់យើង ជាមួយអ្នករចនា Aldis Blicsons អំពីស្នាដៃ Choppy កង់​សមតុល្យ​ឈើ​សម្រាប់​ក្មេង មកពីវេទិកា Design Interviews ដែលអ្នករចនា ស្ថាបត្យករ និងម៉ាកឈានមុខត្រូវបានសម្ភាសន៍អំពីការរចនា ផលិតផល និងគម្រោងឈ្នះពានរង្វាន់របស់ពួកគេ។