No Know Escape Room Interieur by Rong Han is a highly esteemed winner of the very prestigious 2025 A' Design Award an Bronze in Inneraum an Ausstellungsdesign Competition Category.
BronzeInterieur· 2025
No Know Escape Room Interieur
by Rong Han
A' Design Award an Bronze Winner in Interieur Category
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The Design
About No Know Escape Room Interieur
No Know ass en Escape Room mat Mord-Skript, deen sech op der zweeter Këllerebene vun engem Akafsquartier zu Xi'an, China, befënnt. D'Raimlechkeet ëmfaasst 1080 Quadratmeter a beinhalt zéng thematesch Raim, dorënner Stiler am republikaneschen, chinesesche, futuristesche a minimalisteschen Design. Vill Elementer sinn onfäerdeg gelooss ginn, an e puer Mauere befannen sech nach am Zoustand no der Demolitioun, mat roude Fläche a schlichten Stucco-Finitioune. Den originalen Trap gouf als zentraalen Élément vum ëffentleche Beräich behalen. D'Gäng si 1,2 Meter breet, sou datt d'Spiller enk aneneen laanschtgoen a sozial Begéinunge geféierdert ginn.
The Recognition
About the A' Design Award an Bronze
No Know Escape Room Interieur ass e Gewënner vum A' Design Award an Bronze, enger héich prestigiéiser Unerkennung, déi un erausragend Designe vergi gëtt, déi sech duerch Kreativitéit, Erfindungsgab a Schlauheet ausgezeechnen. Bronze-Gewënner si voll Fäegkeet a opfälleg kreativ Wierker, déi déi grouss Erfahrung, d'Fantasie an d'Ressourceréichtum vun hire Designer bestätegen. Et gëtt erwaart, datt No Know Escape Room Interieur e héich geschätzt, bewonnert a beléifte Géigestand ass, bemierkenswäert professionell an innovativ. Dëst mam Bronze ausgezeechent Design integréiert déi beschte Praktike vun der Konscht, der Wëssenschaft, vum Design an der Technologie an zeechent sech duerch Opmierksamkeet fir Detailer aus. No Know Escape Room Interieur erfëllt Bedierfnesser exzellent, beréiert Wënsch, bezauberet Gefiller an erweckt Neigierecht.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Dimensions & Packaging
- 1080 square metre
- Tags
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Production Technology
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Design Challenge
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Research
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspiration
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Project Duration
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Operation Flow
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Patents
- Shanxi Shanye Architectural Design Co., Ltd
- Team Members
- Han Rong
- Image Credits
- Shanxi Shanye Architectural Design Co., Ltd
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