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The Curious Gastronaut 카드 게임 by Nalisha Chouraria

The Curious Gastronaut 카드 게임 by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 A' Design Award 철상 in 완구, 게임 및 취미 제품 디자인 Competition Category.


철완구· 2020

The Curious Gastronaut 카드 게임

by Nalisha Chouraria

Client: Nalisha Chouraria

A' Design Award 철상 Winner in 완구 Category

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The Design

About The Curious Gastronaut 카드 게임

큐리어스 개스트로너트(The Curious Gastronaut)는 어린이와 가족이 놀이를 통해 음식을 탐구하도록 이끄는 카드 게임입니다. 일러스트가 그려진 카드에 적힌 지시에 따라 플레이어는 재료를 모으고, 이를 한 입 크기의 먹을 수 있는 실험으로 조합하며, 이름을 붙이고 오감을 모두 사용해 관찰합니다. 이후 레시피와 반응을 평가하고 기록합니다. 실제 음식으로 플레이할 수도 있고 순수하게 상상만으로 진행할 수도 있으며, 혼자서 또는 협동·경쟁 모드로 즐길 수 있습니다. 특정 요리 이름이 제시되지 않으므로 플레이어가 처음부터 스스로 창작하게 됩니다. 콤팩트한 상자는 작은 손에도 알맞고 여행에도 적합합니다.

The Recognition

About the A' Design Award 철상

The Curious Gastronaut 카드 게임, 이 작품은 A' Design Award 철상 수상작으로, 잘 디자인된 창작물에 기대되는 전문적·산업적 요건을 충족하는 좋은 디자인에 수여되는 권위 있는 인정입니다. 철상 수상작은 창작자의 뛰어난 기술, 높은 전문성, 전문가다운 이해, 창의적 역량을 보여 줍니다. The Curious Gastronaut 카드 게임, 이 작품은 높이 평가받고 감탄과 사랑을 받는 창작물로서 실용적이고 혁신적일 것으로 기대됩니다. 이 철상 수상 디자인은 업계 모범 사례를 통합하며 노하우와 재능으로 연결된 유능한 기술적 특성을 갖추고 있습니다. The Curious Gastronaut 카드 게임, 이 작품은 철저함으로 존중받으며 삶의 질을 개선하여 세상을 더 나은 곳으로 만들도록 디자인되었습니다.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Dimensions & Packaging
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Tags
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Production Technology
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Design Challenge
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Research
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Inspiration
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Project Duration
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Operation Flow
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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