The investigated question is inspired by the constantly hyped sneakerhead community, where so many conversations happen around all kinds of footwear, yet for many people, their only interaction with the products is to…
01What is the main principle, idea and inspiration behind your design?
The investigated question is inspired by the constantly hyped sneakerhead community, where so many conversations happen around all kinds of footwear, yet for many people, their only interaction with the products is to take them on and off. As an industrial designer, I frequently reflect upon the relation between products and users, also I'm poised to provide the most unexpected and unique user interactions with the products I design.
02What has been your main focus in designing this work? Especially what did you want to achieve?
The Wacky Pack challenges the mundane concept of footwear closures, the goal is to push the boundary of wacky methods that a shoe can be "tied".
03What are your future plans for this award winning design?
This is just the volume one of my endeavor of footwear closure exploration. Like a chair's function is to suspend a person's butt 30 inches off the ground, there are unlimited possibilities of how a shoe can be "tied". Of course, selected styles within this footwear collection will be produced in a very limited way.
04How long did it take you to design this particular concept?
Some designs took longer to ideate, but some are more spontaneous. After concept generation, the time spent around testing materials, creative prototypes and executing the final versions took roughly 2 months.
05Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
I created this series during a time when I wanted to get into the footwear industry. I had just learned traditional shoe making techniques and wanted to combine these traditional methods with innovative problem-solving.
06Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
I intend to produce the work myself. However, I am open to the possibilities of partnering with companies to produce these designs, such as Hender Scheme or Guidi.
07What made you design this particular type of work?
To explore some of the untouched territory of footwear design, as well as expressing my own design philosophy.
08Where there any other designs and/or designers that helped the influence the design of your work?
The Japanese brand Hender Scheme influenced greatly on this collection. As a brand that combines traditional footwear crafts with modern aesthetics and product ethos, they might not be the most technologically innovative brand in footwear, but is definitely deeply rooted and involved in the conversation around cultures between footwear, fashion and product.
09Who is the target customer for his design?
People who purchase a product not only because of it's functionality, physicality or aesthetic, but also because of the underlying statement that it translates.
10What sets this design apart from other similar or resembling concepts?
The collection borrows some classic and even indigenous footwear silhouette, but building novelty elements over them, so the creative conversation has a familiar tangible origin to trace back to.
11How did you come up with the name for this design? What does it mean?
In the footwear industry, a collection of shoes launched at the same time under the same theme is usually called a "pack". I was fascinated with the phrase, "that's wack!" and at some point expect people to make that exact comment on my design, so Wacky Pack.
12Which design tools did you use when you were working on this project?
All means of traditional shoe-making practice. From Pattern making, to sewing panels, to lasting the shoes and attaching bottom units.
13What is the most unique aspect of your design?
The whimsical nature of how the design is explored and executed. I often infused my work with my quirky sense of humor.
14Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
This collection is designed and fabricated by myself.
15What is the role of technology in this particular design?
In my opinion, mass-produced soft goods fasteners like snap buttons and zippers are fascinating. Firstly, they're industrial advancements that make certain functions easy to perform. Secondly, they dictate the form of closure to some extent, providing limited yet intriguing opportunities to design with or against the feature they present.
16Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
Research was conducted on GenZ's consumer behavior in the category of fashion and footwear. With low brand loyalty and a contemporary view of value, what Gen Z are after is fresh concepts that grab their attentions, concepts that become the pieces and its value.
17What are some of the challenges you faced during the design/realization of your concept?
There are reasons why zippers don't usually go under the bottom of the shoe. Some of these seemingly straight. forward concepts are actually more complicated to engineer to function while keeping a clean aesthetic.
18How did you decide to submit your design to an international design competition?
To further spread my design ideology though sharing the way I observe, think and make through my creations.
19What did you learn or how did you improve yourself during the designing of this work?
Process should always be respected and paid 100% attention on, whether that's testing material properties, validating functions through prototyping or test fitting.
បទសម្ភាសន៍ទេវតារចនា
50 សំណួរ
I am a cross-disciplinary designer that has worked in the field of glassware, consumer electronics, furniture, eVTOL, soft goods, etc. Now I am focused on footwear design.
01Could you please tell us a bit about your design background and education?
I am a cross-disciplinary designer that has worked in the field of glassware, consumer electronics, furniture, eVTOL, soft goods, etc. Now I am focused on footwear design. I studied industrial design at Rhode Island School of Design, which taught in a heavily Bauhaus-inspired, problem-solving-oriented approach.
