철 웨어러블 기술 · 2023
IN-VR Impression 가상현실 기기
- A' Design Award 철상 2023 in 웨어러블 기술
- CLIENT: LXStone Design Co, Ltd
- Estimated Number of Design Views: 494,485
- Verification code 1413E16053 · Verify this award
Colors
About IN-VR Impression 가상현실 기기
IN-VR Impression은 데스크톱형 가상현실 기기이다. 많은 가상현실 기기는 머리에 착용하는 방식으로, 착용이 번거롭고 장시간 사용에 적합하지 않다. IN-VR Impression은 대신 책상 위에 놓이므로 무거운 헤드기어가 필요하지 않다. 컨트롤러는 본체 양측에 수납되어 있어 꺼내는 즉시 사용할 수 있다. 컨트롤러는 제자리에서 무선으로 충전되며 앰비언트 조명 역할도 한다. 본체는 사용하지 않을 때 납작하게 접힌다. 이 디자인은 거동이 불편한 사용자를 포함해 더 길고 편안한 사용을 가능하게 한다.
About the A' Design Award 철상
IN-VR Impression 가상현실 기기, 이 작품은 A' Design Award 철상 수상작으로, 잘 디자인된 창작물에 기대되는 전문적·산업적 요건을 충족하는 좋은 디자인에 수여되는 권위 있는 인정입니다. 철상 수상작은 창작자의 뛰어난 기술, 높은 전문성, 전문가다운 이해, 창의적 역량을 보여 줍니다. IN-VR Impression 가상현실 기기, 이 작품은 높이 평가받고 감탄과 사랑을 받는 창작물로서 실용적이고 혁신적일 것으로 기대됩니다. 이 철상 수상 디자인은 업계 모범 사례를 통합하며 노하우와 재능으로 연결된 유능한 기술적 특성을 갖추고 있습니다. IN-VR Impression 가상현실 기기, 이 작품은 철저함으로 존중받으며 삶의 질을 개선하여 세상을 더 나은 곳으로 만들도록 디자인되었습니다.
Press Kit
- Unique Properties
- IN-VR Impression is a more interesting VR device. Many VR devices are headworn, which is troublesome to wear and is not suitable for long-term experience. IN-VR Impression is a desktop VR device that can provide a more convenient and portable experience. The controller of the product is directly stored on both sides of the product, so users no longer have to worry about finding the controller.
- Dimensions & Packaging
- 180mm×190mm×210mm
- Tags
- IN-VR Impression, VR
- Production Technology
- The shape of the IN-VR Impression is easy to fold, and it can be folded directly on the desktop when not in use. When the controller is not in use, it can be stored on both sides of the product and can also serve as an atmosphere lamp to enhance the sense of technology. The controller can also conduct wireless charging at the same time.
The whole machine is mainly made of black and silver gray. The dynamic line contrast increases the product's sense of technology. The mechanical knob also increases the delicacy of the product. - Design Challenge
- In the design process, the most important consideration is how to integrate the controller without affecting the integrity of the whole. The expectation of IN-VR Impression is that users can experience VR more quickly and easily.
The part of design display is often less than expected. It is found that users often cannot find the controller during the use of VR devices. After using it, they are puzzled about how to store it. In order to solve these two problems, the designer formally developed products like IN-VR Impression. - Research
- Fact interviews and records were conducted for users using VR devices, and problems encountered by some users in using VR devices were discussed to find the starting point of this design.
When using VR devices, users need to spend some time preparing for use, finding controllers and cleaning. After a certain period of use, you need to take some rest. Store after use. Storage takes up part of the whole process, so we hope to design a product that is convenient for users to use quickly, and at the same time we hope to reduce the burden of users. - Inspiration
- Most VR devices have many accessories. Users need to find a controller before using it. It is also complicated to store after using. The IN-VR Impression is specially designed to solve these problems. The whole machine is folded and easy to place on the desktop. The controller is also stored on both sides of the product, which is easy to take out and use directly at any time. In the process of user experience, users can enter the VR experience more efficiently and quickly.
- Project Duration
- It was the project that started in Shanghai in March 2022 and completed in Shanghai in November 2022. It has not been officially exhibited yet.
- Operation Flow
- IN-VR Impression is a desktop VR. This interactive mode allows users to no longer wear heavy VR devices. It is suitable for users to use it for a long time. It can also provide excellent VR experience for people with mobility difficulties.
At present, VR devices are complex to wear and unfriendly to some vulnerable groups. The market needs a lightweight VR product that allows users to experience for a long time and better integrate life and work into the virtual world.