I have been working in creative industries for over 20 years. Initially Industrial Designer, branched out into the fields of Branding, Graphic Design/Visual Communication, Product-Service System Design, supported over…
01Could you please tell us about your experience as a designer, artist, architect or creator?
I have been working in creative industries for over 20 years. Initially Industrial Designer, branched out into the fields of Branding, Graphic Design/Visual Communication, Product-Service System Design, supported over time with three Master of Design/Arts degrees in corresponding fields. Experiencing different projects caused a spill-over of skills, knowledge and thinking methods from one discipline into another, resulted in having a wider perspective and a holistic approach.
02How did you become a designer?
I have always expressed myself visually, drawing, sculpting, making or creating something. Becoming a professional designer was a follow-up to what I was doing anyway as a hobby and for fun previously. The transition was pretty seamless for me.
Another thing is that growing up, our house was often packed with different kinds of intellectuals, creatives and artists that my parents were friends with. Looking back, I think they collectively influenced my choice.
03What are your priorities, technique and style when designing?
Actually, Zero Bureau studio and design philosophy were built on several principles, three of which stand out the most:
- Clever is Beautiful
- Purity of Thought, or Brutal Focus
- Unexpected Discovery
These are applied without exception. Everything else is context based, used and applied or not case-by case.
More about Zero philosophy is available at zerrobureau.net under Values.
04Which emotions do you feel when designing?
I sometimes focus so that I truly loose sense of my surroundings. There is pressure at this stage, of course, a good kind, followed by excitement and relief once the core-value is found and project unlocks and unfolds.
05What particular aspects of your background shaped you as a designer?
Other then usual experiences common to most creatives in their forming, the one thing that unexpectedly had an immense value for me was becoming a design teacher. Some things a designer does practically on auto-pilot mode, I suddenly had to break down and lay out for others so that they can understand and adopt them. This is a very different skill to have then just doing something. Also, very often the questions I would get were not expected and would trigger me to explore further. I got to think more deeply and analytically about what I do then I did before and eventually have a better understanding of it. Teaching others made me learn a lot actually.
06What is your growth path? What are your future plans? What is your dream design project?
I prefer working on radical innovation aiming for disruption, there is most room for creativity in those kind of projects. As a trade off, there is also a lot of ambiguity and uncertainty, but that is ok. I believe I thrive when not comfortable. I always hope to be doing projects of a different nature then the ones I did previously. Working with experts from different fields is always a good experience.
07What are your advices to designers who are at the beginning of their career?
I have been working in academia as my second job since 2007. I have met so many talented young people that truly inspired me, I hope I did the same for them. The hard reality is that their brilliance will not always receive proper appreciation. On the other hand, they will not always be as brilliant as they think they are, but they might get away with it. All of this should be taken as a learning experience and in the long run it all ends up being fair. Be humble enough to leave yourself the room to grow, but also confident enough to get things done.
08You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?
Learn to read the room, focus on decision maker, if needed make that person identify with your ideas and feel a sense of ownership over them. Project always comes first, find a way to make your client trust you and support you to get it done properly.
09What is your day to day look like?
I work from early in the morning. Anything challenging gets done first. I prefer to work on several projects at the same time and jump back and forth between them.
10How do you keep up with latest design trends? To what extent do design trends matter?
Trends are a summary of current behavioral patterns and reflect dominant social paradigms. As such, they matter very much and need to be appreciated. In my view they are not a stylistic choice, which is a common misinterpretation. Style, or a personal signature should remain as it honestly is, but it can be applied in different ways across a cluster of trends that have been identified as relevant for the context.
There is more to this vast topic. For example, what if the project will have a long life on the market? Trends change over time, future ones need to be forecast with high probability or some room for project to evolve accordingly would need to be baked in the design itself. Geography has impact as well. I could go on, but I think the point I am trying to make is clear.
11How do you know if a product or project is well designed? How do you define good design?