02What motivates you to design in general, why did you become a designer?
I have a strong urge to express myself through what I create. I found it romantic to have designed mass-produced products that can get into the hands of countless users. Therefore, I become a designer to establish bonds with this world.
03Did you choose to become a designer, or you were forced to become one?
I have practiced fine art since I was a kid. It wasn't until the end of my first year in college did I choose industrial design to continue my pursuit of creating physical products that can be used by many people.
04What do you design, what type of designs do you wish to design more of?
I have focused on footwear design over the past few years. I mainly designed lifestyle products with an emphasis on telling a unique story through materials and colors or delivering unique user interactions with hidden functions.
05What should young designers do to become a design legend like you?
Stay curious and never stop learning, always be willing to explore new territories.
06What distinguishes between a good designer and a great designer?
In my opinion, a good designer is capable of delivering what he/she is tasked and briefed for. A great designer, conduct projects and create products that speak to his/her purpose and vision.
07What makes a good design a really good design, how do you evaluate good design?
A good design should be functionally sound and aesthetically pleasing and should solve a problem in real-life scenarios. What makes a good design a really good design is the level of emotion it's capable of translating. A really good design is humane and cultural; a really good design should evoke memory, sensation, and emotions.
08What is the value of good design? Why should everyone invest in good design?
The value of good design is that it solves problems that users have not yet realized. Good design should be invested in because it makes a more efficient and pleasing world.
09What would you design and who would you design for if you had the time?
I would study cat ergonomics and design specialized cat trees that encourage indoor cats' exercise and provide comfort and ease of use.
10What is the dream project you haven't yet had time to realize?
I hope to create a series of footwear collection that celebrates the history of my cultural background.
11What is your secret recipe of success in design, what is your secret ingredient?
My secret recipe for success is in the research process, and the secret ingredient is the attention of my end consumers.
12Who are some other design masters and legends you get inspired from?
Marcel Breuer, Dieter Rams, Louis Sullivan.
13What are your favorite designs by other designers, why do you like them?
My all-time favorite design is the Wassily Chair by Marcel Breuer. It explored the manufacturing techniques of bent metal tubes while the method was freshly introduced. As a result, it created an elegant yet functional seating solution.
14What is your greatest design, which aspects of that design makes you think it is great?
Wacky pack, because it not only provided solutions and aesthetics as products but also dived into the cultural aspect of the sneakerhead and fashion community.
15How could people improve themselves to be better designers, what did you do?
I constantly try to improve my attention to detail in a way that elevates product quality while being mindful of the time consumption of the process. Time management and efficiency are the top qualities of good designers.
16If you hadn't become a designer, what would you have done?
I would perhaps practice culinary arts.
17How do you define design, what is design for you?
Design is solving a problem or defining a problem before it emerges.
18Who helped you to reach these heights, who was your biggest supporter?
My professors, classmates, friends, colleagues, and supervisors have all contributed to providing me with constructive criticism to help me improve.
19What helped you to become a great designer?
Ambition, Determination, Sincerity, and Respect of the process.
20What were the obstacles you faced before becoming a design master?
I can easily default back to my older ideas and concepts while solving a new problem. The obstacle is the difficulty of letting go of my ideas in the past.
21How do you think designers should present their work?
They should present their work with confident and clear logic about where they started and how they got to the end.
22What's your next design project, what should we expect from you in future?
My next design project is to bring back archival footwear models from Puma's 90s catalog, adapting them to the model's desire for aesthetics and functionality.
23What's your ultimate goal as a designer?
Being able to implement my vision and creativity in all aspects and steps of my work.
24What people expect from an esteemed designer such as yourself?
People expect constant breakthroughs in design and products.
25How does design help create a better society?
By addressing societal problems with creative problem-solving skills.
26What are you currently working on that you are especially excited about?
I'm reworking the designs of classic Puma footwear to target a younger consumer group with more design vibrancy and energy.
27Which design projects gave you the most satisfaction, why?
Wacky Pack, because it gave me a chance to investigate a consumer group and target audience that I had always been interested in, and had been a part of myself.
28What would you like to see changed in design industry in the coming years?
The increase in appreciation for Mass-produced products.
29Where do you think the design field is headed next?
With the emergence of AI, the design field could be heading more toward indigenous crafts and culturally originated design approaches, because they express more humane quality.
30How long does it take you to finalize a design project?
As short as a day to as long as a year.
31When you have a new design project, where do you start?
