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Unream Lampe (Çira) by Jiani Zeng and Honghao Deng
Unream Lampe (Çira) by Jiani Zeng and Honghao Deng
Unream Lampe (Çira) by Jiani Zeng and Honghao Deng
Unream Lampe (Çira) by Jiani Zeng and Honghao Deng
Unream Lampe (Çira) by Jiani Zeng and Honghao Deng

Platîn Çapkirina Sêalî · 2020

Unream Lampe (Çira)

by Jiani Zeng and Honghao Deng

  • Xelata A' Design Award a Platîn 2020 in Çapkirina Sêalî
  • CLIENT: MIT HCI Engineering Group
  • Estimated Number of Design Views: 1,399,246
  • Verification code F2E45DF01F · Verify this award
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About Unream Lampe (Çira)

Unream çirayekê ye ku bi çapkirina 3D ya voxel a pir-materyalî hatiye hilberandin. Rûyê wê bi lensên lentîkuler hatiye pêçandin ku bi naveroka rengî re bi hev re hatine çapkirin. Unream ji goşeyên nihêrînê yên cuda rengên cuda nîşan dide, ji ber vê yekê dema ku kesek di ber re derbas dibe, obje wekî ku wêneyekî livok nîşan dide xuya dike. Çira di ronahiya rojê de wekî objeyekê û bi şev jî wekî çavkaniyeke ronahiyê kar dike. Bilindahiya wê 220 mm û firehiya wê 100 mm e. Pêvajoyeke hesabkirî (komputasyonel) taybetmendiyên materyalê ji her voxelekê re diyar dike, ku ev yek rê dide tekstûrên optîk li ser rûyên bi şêweyên azad.

About the Xelata A' Design Award a Platîn

Unream Lampe (Çira) xelatgirê Xelata A' Design Award a Platîn e, nasîneke pir bi prestîj ku ji sêwiranên bi rastî awarte, xweşik û bi heybet re tê dayîn. Xelatgirên Platînê ecêbên afirandinê ne, şahidiya sînorên afirînerîya hişî ne û pîşekarî û jêhatîbûna bêhempa ya sêwiranerên xwe nîşan didin. Tê hêvîkirin ku ev sêwiran karên herî navdar bin, yên ku bedewiya serdemekê diyar dikin, ji bo başiya civakê tevkarî dikin û sînorên huner, zanist, sêwiran û teknolojiyê fireh dikin. Unream Lampe (Çira) bilindbûna ji asta asayî derbasbûyî nîşan dide û bi taybetmendiyên xwe yên bikêr dinyayê çêtir dike. Unream Lampe (Çira) berhemeke bi Xelata A' Design Award a Platîn serketî ye ku daxwazan şiyar dike, îlham dide, kêfxweş dike û şahiyeke mezin çêdike.

Press Kit

Unique Properties
Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
Dimensions & Packaging
Height: 220 mm * Width: 100mm
Tags
3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
Production Technology
Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
Design Challenge
Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
Research
Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
Inspiration
There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
Project Duration
The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
Operation Flow
When walking pass the object, it looks like a digital screen with ambient animation.
Patents
Copyrights belong to Jiani Zeng and Honghao Deng, 2020
Image Credits
Jiani Zeng

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