Evaluation across three layers would define if the design is good, in my opinion. In short - fitting the assigned context (appropriate, optimal), creating a clever twist/surprise (WOW) and the outcome appearing to be effortless (no-design design).
More down to earth criteria such as feasibility, follow up potential and others are taken into account of course.
12How do you decide if your design is ready?
There is a point when nothing is left to be added, nothing needs to be taken away. It seems like it always had to be done in that way. It is interesting and unexpected, but unassuming and non-pretentious. This is a good-case scenario.
Less fortunate option is that the deadline arrived. :)
13What is your biggest design work?
Working in academia as design educator, designing designers. I am very proud of their successes and achievements, sometimes looking from afar.
14Who is your favourite designer?
There are many, but Achille Castiglioni stands out for obvious reasons.
15Would you tell us a bit about your lifestyle and culture?
I have been fortunate to live a nomadic life, practically since birth. I have been educated across different cultures and school systems, same goes for professional experiences. My cultural heritage is firmly European, but I feel it has been strongly expanded, even altered by various influences over time needing to adapt over and over again.
For the last decade I have been based in Hong Kong and have mostly been engaged in SE Asian markets with a very specific set of requirements and expectations compared to the West, for example. Design-wise, I see this part of the world as having a still not fully used, big potential. The key for this to happen, in my view, is stronger support and trust of the management, both in private and government sectors, aiming more at radical innovation then an incremental one. I would say that design level reflects maturity and sophistication of the society, although it does have an active role to play in this context as well.
16Would you tell us more about your work culture and business philosophy?
A lot of thinking, a lot of sketching, a lot of sparring-sessions with the team and other people. I like to share and be judged from various points of view as much as possible in the backstage, to make sure idea is truly ready once it is in the open. In general, it is a lot of doubt until there is no doubt. Sometimes the deadlines, best friend and biggest foe, can expedite this. That is why I like to have thick-skinned, passionate people on the team. Having talent and depth goes without saying.
Lastly and perhaps most importantly, when hiring and assigning projects I always look at what one can be or do, a person's potential, rather then what they were and are. This is not a common approach in Asia in my experience.
17What are your philanthropic contributions to society as a designer, artist and architect?
In the past I have supported national cultural heritage projects in my home country that did not receive adequate government funding to execute what they needed to do properly. At the early stages of my career some pro-bono work was done for several animal shelters, and more recently and on the bigger scale, together with my students for an NGO in Hong Kong helping and empowering people with mental difficulties. I have done several lectures and workshops to a wider, non-professional audience as well. It was all very satisfying and I hope I helped on some level.
18What positive experiences you had when you attend the A' Design Award?
I truly do enjoy the awards. It is a stamp of quality given by one's peers, not much can beat that. Being a Designer of the Day just takes it even further.
Celebrate hoodie culture and lifestyle and all it represents. We chose to go for a playful approach, fusing together a hybrid of traditional (Little Red Riding Hood) and contemporary (superhero emblem) icons.
01What is the main principle, idea and inspiration behind your design?
Celebrate hoodie culture and lifestyle and all it represents. We chose to go for a playful approach, fusing together a hybrid of traditional (Little Red Riding Hood) and contemporary (superhero emblem) icons.
02What has been your main focus in designing this work? Especially what did you want to achieve?
To create an image appealing to street-fashion afficionados, make it interesting and memorable.
03What are your future plans for this award winning design?
It is a visual identity project, we are hoping the client will use it across the board for a long time.
04How long did it take you to design this particular concept?
Around two months, three people working on it to a different extent simultaneously with other projects.
05Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
It was a part of a larger cluster of projects growing several brands on top of a Desktop-to-Garment printshop business in Houston, TX.
06Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
It is a property of the client it was designed for.
07What made you design this particular type of work?
It was a part of a bigger, more complex endeavor and a key link for several other projects to get done. Also, it was very close to lead designer's personal taste and preference :)
08Where there any other designs and/or designers that helped the influence the design of your work?