I start by researching all aspects that are related to the topic, in order to sort through them and find connections later.
32What is your life motto as a designer?
PROCESS IS KING!
33Do you think design sets the trends or trends set the designs?
I think products follow trends but great design set the trends.
34What is the role of technology when you design?
Technology should be employed to boost productivity or realize certain functions.
35What kind of design software and equipment do you use in your work?
I mostly focus on physical prototyping to stay closest to the object I create.
36What is the role of the color, materials and ambient in design?
They can bring a vibrant story to the product, assigning emotions and attitudes to the product.
37What do you wish people to ask about your design?
I wish people understand the conversation I hope to start with my design and continue that conversation by creating new designs that speak to what I created.
38When you see a new great design or product what comes into your mind?
My first reaction is immediately starting to investigate how the product is manufactured.
39Who is your ideal design partner? Do you believe in co-design?
My ideal design partner is someone that possesses in-depth knowledge of certain materials or manufacturing processes. I believe in co-design as long as a clear role distribution is present.
40Which people you interacted had the most influence on your design?
The non-designer consumers who use the design on a daily basis.
41Which books you read had the most effect on your design?
Walden by Henry David Thoreau.
42How did you develop your skills as a master designer?
Keep improving what I'm good at and keep practicing what I'm bad at.
43Irrelative of time and space, who you would want to meet, talk and discuss with?
Leonardo da Vinci
44How do you feel about all the awards and recognition you had, is it hard to be famous?
It is a source of motivation to keep improving and creating my next best design.
45What is your favorite color, place, food, season, thing and brand?
Purple; Kyoto; Pork Belly; Summer; Cats; Puma.
46Please tell us a little memoir, a funny thing you had experienced as a designer?
A college friend of mine worked as the developer of a project I designed. Neither of us was aware of each other's role until the product landed on the market.
47What makes your day great as a designer, how do you motivate yourself?
I attach emotions to the works of other creatives, trying to use their perspective to view the world a bit differently.
48When you were a little child, was it obvious that you would become a great designer?
Not at all.
49What do you think about future; what do you see will happen in thousand years from now?
A thousand years from now, humans would probably live on other planets and design products that are used on other planets.
50Please tell us anything you wish your fans to know about you, your design and anything else?
I found the ideation process the most challenging, and the fabrication process most pleasing.
បទសម្ភាសន៍អ្នករចនា
38 សំណួរ
Having a poet father and an illustrator mother, my artistic journey started from doodling all over the wall at home. With zero discouragement, my creativity was never caged.
01Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
Having a poet father and an illustrator mother, my artistic journey started from doodling all over the wall at home. With zero discouragement, my creativity was never caged. At high school, I came to realized that I wanted to practice creativity as my life path, so I searched and attended any program that provides me opportunities and atmosphere. I made my major shift from fine art to design with the appreciation of mass production and the hope that my creation could be used by a mass audience in a daily setting, instead of viewing on gallery walls only.
02Can you tell us more about your company / design studio?
I have my corporate practice and personal practice for venting my desire to ideate and make. Officially during the day, I work as a footwear designer in the Sportstyle Department of Puma North America, where we create products with unique lifestyle perspective and comprehensive story-telling experience to push the envelope of this footwear category. Outside of work, I run a few brands that delivers products around the lifestyle I live in, from customized cat furniture, to plant-care accessories, to unofficial university merchandises.
03What is "design" for you?
Design is to solve or speak about a "problem", whether it is indeed "problematic" or not. For me personally, design is a unique creative channel through which I create bonds with my users, fellow creatives, and the world.
04What kinds of works do you like designing most?
I'd like designing products to start a conversation about a subject through my unique perspective, observation or reflection.
05What is your most favorite design, could you please tell more about it?
The Wassily Chair by Marcel Breuer. A functionally simplistic yet artistically pleasing piece of furniture made from tubular steel and leather. This design is yielded from Beruer's exploration in the medium and technique of bent metal tubes when they were freshly introduced and just became industrially available.
06What was the first thing you designed for a company?
An aroma diffuser.
07What is your favorite material / platform / technology?
Fabric and leather, democratic and industrial.
08When do you feel the most creative?
During the process of fabrication or while exploring my materials.
09Which aspects of a design do you focus more during designing?
The making. Through playing with mediums and executing ideas, unexpected lessons, new opportunities, unexplored characteristics unfold themselves.
10What kind of emotions do you feel when you design?
Anxiety to ideate, pleasure to execute.
