Smart Box 교육용 블록 완구 by Peng Ren is a highly esteemed winner of the very prestigious 2021 A' Design Award 금상 in 완구, 게임 및 취미 제품 디자인 Competition Category.
금완구· 2021
Smart Box 교육용 블록 완구
by Peng Ren
Client: Shenzhen Explore Home Industrial Design Co., Ltd
A' Design Award 금상 Winner in 완구 Category
- 84,075
- Verified Award Winner
- Verify Award Status for #119205
The Design
About Smart Box 교육용 블록 완구
스마트 박스는 어린이에게 기초 수학을 가르치기 위해 제작된 모듈형 교육용 블록 세트이다. 이 세트는 근거리 무선 통신(NFC) 기술로 연결되는 네 개의 모듈, 즉 두 개의 숫자 모듈과 하나의 연산 모듈, 하나의 디스플레이 모듈로 구성된다. 모듈을 올바르게 결합하면 디스플레이 모듈이 정답을 표시하고 이에 맞는 소리를 재생한다. 모듈을 추가하거나 제거하는 방식으로 계산의 난이도를 조절할 수 있다. 각 모듈의 크기는 35밀리미터이다. 스마트 박스는 놀이와 학습을 결합하여 조기 교육을 지원한다.
The Recognition
About the A' Design Award 금상
Smart Box 교육용 블록 완구, 이 작품은 A' Design Award 금상 수상작으로, 일류의 경이롭고 뛰어난 디자인에 수여되는 극히 권위 있는 인정입니다. 금상 수상작은 대단히 혁신적이고 선견지명이 있으며 눈부시게 빛나는 작품으로, 디자이너의 천재성, 지혜, 기량을 반영합니다. Smart Box 교육용 블록 완구, 이 작품은 가장 높이 평가받는 트렌드 선도적이고 기념비적인 발명품으로서 전례 없는 가치를 제공할 것으로 기대됩니다. 이 금상 수상 디자인은 예술, 과학, 디자인, 기술의 경계를 넓히는 장관을 이루는 존경받는 프로젝트입니다. Smart Box 교육용 블록 완구, 이 작품은 강렬한 욕망을 불러일으키고 열정을 자아내며 창의성을 북돋우고 매료합니다.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Smartbox is a modular educational toy with a basic math algorithm for Children. It has four NFC algorithm modules, which are two digital modules, one algorithm module, and one display module. When a group of modules gets close to the other correctly, the display module will show the answer of the corresponding algorithm and plays the prompt tone of the answer. Users could adjust the difficulty of the algorithm by increase or decrease the number of modules appropriately.
- Dimensions & Packaging
- Product Size: 35mm
Product Weight: 100 grams
Packaging: according to the quantity purchased (modularization)
Energy Consumption: safe weak current - Tags
- Toys, Children, Blocks, Souptoys, Mathematics, Initiation, Game
- Production Technology
- Core Technology: Mainly using the NFC technology to achieve the information receiving and calculation, and traditional digital display and sound horn are used to achieve the information feedback.
- Design Challenge
- Correct induction, long-endurance, and power supply are the difficulties.
- Research
- Education is an essential subject for every family in every country. So enlightenment education can not be ignored, children not only need to absorb knowledge but also stimulate their creativity. Compare to deliberately instill knowledge, playing with learning makes children more active in learning and thinking, more natural to absorb knowledge, which is another form of early childhood enlightenment education! In the future, we hope that more online data analysis can be realized, and the user of information of children can be shared with parents to make parents and children closer!
- Inspiration
- The inspiration comes from Children's behavior. Children are willing to absorb knowledge with playing, boring teaching makes their acceptance more difficult and slower. Children not only need to absorb knowledge but also stimulate their creativity. Rather than deliberately instill knowledge, the combination of playing and learning makes children more active in learning and thinking, more natural to absorb knowledge, which is another form of early childhood enlightenment education!
- Project Duration
- 2020: Come Up with Ideas
2021: Deepening Design and Manufacturing in Shenzhen - Operation Flow
- Digital Symbols Modular - free permutation and combination. Display and play the accumulated calculation answer. Intelligent Computing - information reading.
- Patents
- Appearance Patent No:202030742136.6
- Team Members
- Chu Dongdong
Nancy - Image Credits
- Appearance Patent:202030742136.6
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