None from the outside in this case.
Specifically, my role on this project was creative direction and I did all the strategizing and decision making. The actual design was overwhelmingly executed by lead designer on the project Mr. Marko Maciev and his contribution, personal influence and signature is strongest by far. Ms. Iris Tam gave valuable support as always, when needed.
09Who is the target customer for his design?
People who choose customized hoodies as a personal fashion statement.
10What sets this design apart from other similar or resembling concepts?
I hope it's the quality of the idea and execution, to be honest. If we are lucky others will see it so as well.
11How did you come up with the name for this design? What does it mean?
The name was preassigned by the client. We built the rest based on that alone.
12Which design tools did you use when you were working on this project?
CorelDraw, Photoshop.
13What is the most unique aspect of your design?
That Little Red Riding Hood became a superhero! Wolf beware.
14Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
Regular Zero Bureau design team.
15What is the role of technology in this particular design?
Actually the technology will enable the specific print-on-demand service the brand is providing.
No out-of-the-ordinary technology had a part in the branding design.
16Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
No special research was needed for this project, other then regular qualitative/quantitative prep for a visual identity and branding design.
17What are some of the challenges you faced during the design/realization of your concept?
The process was quite smooth.
18How did you decide to submit your design to an international design competition?
The whole team believed in it, client wanted to sponsor the application.
19What did you learn or how did you improve yourself during the designing of this work?
In my case, it was all about trusting in my team members and choosing when to step in and how to do it, and when not to. Full disclosure, I trusted them just as much before so it is not really an improvement.
20Any other things you would like to cover that have not been covered in these questions?
Finding an opportunity for design to truly contribute to something so ubiquitous, long-lasting, simple and refined. It was a serious challenge requiring sniper-like precision in decision making.
01What is the main principle, idea and inspiration behind your design?
Finding an opportunity for design to truly contribute to something so ubiquitous, long-lasting, simple and refined. It was a serious challenge requiring sniper-like precision in decision making.
02What has been your main focus in designing this work? Especially what did you want to achieve?
To contribute, innovate and make a contemporary pair of chopsticks, while remaining traditional at the same time, or at least undeniably linked to tradition. It sounds like an oxymoron, but in design two and two do not always give four.
03What are your future plans for this award winning design?
To go into production.
04How long did it take you to design this particular concept?
Several months. Initial idea was reached relatively quickly, but it took many prototypes to polish it up to its final stage.
05Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
It was a self-initiated project done as a segment of another commissioned one.
06Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
I am hoping to lease/sell the production rights at this point.
07What made you design this particular type of work?
I live in Hong Kong SAR for many years and use chopsticks daily, but coming from different culture I still do not take them for granted. I was curious if I can elevate them. So I did.
08Where there any other designs and/or designers that helped the influence the design of your work?
I did not really have a role model on this one.
There was highly supportive design team around me though who helped a lot, sometimes just by being there other times with more. If I may I would like to thank Marko Maciev, Peggy Chang, Iris Tam and Bojan Spasojevic.
09Who is the target customer for his design?
Anyone who responds and relates to Massclusivity trend. They are not made to be a cheap mass product being out of titanium, but I am hoping for a retail price that will still be widely acceptable.
It's clear this design would be most welcomed at the East Asian market. Still, I feel Restless Chopsticks, especially being a design item, could be interesting well beyond that region.
10What sets this design apart from other similar or resembling concepts?
I f there are any similar concepts I am not aware of them.
11How did you come up with the name for this design? What does it mean?
The aim of this project was to eliminate chopstick rest, hence the name Restless. It's a play on words, actually going back full circle to original western name for the utensil "chop-chop", a slang for busy and fast.
12Which design tools did you use when you were working on this project?
Software: Rhinoceros, Blender, Photoshop, CorelDraw and for prototypes various 3D printing machines.
13What is the most unique aspect of your design?