11What kind of emotions do you feel when your designs are realized?
Sense of accomplishment.
12What makes a design successful?
When it performs a function or bring an emotion that users have yet to anticipate.
13When judging a design as good or bad, which aspects do you consider first?
Whether it has unique and meaningful reasons to exist in this world.
14From your point of view, what are the responsibilities of a designer for society and environment?
Humanity, A designer, should understand the struggles, needs and craving of human beings.
15How do you think the "design field" is evolving? What is the future of design?
I believe in the next 5 to 10 years, the emphasis will once again be placed on craft and hand-production.
16When was your last exhibition and where was it? And when do you want to hold your next exhibition?
Pre-Covid in the Elms mansion at Newport, RI, USA. I would like to hold my next exhibition in a window display of a corner store in a very busy street of New York.
17Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
It is hard to discuss the term "inspiration" when I practice design as a profession. I tend to feed my living experience to my creativity, and my creativity to my life. Many of my good ideas come from my internal reflections upon strange questions and myths that stuck in my head. I make connections between things I observe and think about, which can spark ideas when these connections become conflicting or juxtaposing.
18How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
My approach to design is to not owning a style, but rather explore different medium that are justified by the goal of my statements.
19Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
I currently reside in the US. Travelling to different parts of the states, taking parts of different grassroot cultures, brings me new perspectives to investigate different subject matters and trends I see day to day.
20How do you work with companies?
I enjoy staying and growing in a team that I feel like I belong to and can contribute to make it better.
21What are your suggestions to companies for working with a designer? How can companies select a good designer?
To truly respect and consider their visions and skills as a creative problem-solver, instead of an employee. Designers tend to like speaking about their work more than themselves, so having conversation around their work can give companies a good sense of what they're dealing with.
22Can you talk a little about your design process?
My process differs greatly depending on the subject I tackle. However, all of my design process starts with some sort of subject research that collect detailed notes and data points, and then a mind map to link these points into a pattern to represent how I think.
23What are 5 of your favorite design items at home?
Wassily Chair / Muji Bean bag / Cat trees I built for my cats / OXO peeler / Wok
24Can you describe a day in your life?
I have lots of coffee, outwork myself, petting my cats.
25Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
As much as form follows function, your actions should follow your purpose. Try to be a purposeful designer before you become a good designer.
26From your perspective, what would you say are some positives and negatives of being a designer?
Positives: It's a sort of life hack to live by your creativity.
Negatives: When creativity is tied to your profession, it can burn out.
27What is your "golden rule" in design?
PROCESS IS KING!
28What skills are most important for a designer?
The skill to learn.
29Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
Any software, hardware and medium that I can employ to realize my concept. Tools can always be learned, but the desire to create is the gem that cannot be lost.
30Designing can sometimes be a really time consuming task, how do you manage your time?
I tend to break down a large task into smaller incremental tasks that I can tackle and feel the sense of accomplishment upon finishing each one.
31How long does it take to design an object from beginning to end?
As short as an hour to as long as years.
32What is the most frequently asked question to you, as a designer?
When are your shoes coming out?
33What was your most important job experience?
It is still confidential at this point.
34Who are some of your clients?
Puma, Nike, Clot, LG, Natchmann....
35What type of design work do you enjoy the most and why?
I enjoy bridging tradition or industrial techniques with a whimsical and wacky way to approach problem-solving. Through this combination, I get to practice my profession while expressing my personal statements.
36What are your future plans? What is next for you?
I hope to become a creative director who can connect resources in every disciplines that I can be creative at.
37Do you have any works-in-progress being designed that you would like to talk about?
I went to school at Rhode Island School of Design, which as a design school, doesn't offer very creative merchandises in my opinion. So I'm working on my own unofficial school-merch brand that celebrates the energy around the establishment.
A' Design Award គឺជាពានរង្វាន់រចនាល្អអន្តរជាតិដែលវាយតម្លៃដោយគណៈកម្មការ។ ចូលរួមក្នុង A' Design Award ដើម្បីទទួលបានឱកាសក្នុងការទទួលស្គាល់ដោយគុណសម្បត្តិ ទទួលបានកិត្តិនាម កិត្តិយស និងការផ្សព្វផ្សាយសម្រាប់ការងាររបស់អ្នក។ ដាក់ស្នាដៃរបស់អ្នកសម្រាប់ A' Design Award ហើយប្រកួតប្រជែងដើម្បីឈ្នះ A' Design Prize ដ៏គោរពរាប់អាន។