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Mukden Palace Experience 혼합 현실 인터페이스 by Jiayi Chen

Mukden Palace Experience 혼합 현실 인터페이스 by Jiayi Chen is a highly esteemed winner of the very prestigious 2024 A' Design Award 은상 in 인터페이스, 인터랙션 및 사용자 경험 디자인 Competition Category.


은인터페이스· 2024

Mukden Palace Experience 혼합 현실 인터페이스

by Jiayi Chen

Client: Jiayi Chen

A' Design Award 은상 Winner in 인터페이스 Category

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The Design

About Mukden Palace Experience 혼합 현실 인터페이스

일반적으로 혁신적인 디지털 인터랙티브 경험을 갖춘 현대 박물관과 달리, 문화재 및 유산 장소에 위치한 박물관들은 디지털 경험의 부재라는 공통적인 과제에 직면해 있습니다. Apple VisionPro의 혼합 현실 인터페이스를 디자인함으로써, 고궁박물관 인터랙티브 체험은 유산 박물관에서 전시품을 전시하는 새로운 방식을 도입하여 선구적인 접근법을 대표합니다. 이 방법은 문화 유물 보존과 디지털 인터랙션의 균형을 이룰 뿐만 아니라, 전 세계 유산 박물관들을 위한 선구적인 사례를 제시합니다.

The Recognition

About the A' Design Award 은상

Mukden Palace Experience 혼합 현실 인터페이스, 이 작품은 A' Design Award 은상 수상작으로, 최상급이며 아름답고 인상적인 디자인에 수여되는 비범하게 권위 있는 인정입니다. 은상 수상작은 대단히 뛰어나고 매우 창의적인 작품으로, 디자이너의 탁월한 전문 지식, 재능, 통찰력을 보여 줍니다. Mukden Palace Experience 혼합 현실 인터페이스, 이 작품은 훌륭한 대표작으로서 매우 전문적이고 깊이 있게 혁신적일 것으로 기대됩니다. 이 은상 수상 디자인은 예술, 과학, 디자인, 기술의 경계를 넓히는 데 이바지하는 주목할 만하고 찬사를 받는 발명품입니다. Mukden Palace Experience 혼합 현실 인터페이스, 이 작품은 모두가 부러워하는 창작물로서 욕망을 일깨우고 긍정적인 감정을 불러오며 경탄과 경이로움을 불러일으킵니다.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
Dimensions & Packaging
In our design specifications, button dimensions are set at 16mm x 16mm, with a minimum spacing of 16mm between buttons. The maximum button height is 48mm. Default font size is 16 pixels, with auxiliary text set at 12 pixels, and subtitles and titles reaching up to 48 pixels. We utilize the SF Pro font from Apple Vision Pro, incorporating variations in weight to aid visual hierarchy across different contexts, ensuring users can quickly locate key elements.
Tags
Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
Production Technology
We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
Design Challenge
The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
Research
We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
Inspiration
The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
Project Duration
The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
Operation Flow
Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
Image Credits
Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023.
Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023.
Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023.
Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023.
Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.

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