The pulse element - it is a key functional, aesthetical and narrative feature all at once and an absolute focal point of the product.
14What is the role of technology in this particular design?
Technology did not play a major role on this project. Perhaps I would say the ability to 3D print in titanium a low-fidelity prototype that is fully usable for functionality testing did help make decisions with more confidence and speed.
15Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
Other then researching what is available on the market, we did regular user testing.
16What are some of the challenges you faced during the design/realization of your concept?
Some technical challenges popped up along the way, but nothing major.
17How did you decide to submit your design to an international design competition?
I believed it is a fully manufacturable project the market would welcome. I thought it might be award-worthy after making first prototypes. I am very glad and proud this was indeed so.
18What did you learn or how did you improve yourself during the designing of this work?
I got to know about something not so obvious to me - a very large number of people in Asia actually holds and uses the chopsticks incorrectly. This had to influence the design decisions, naturally. I also learned new things about manufacturing titanium products.
19Any other things you would like to cover that have not been covered in these questions?
Questions were quite thorough, thank you.
បទសម្ភាសន៍ទេវតារចនា
50 សំណួរ
Initially Industrial Designer, branched out into the fields of Branding, Graphic Design/Visual Communication, Product-Service System Design, supported over time with three Master of Design/Arts degrees in corresponding…
01Could you please tell us a bit about your design background and education?
Initially Industrial Designer, branched out into the fields of Branding, Graphic Design/Visual Communication, Product-Service System Design, supported over time with three Master of Design/Arts degrees in corresponding fields. Experiencing different projects caused a spill-over of skills, knowledge and thinking methods from one discipline into another, resulted in having a wider perspective and a holistic approach.
02What motivates you to design in general, why did you become a designer?
I have always expressed myself visually, drawing, sculpting, making or creating something. Becoming a professional designer was a follow-up to what I was doing anyway as a hobby and for fun previously. The transition was pretty seamless for me.
03Did you choose to become a designer, or you were forced to become one?
Neither. I feel like I was always one, just not officially.
04What do you design, what type of designs do you wish to design more of?
Lately it is mostly branding, due to nature of projects that come my way. I do aspire and hope to work with the latest and most advanced in hi-tech, but to be able to treat it as an at piece or poetry and focus on emotional aspects and opportunities.
05What should young designers do to become a design legend like you?
Believe in themselves and stay humble and patient.
06What distinguishes between a good designer and a great designer?
Depth. Meaning. Subtlety.
07What makes a good design a really good design, how do you evaluate good design?
I came to my own formula over time to distinguish and evaluate designs. It has three layers, each of them complex in its' own right. In short and without going into details - CONTEXT, does the design fit it or does it create it properly, WOW EFFECT - does the design take an unexpected clever twist, is it a surprise, and finally does the outcome appear to be done in an EFFORTLESS manner, which is actually often the hardest.
08What is the value of good design? Why should everyone invest in good design?
If it is about investment, then it ought to be profitable.
Now, this can be a straight-forward issue, but sometimes it is not. For example, a good design can raise the value and improve the perception of a certain brand while not being profitable itself. This may boost profit elsewhere and more then make up for the loss. Or sometimes simply reposition the brand to a more favorable position which can be enough.
On a softer side, widely present and appreciated good design shows a more profound civilizational level of a society.
09What would you design and who would you design for if you had the time?
Anyone with a courageous and noble goal.
10What is the dream project you haven't yet had time to realize?
Grow Zero Bureau studio to its' full potential.
11What is your secret recipe of success in design, what is your secret ingredient?
I never had any doubt if I am doing what I should be doing in life, I never compromised with the quality of any project.
12Who are some other design masters and legends you get inspired from?
There are many, but Achille Castiglioni stands out for obvious reasons.
13What are your favorite designs by other designers, why do you like them?
All the designs that were seemingly a small thing at the time of making but have changed the world or perception of it. Like Juicy Salif or iPhone. I could also perhaps separate Ettore Sottsass and everything that Memphis Group did.
