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Venous Materials Materia Interactiva by Hila Mor

Venous Materials Materia Interactiva by Hila Mor is a highly esteemed winner of the very prestigious 2021 Praemium A' Design Award Argenteum in Qualitas Designationis Competition Category.


ArgentumQualitas Designationis· 2021

Venous Materials Materia Interactiva

by Hila Mor

Client: Tangible Media Group, MIT Media Lab

Praemium A' Design Award Argenteum Winner in Qualitas Designationis Category

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The Design

About Venous Materials Materia Interactiva

Materia Venosa est materia interactiva quae et sensor et exhibitorium simul operatur. Canales fluidici tenues intra siliconium molle formantur, atque atramentum coloratum per canales movetur. Cum usor materiam flectit vel pressionem adhibet, fluxus atramenti mutatur et formas conspicuas colorumque conversiones creat. Materia mollis et sui sufficiens est, et motus usoris energiam praebet. Instrumentum computationale designandi permittit ut geometria fluxusque fluidi ante productionem simulentur. Productio incisionem laseream et processus laboratorii comprehendit.

The Recognition

About the Praemium A' Design Award Argenteum

Venous Materials Materia Interactiva victor est Praemii A' Design Award Argenteum, honoris eximie amplissimi formis summi generis, pulchris et conspicuis dati. Victores Argenti opera valde splendida et creandi ingenio praedita sunt, quae praestantem peritiam, talentum et acumen auctorum suorum ostendunt. Exspectatur Venous Materials Materia Interactiva opus mirabile, exemplare, valde professionale et penitus novum fore. Haec forma Argento victa inventum notabile et admiratum est, quod ad fines artis, scientiae, formandi rationis et technologiae promovendos confert. Venous Materials Materia Interactiva creatio est, quam multi invident, quae cupiditates excitat, sensus bonos affert et admirationem miraculumque movet.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Venous Materials technology developed through research on current Microfluidics, that is specifically designed for human interaction and user experience. A specilized computational tool was developed for the design process and to simulate and visualize of the color change and display of the flow within the material, according to the user input. Production process involves laser engraving and manual lab processes. Materials used are PDMS silicone and ecoline ink.
Dimensions & Packaging
Venous Materials prototypes size range between 5cmX5cm and 15x15cm. These samples can be assembled together to form a larger sheet.
Tags
Interaction Design, Material research, Dynamic Graphics, Microfluidics, Computational Aided Design, Sensors and Displays, Venous Structures
Production Technology
Through utilizing latest research with Microfluidics technology, Venous Materials was developed while focus on human interaction and UX design. To realize the design and production process, a specialized computational design and simulation tool was developed. This tool allows to simulate and visualize of the color change and display of the flow within the material, according to the user physical input. Production process involves laser engraving and lab processes. Materials used are PDMS silicone and ecoline ink.
Design Challenge
While current computer chips and electronics usually require rigid and bulky components that challenges the integration with varied objects or fabrics, Venous Materials is soft and self-contained mechanism that utilizes the motion of daily activities as its energy source. Design of micro-fluid dynamics is not intuitive task, our approach and computational tool allows the design, simulation, and prototyping of fluidic interactive sensors that can be embedded in, or attached to, any object.
Research
This work present design and fabrication methods for interactive fluidic mechanisms that respond to deformation by mechanical inputs from the user. The Venous design tool provides designers with a simple way to create and validate designs of fluidic structures. It allows users to design the geometry, and simulate the flow with intended mechanical force dynamically. This leads to Interactive applications of Venous Materials, to augment human movement and everyday objects.
Inspiration
This project is inspired by venous structures that are ubiquitous throughout nature and inside the human body. By changing colors, veins can inform us of internal and external physical conditions. For example, veins in leaves transmit pigments that drive color change, which informs us of the internal condition of the leaf and which season it is.
Project Duration
The project started June 2019 and finished April 2020 in Cambridge, MA, at the MIT Media Lab, Tangible Media group
Operation Flow
The displayed flow pattern and color change of the fluidic channels within Venous Materials inform the users of the motion and physical force that is applied on the material. The users can interact with Venous Materials by deforming or applying pressure on the material, which drives the fluid flow within the internal channels to visualize the dynamic responsive display. Therefore, Venous Materials simultaneously functions as a sensor and display of tangible information.
Team Members
Hila Mor, Tianyu Yu, Ken Nakagaki, Benjamin Harvey Miller, Yichen Jia, Hiroshi Ishii
Image Credits
All Photo/video credit to Tangible Media Group, MIT Media Lab

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