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Unream Luucht by Jiani Zeng and Honghao Deng
Unream Luucht by Jiani Zeng and Honghao Deng
Unream Luucht by Jiani Zeng and Honghao Deng
Unream Luucht by Jiani Zeng and Honghao Deng
Unream Luucht by Jiani Zeng and Honghao Deng

Platin 3D Drock · 2020

Unream Luucht

by Jiani Zeng and Honghao Deng

  • A' Design Award an Platin 2020 in 3D Drock
  • CLIENT: MIT HCI Engineering Group
  • Estimated Number of Design Views: 1,399,246
  • Verification code F2E45DF01F · Verify this award
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About Unream Luucht

Unream ass eng Luucht, déi mat Multi-Material-Voxel-3D-Drock produzéiert gouf. D'Uewerfläch ass mat lentikulare Lënse bedeckt, déi zesumme mam Faarwinhalt gedréckt ginn. Unream weist verschidde Faarwen aus verschiddene Bléckwénkelen, sou datt den Objet e beweegt Bild ze weisen schéngt, wann eng Persoun laanschtgeet. D'Luucht funktionéiert als Objet am Dagesliicht an als Liichtquell an der Nuecht. D'Héicht ass 220 mm an d'Breet ass 100 mm. E computationelle Workflow weist all Voxel Materialeegenschaften zou, wat optesch Texturen op fräigeformten Uewerflächen erméiglecht.

About the A' Design Award an Platin

Unream Luucht ass e Gewënner vum A' Design Award an Platin, enger héich prestigiéiser Unerkennung, déi un wierklech aussergewéinlech, elegant a grandios Designe vergi gëtt. Platin-Gewënner si Wonner vun der Schafung, Zeegnisser vun de Grenze vun der intellektueller Kreativitéit a weisen déi onvergläichlech Professionalitéit an d'Genie vun hire Designer. Et gëtt erwaart, datt dës Designen déi bekanntst Wierker sinn, déi d'Ästhetik vun enger Epoch definéieren, zum Wuelbefanne vun der Gesellschaft bäidroen an d'Grenze vun der Konscht, der Wëssenschaft, vum Design an der Technologie erweideren. Unream Luucht weist en transzendent Niveau vun Exzellenz a mécht d'Welt mat senge wäertvollen Eegeschaften zu enger besserer Plaz. Unream Luucht ass e Wierk, dat den A' Design Award an Platin gewonne huet an dat Wënsch erwecht, inspiréiert, erfreet a grouss Freed schaaft.

Press Kit

Unique Properties
Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
Dimensions & Packaging
Height: 220 mm * Width: 100mm
Tags
3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
Production Technology
Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
Design Challenge
Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
Research
Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
Inspiration
There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
Project Duration
The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
Operation Flow
When walking pass the object, it looks like a digital screen with ambient animation.
Patents
Copyrights belong to Jiani Zeng and Honghao Deng, 2020
Image Credits
Jiani Zeng

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