14What is your greatest design, which aspects of that design makes you think it is great?
Working in academia as design educator, designing designers. I am very proud of their successes and achievements, sometimes looking from afar.
15How could people improve themselves to be better designers, what did you do?
Think deeper today then you did yesterday, remain open minded and be ok to be insecure, let go of anything redundant that you may outgrow. Mature but remain curious. Draw a lot.
16If you hadn't become a designer, what would you have done?
I never saw or considered another path for myself to be honest.
17How do you define design, what is design for you?
Thinking with a goal in mind. Focus on others.
18Who helped you to reach these heights, who was your biggest supporter?
Family and close circle of friends. Some of my teachers were truly an inspiration, recently my students as well.
19What helped you to become a great designer?
I am not sure I am there yet. But to get to where I am now - people, communication, honesty, patience.
20What were the obstacles you faced before becoming a design master?
Lack of a road map :)
21How do you think designers should present their work?
In a way that shows the design was not done on a whim. It needs to be clear that every little decision is made for a good reason, in an optimal and appropriate way. If this is done correctly, design outcome moves away from the binary judgement of liking or not liking it and becomes simply correct, regardless of the taste or preference.
22What's your next design project, what should we expect from you in future?
That is up to my clients really.
23What's your ultimate goal as a designer?
The goal line keeps moving after each project, there is no ultimate goal. It is truly about the journey for me, developing, learning, contributing more.
24What people expect from an esteemed designer such as yourself?
Quality, understanding, depth, value creation.
25How does design help create a better society?
Design's role has been misstated in the last decades, in my opinion. Designers are as responsible for a better society as anyone else in that society. Design is deeply embedded and intertwined with many things, it is not a separate entity that can do harm or good on its' own.
26What are you currently working on that you are especially excited about?
A fashion line. I never did one before. Never expected to do one actually.
27Which design projects gave you the most satisfaction, why?
The ones least likely to be successful that managed to end up as good designs.
28What would you like to see changed in design industry in the coming years?
Management is a crucial part in initiation of good design and its life on the market. Improvement in that segment would show most, I think.
29Where do you think the design field is headed next?
In multiple directions at the same time. All of them will most likely result in the same principle - democratization of design process or any type of creative activity, due to AI advancement for example. It will enable a wider base generating more ideas. Not all of them will be of value, but still it is within reason to expect there will be more good ones than we have today.
30How long does it take you to finalize a design project?
It is based on the deadlines set according to the client's needs for the most part. It is so different from case to case. This is the reason I really do not like the model of charging-by-the-hour since it is fundamentally not a good fit for creative professions. Whether the outcome is reached quickly or slowly does not necessarily reflect its' quality.
31When you have a new design project, where do you start?
I seek the core value that will resonate with audience/clients and identify the optimal design opportunity in execution.
32What is your life motto as a designer?
Clever is beautiful.
33Do you think design sets the trends or trends set the designs?
Mostly, design will reflect the times. It's a snapshot in history, perhaps in a way like any other form of art. Very rarely it becomes an instigator, but it does happen.
34What is the role of technology when you design?
It is a tool that takes some difficulties or limitations out of the picture, sometimes even an enabler of more profound things.
35What kind of design software and equipment do you use in your work?
Industry standard 2D and 3D software, nothing special. I do care about having a good quality monitor. On the traditional side, I still like to use my markers, small sculpting tools
36What is the role of the color, materials and ambient in design?
Depends on the context of the project, from being crucial to being irrelevant. There is no universal fit-for-all recipe.
37What do you wish people to ask about your design?
Nothing. I hope they understand why it's done the way it's done without explanation or questions.
38When you see a new great design or product what comes into your mind?
I still get an overwhelming sensation of admiration when I witness human ingenuity and true creativity of any kind. I never got bored with this or stopped being excited about it.
39Who is your ideal design partner? Do you believe in co-design?
