Skip to content
Startracks Edukativt Brietspill by Zhejiang University

Startracks Edukativt Brietspill by Zhejiang University is a highly esteemed winner of the very prestigious 2023 A' Design Award an Sëlwer in Spillsaachen, Spiller an Hobbyprodukter Design Competition Category.


SëlwerSpillsaach· 2023

Startracks Edukativt Brietspill

by Zhejiang University

Client: Zhejiang University

A' Design Award an Sëlwer Winner in Spillsaach Category

Colors

The Design

About Startracks Edukativt Brietspill

Startracks ass en edukativt Brietspill iwwer interstellar Exploratioun, dat fir Kanner entworf gouf. D'Spill vermëttelt Grondkenntnisser vun der Astronomie an der Physik duerch d'Spillen. Rubidium-Magnete, déi ënner dem Spillbriet plazéiert sinn, simuléieren d'Gravitatiounskraaft vun de Planéiten, sou datt eng kleng Raumschëff aus Eisen op e Planéit gezunn gëtt, wann se do landt. D'Spiller sammelen Aktiounskaarten, déi astronomesch Fakten a passend Spillkompetenzen enthalen. Zwou Ekippe kompetéiere géinteneen, an déi éischt Ekipp, déi hiert Zil erreecht, gewënnt. D'Spillbriet ass aus synthetescher Holz gemaach an huet en Duerchmiesser vu 500 Millimeter.

The Recognition

About the A' Design Award an Sëlwer

Startracks Edukativt Brietspill ass e Gewënner vum A' Design Award an Sëlwer, enger aussergewéinlech prestigiéiser Unerkennung, déi un Designe vun der héchster Qualitéit, prächteg a beandrockend vergi gëtt. Sëlwer-Gewënner si bemierkenswäert brillant a ganz kreativ Wierker, déi d'erausragend Expertise, d'Talent an d'Schaarfsënnegkeet vun hire Designer weisen. Et gëtt erwaart, datt Startracks Edukativt Brietspill e wonnerbart, mustergëlteg, bemierkenswäert professionellt an déif innovatiivt Wierk ass. Dëst mam Sëlwer ausgezeechent Design ass eng bemierkenswäert, bewonnert Erfindung, déi dozou bäidréit, d'Grenze vun der Konscht, der Wëssenschaft, vum Design an der Technologie ze erweideren. Startracks Edukativt Brietspill ass eng Kreatioun, op déi vill neidesch sinn, déi Wënsch erweckt, positiv Gefiller bréngt an Erstaunen a Wonner erweckt.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
This is a board-based matchmaking board game with STEAM properties based on the story of interstellar exploration. The main aim is to educate children in the science of astronomy. The board uses rubidium magnets to mimic the gravitational pull of the planets and the game content is supported by basic knowledge of astronomy. Through the exploration of the planets, children can enlighten their knowledge of astronomy, physics and chemistry.
Dimensions & Packaging
Board: the diameter is 500mm and the thickness is 20mm
Rubidium magnets: the diameter is 25mm and 20mm
Prop card: the lenth is 80mm and the width is 60mm
Tags
Children's educational toys, Astronomy education, Cosmic exploration, Magnetic games, Physics
Production Technology
The launch and landing of the ship is done by the magnetic attraction of the rubidium magnets at the bottom of the board, thus achieving the sensory effect of the planet's gravity. The planetary resources are presented as prop cards with different planetary knowledge content and the corresponding formed functions.
Board material: synthetic wood, rubidium magnets
Board production process: cutting, drilling and grinding on drill presses, board gluing
Prop materials: wood, plastic, iron
Prop production process: hand cutting, 3D printing
Prop card material: coated paper
Prop card production process: colour printing
Design Challenge
How do we make interstellar exploration more intuitive? We made clever use of magnetic fields for analogies to the gravitational magnetic fields of planets, and the game mechanics are two-player versus two-player, with most of the other time spent on two-player versus two-player game mechanics designed to ensure a balanced game.
Research
Type of study: STEAM educational games suitable for the developmental characteristics of children aged 7 to 12 years
Objective: To develop interest in learning astronomy and physics for children aged 7 to 12 years.
Methods: Child development psychology, game design, human-computer analysis, CMF analysis
Data collection: Play preferences of 7 to 12 year olds
Use of research tools: Rhinoceros 3D, KeyShot, Adobe Illustrator, Adobe PhotoShop
Inspiration
STEAM education for children is gaining more and more attention. In the field of science education, the knowledge of the science section of products involving the knowledge of cosmic astronomy is weak and of a single type, which does not allow for systematic science education on astronomy knowledge. At present, there are fewer products in the market that involve knowledge of the cosmic planets and planetary resources, and all of them have weak playability and complicated technology.
Project Duration
The project starts in March 2022 and is due to be completed in June 2022 in Zhejiang, China.
Operation Flow
A team lands by launching a spaceship (iron blob) which is attracted by the gravitational pull of the planet (rubidium magnet magnet). Upon landing on a planet, they receive a prop card for that planet, which is marked with different astronomical and physical knowledge and the corresponding game skills. The game is played on both sides by activating the skills on the cards, and the first one to achieve their goal wins the game.
Team Members
Leijing Zhou
Rui Lei
Yi Chen
Zhengtong Wu
Shaogeng Zeng
Minghong Xu
Yunnong Chen
Image Credits
Rui Lei
Yi Chen
Zhengtong Wu
Shaogeng Zeng

Sponsored

Explore Beyond Designers.org

Discover products, services and opportunities from our advertising partners.

Good Design Deserves Great Recognition

Nominate Your Work for the A' Design Award.

Nominate