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Gram Games 기업 오피스 인테리어 by Mehmet Yasin Altındal - Park Studio

Gram Games 기업 오피스 인테리어 by Mehmet Yasin Altındal - Park Studio is a highly esteemed winner of the very prestigious 2025 A' Design Award 은상 in 인테리어 공간 및 전시 디자인 Competition Category.


은인테리어· 2025

Gram Games 기업 오피스 인테리어

by Mehmet Yasin Altındal - Park Studio

Client: Park Studio

A' Design Award 은상 Winner in 인테리어 Category

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Verified Award Winner

Verify Award Status for #167978

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The Design

About Gram Games 기업 오피스 인테리어

Gram Games는 터키 이스탄불에 위치한 모바일 게임 회사를 위해 디자인된 기업 업무 공간 인테리어입니다. 이 디자인은 게임의 몰입적인 특성을 공간 경험으로 전환합니다. 기하학적 패턴, 겹겹이 쌓인 질감, 인터랙티브 조명이 각 영역 사이의 전환을 표현합니다. 평면 계획은 협업을 위한 개방형 업무 공간과 폐쇄형 회의실, 소셜 허브, 조용한 집중 구역이 균형을 이루도록 구성되었습니다. 맞춤 제작 아트워크, 음향 설계, 인체공학적 가구가 편안함과 일상적인 사용성을 뒷받침합니다. 상업 공간의 특성을 고려하여 내구성이 뛰어나고 지속 가능한 마감재를 선정하였습니다.

The Recognition

About the A' Design Award 은상

Gram Games 기업 오피스 인테리어, 이 작품은 A' Design Award 은상 수상작으로, 최상급이며 아름답고 인상적인 디자인에 수여되는 비범하게 권위 있는 인정입니다. 은상 수상작은 대단히 뛰어나고 매우 창의적인 작품으로, 디자이너의 탁월한 전문 지식, 재능, 통찰력을 보여 줍니다. Gram Games 기업 오피스 인테리어, 이 작품은 훌륭한 대표작으로서 매우 전문적이고 깊이 있게 혁신적일 것으로 기대됩니다. 이 은상 수상 디자인은 예술, 과학, 디자인, 기술의 경계를 넓히는 데 이바지하는 주목할 만하고 찬사를 받는 발명품입니다. Gram Games 기업 오피스 인테리어, 이 작품은 모두가 부러워하는 창작물로서 욕망을 일깨우고 긍정적인 감정을 불러오며 경탄과 경이로움을 불러일으킵니다.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
Dimensions & Packaging
The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
Tags
Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign
Production Technology
The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony. Carefully curated finishes, acoustically treated surfaces, and ergonomic furniture contributed to both the visual and functional success of the space.
Design Challenge
The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
Research
The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences. This research-driven methodology ensured that the final design not only reflects the company’s creative spirit but also enhances productivity, collaboration, and long-termadaptability.
Inspiration
Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
Project Duration
The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
Operation Flow
The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
Team Members
Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
Image Credits
Photographer İbrahim Özbunar
Videographer Mehmet Macid Aksu

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