Yes, when it is a good match. I am flexible, I don't mind being in the passenger seat if I trust and respect the driver, don't mind driving either.
40Which people you interacted had the most influence on your design?
For some reason, it was the time and the place for me. My years spent studying and working in Milan, Italy seem to have unlocked what I do now and a lot of people influenced me, some of them probably without knowing it. It was the first time I was let in the backstage of the design world and as a result started to form my thinking and use it above pure instinct, talent or luck.
41Which books you read had the most effect on your design?
The End of Print, works of David Carson.
Again, I think it was about the timing. Everything I was taught in school someone disregarded or shattered, and the projects were better for it. I was impressed.
42How did you develop your skills as a master designer?
Perhaps with clear focus on project quality and what will bring it about.
43Irrelative of time and space, who you would want to meet, talk and discuss with?
A brilliant mind from a distant future.
44How do you feel about all the awards and recognition you had, is it hard to be famous?
I truly do enjoy the awards. It is a stamp of quality given by one's peers, not much can beat that.
I am not famous nor would I want to be. On the other hand, I wish great fame for the projects I take part in.
45What is your favorite color, place, food, season, thing and brand?
White, home, salmon, autumn, running shoes, Zero Bureau.
46Please tell us a little memoir, a funny thing you had experienced as a designer?
This is a hard one actually. I have many good moments, but a funny one does not come to mind easily. I had a lady biting my design at an exhibition recently and walking away, never understood why.
47What makes your day great as a designer, how do you motivate yourself?
I enjoy new projects, the bigger, the better. Turning nothing into something. That's all I need to be motivated.
48When you were a little child, was it obvious that you would become a great designer?
It was obvious I will be doing something along those lines. My toys were Legos, pencils and paper, toys I made out of playdough and other materials later on. I was always doing visual communication, without knowing what it is or thinking about it.
49What do you think about future; what do you see will happen in thousand years from now?
We become multiplanetary species and deal with issues too remote, great and complex to see or understand at this point.
50Please tell us anything you wish your fans to know about you, your design and anything else?
Please visit and browse https://zerobureau.net/ and let me know what you think via email office@zerobureau.net or through WhatsApp +852 56865826
Feel free to add me at LinkedIn: https://www.linkedin.com/in/markostanojevic/
បទសម្ភាសន៍អ្នករចនា
38 សំណួរ
Initially Industrial Designer, branched out into the fields of Branding, Graphic Design/Visual Communication, Product-Service System Design, supported over time with three Master of Design/Arts degrees in corresponding…
01Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
Initially Industrial Designer, branched out into the fields of Branding, Graphic Design/Visual Communication, Product-Service System Design, supported over time with three Master of Design/Arts degrees in corresponding fields. Experiencing different projects caused a spill-over of skills, knowledge and thinking methods from one discipline into another, resulted in having a wider perspective and a holistic approach.
02Can you tell us more about your company / design studio?
Zero Bureau is a creative collective founded in Europe in 2009, having a base in Hong Kong SAR since 2019. The nature of Zero collective is multispecialized, with branding design & visual communication at it’s base as a staring point, leaning as much on technology and commercial trends as it does on art. Zero Design approach is, simply put, about creating optimal value in the simplest way possible, regardless of the nature of the task. Disciplines, as they are viewed in the traditional sense, come into play after that step, and they are just about various ways of appropriate execution of the unlocked and established core value across the spectrum of media and platforms.
03What is "design" for you?
Fundamentally, I would say it's turning nothing into something (with value for others).
04What kinds of works do you like designing most?
More complex the challenge and more demanding and difficult the task may be, higher the satisfaction. With that said, it is an ideal situation for a designer, in my opinion, is to create a project from the very beginning and then have a chance to nurture, develop and branch it out further over time. So I'd say, long-term multidirectional projects with many stages.
05What is your most favorite design, could you please tell more about it?
Next project, always.
06What was the first thing you designed for a company?
As a 1st year student a friend told me about a logotype design competition for a local fashion house. Not knowing how much I don't know, I took the project on and ended up winning a 2nd place among 600+ applications. It was a big incentive to diversify design skills.
07What is your favorite material / platform / technology?
These are all means to an end. No particular preference.
08When do you feel the most creative?
When working on a self-initiated projects, no compromises and no excuses. Actually, I would rather say most honest then most creative.
09Which aspects of a design do you focus more during designing?
Not overdesigning.
10What kind of emotions do you feel when you design?
I sometimes focus so that I truly loose sense of my surroundings. There is pressure at this stage of course, a good kind, followed by excitement and relief once the core-value is found and project unlocks and unfolds.
11What makes a design successful?
Recognition by others. Expert peers on competitions, wider audience on a real market.
12When judging a design as good or bad, which aspects do you consider first?
Parameters are always firmly or loosely set by the client, or by creative team after research. They can sometimes be revisited on the fly, but for the most part they remain as they were before the design stage started.
More specifically, three layers would make a good design in Zero Bureau approach - fitting the assigned context (appropriate, optimal), creating a clever twist/surprise (WOW) and the outcome appearing to be effortless (no-design design).
More down to earth criteria such as feasibility, follow up potential and others are taken into account of course.
13From your point of view, what are the responsibilities of a designer for society and environment?
Same as any other person/profession. The world we all make together is the world we will all share.
14How do you think the "design field" is evolving? What is the future of design?
Since I became a designer I believe I witnessed four so-called (r)evolutions. Creativity is still there just as much as ever, although many see it otherwise. I feel it is just reshaped, redirected, used and engaged in a different ways and over different platforms that might not have existed yesterday. We face a more complex and loose future with more possibilities and better tools. The role and position of a designer in the grand scheme of things has shifted and it will be more and more competitive for many reasons, more hard, but on the flip side more fulfilling for the ones who can keep up and it will create better outcomes for the users/clients/audience.
15When was your last exhibition and where was it? And when do you want to hold your next exhibition?
Actually, my first solo exhibition took place just recently in August of 2023 in Guangzhou, China. It was a self initiated project that evolved into an art-collection of 111 narrative visuals called Backstory, for this occasion turned into a street-fashion line of art-to-wear hoodies and t-shirts.
Looking forward to doing it again as soon as the right opportunity presents itself.
16Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
I never had the need to find some kind of fuel or a secret sauce for what I do. It's just there. I don't think I would be interested to do anything else.
17How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
Clever is beautiful.
It took me years to realize this. Seems very obvious now.
18Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
I have been fortunate to live a nomadic life, practically since birth. I have been educated across different cultures and systems, same goes for professional experiences. My cultural heritage is firmly European, but I feel it has been strongly expanded, perhaps even altered by various influences over time.
For the last decade I have been based in Hong Kong and have mostly been engaged in SE Asian markets with a very specific set of requirements and expectations compared to the West, for example. Design-wise, I see this part of the world as having a still not fully used big potential. The key for this to happen, in my view, is stronger support and trust of the management, both in private and government sectors, aiming more at radical innovation then an incremental one.
19How do you work with companies?
Zero Bureau nurtures something I call "collaborative mode". Whenever possible ZB works with someone rather then provide service for someone, which is to put it simply simply - deeper. Communication needs to be very much alive and not forced, I guess like in any good relationship. That is always best done in long-term, multi-project engagements when understanding can be built to a high degree with time.
20What are your suggestions to companies for working with a designer? How can companies select a good designer?
Regarding the collaboration it is all about trust, shared excitement and common goals.
When selecting a designer/studio, my advice is for the company not to merely judge previous projects at face value and ask for more of the same (which is often the case), but to try to understand processes behind the creations and look for potential. Design is about creating new values after all, not replicating old ones.
At least that is how I look at, evaluate and select creatives.
21Can you talk a little about your design process?
A lot of thinking, a lot of sketching, a lot of sparring-sessions with the team and other people. I like to share and be judged as much as possible in the backstage, to make sure idea is truly ready once it is in the open. In general, it is a lot of doubt until there is no doubt. Sometimes the deadlines, best friend and biggest foe, can expedite this.
22What are 5 of your favorite design items at home?
Awards :)
23Can you describe a day in your life?
I like to kick things off very early and I am immediately highly productive and get most of my important work done then. I do not shine in the afternoons without a big boost of caffeine.
24Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
I have been working in academia as my second job since 2007. I have met so many talented young people that truly inspired me, I hope I did the same for them.
The hard reality is that their brilliance will not always receive proper appreciation. On the other hand, they will not always be as brilliant as they think they are, but they might get away with it.
All of this should be taken as a learning experience. Be humble enough to leave the room to grow, but also confident enough to get things done.
25From your perspective, what would you say are some positives and negatives of being a designer?
As with any calling, if it is one's true calling, all these do not matter. It is a part of a package.
26What is your "golden rule" in design?
It is only finished when an outcome is out of the arbitrary zone and can't be judged on like-it/don't-like-it base, and when there is absolutely nothing left to add and nothing left to take away.
27What skills are most important for a designer?
Nimble mind, curious spirit, brutal execution.
28Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
Specific tools are not relevant. Most important for me are long hikes actually, that is when answers previously out of reach pop up on their own.
29Designing can sometimes be a really time consuming task, how do you manage your time?
I prefer to work on several projects simultaneously, I find it good to "reset creativity" now and then. I just mind the deadlines and work within those constraints.
30How long does it take to design an object from beginning to end?
It is so different from case to case. Again, it is based on the deadlines. This is the reason I really do not like the model of charging-by-the-hour since it is fundamentally not a good fit for creative professions. If the outcome is reached quickly or slowly does not necessarily reflect its' quality.
31What is the most frequently asked question to you, as a designer?
Is the project finished?
32What was your most important job experience?
Actually, it was at an academia - working in School of Design at The Hong Kong Polytechnic University. Other then meeting many great people and learning a lot, this experience unexpectedly spilled over to my professional and private life and made me choose Hong Kong to be my home.
33Who are some of your clients?
I would rather say collaborators or institutions I worked with/for. Most notable names would be Siemens, Shiseido, Cassina, Tecno SPA, Extravega, JTI. Regarding academia, Politecnico di Milano, The Hong Kong Polytechnic University, Hong Kong Institute of Design, Royal Melbourne Institute of Technology.
34What type of design work do you enjoy the most and why?
I prefer working on radical innovation aiming for disruption, there is most room for creativity in those kind of projects. As a trade off, there is also a lot of ambiguity and uncertainty, but that is ok.
35What are your future plans? What is next for you?
The goal is always the same - to expend the client base and to work on completely new challenges on as big of a stage as possible.
36Do you have any works-in-progress being designed that you would like to talk about?
Not at the moment.
37How can people contact you?
I can always be reached via contact section on my website zerobureau.net or directly by email office@zerobureau.net or through WhatsApp +852 56865826
38Any other things you would like to cover that have not been covered in these questions?
A' Design Award គឺជាពានរង្វាន់រចនាល្អអន្តរជាតិដែលវាយតម្លៃដោយគណៈកម្មការ។ ចូលរួមក្នុង A' Design Award ដើម្បីទទួលបានឱកាសក្នុងការទទួលស្គាល់ដោយគុណសម្បត្តិ ទទួលបានកិត្តិនាម កិត្តិយស និងការផ្សព្វផ្សាយសម្រាប់ការងាររបស់អ្នក។ ដាក់ស្នាដៃរបស់អ្នកសម្រាប់ A' Design Award ហើយប្រកួតប្រជែងដើម្បីឈ្នះ A' Design Prize ដ៏គោរពរាប់អាន។