Designer vum Dag Interview
18 Froen
I have a degree in architecture. Immediately after graduating, I worked at an architecture studio, doing visualization.
Could you please tell us about your experience as a designer, artist, architect or creator?
I have a degree in architecture. Immediately after graduating, I worked at an architecture studio, doing visualization. I quickly realized that I wasn’t particularly interested in that kind of work, so I decided to try graphic design.
I worked in this field for more than 10 years, while also working in industrial design, engineering design, and other related areas. I’ve always been drawn to things you can hold in your hands, so over time I started focusing more and more on physical objects and how they are made and how they work.
How did you become a designer?
I think my interest in design was largely inherited. My mother is an architect, and my father is an engineer, so I grew up in an environment where creativity and technical thinking were part of everyday life.
After school, I enrolled in an architecture program. After graduating, I realized that I was more attracted to art and the visual side of design. In architecture, at least as I understood it at the time, there was too much engineering, calculations, and technical drawing, and not enough of what interested me from an artistic point of view.
In the end, I decided to move towards graphic design, where I could focus more on visual language, form, and creative exploration.
What are your priorities, technique and style when designing?
The main principles of my approach are minimalism and form following function. I believe that the purpose of a device should be clear almost instantly, and that interacting with it should be as simple and accessible as possible.
In my work, I try to use modern technologies at every stage of the design process. For example, 3D scanning speeds up the transfer of a physical prototype into a digital environment. Generative AI helps me visualize initial ideas faster and turn imperfect source materials into images suitable for presentations.
I constantly use CAD software and 3D printing to develop and test prototypes. Before starting work, I also create virtual boards where I collect references, components, ideas, and other materials related to the project.
Which emotions do you feel when designing?
The strongest emotional high comes when I find a solution to a specific problem or come up with an unexpected idea that changes the direction of a project.
Another particularly enjoyable moment is creating the first prototypes, when an idea finally becomes tangible. At that point, you can do more than just imagine how everything should work — you can actually interact with the result.
But after completing a project, doubts often start to creep in. I think this is familiar to many designers. It’s practically impossible to say that a design is perfect and no longer needs any changes. After some time, new ideas, technologies, and opportunities emerge for solving the same problems.
Sometimes this even leads to frustration with myself: Why didn’t I think of this earlier? Why was someone else able to solve a problem I was working on in a different way?
But I suppose that’s exactly what makes me keep developing and looking for new solutions.
What particular aspects of your background shaped you as a designer?
It’s difficult for me to single out one skill unrelated to design that has helped me in my profession. Rather, my interest in design and how things work has developed me in different directions since childhood.
I’ve always liked taking toys apart, studying how they were built, and trying to understand how they worked. I also attended art school. Now I realize that all of this is directly connected to what I do today: on one hand, I’m interested in the technical side of objects, and on the other, in their visual language.
One of the people who influenced me was my grandfather. After retiring, he took up beekeeping, came up with new solutions in that field, and wrote articles for specialized magazines. In his free time, he also made toys for me in his workshop. I think his example shaped my attitude towards creativity and invention in many ways.
And, of course, the professional community has a big influence. Designers, both people I know and people I don’t, constantly push each other forward. It’s a kind of race with no finish line.
What is your growth path? What are your future plans? What is your dream design project?
This is a difficult question to answer definitively because the world is changing too quickly. I don’t really want to make short-term plans when it’s hard to imagine what our profession will look like in a few years.
With the development of artificial intelligence, it’s quite possible that many of the tasks designers and engineers do today will be automated. Some professions, in their current form, may even disappear completely.
If that happens, I’d be interested in trying myself as an artist. I’d like to work with abstract art, explore new meanings, and create not so much forms as the ideas behind them.
Perhaps this is what my future development will look like: gradually moving from designing specific objects towards exploring more abstract concepts.
What are your advices to designers who are at the beginning of their career?
One of the main pieces of advice I’d give beginner designers is to learn how to filter feedback. Listen less to people who are constantly giving advice, and pay more attention to those who really understand the subject but don’t try to impose their opinions.
And most importantly, keep working. Almost any problem can be solved if you give it enough time and find the right approach. It’s much more useful to spend time looking for a solution than to decide in advance that a problem is impossible to solve.
Even if you don’t manage to solve the original problem, you’ll find plenty of solutions along the way that will be useful in future projects.
Another important piece of advice is to take an interest in areas beyond your own profession. Unique ideas often emerge at the intersection of disciplines. For example, programming, biology, engineering, and design can lead to unexpected combinations and completely new approaches to familiar problems.
You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?
The main thing is never to stop and never settle for something that’s just good enough. You should always try to do the best you possibly can. If you don’t make an effort, a mediocre result will happen on its own.
Every project eventually comes up against external limitations: time, budget, technical capabilities. But until you reach those limits, you should keep looking for better solutions.
I often notice that when I tell myself in the evening that I’ve done everything I could that day, I still find a way to make it better the next day.
So I try not to treat the end of the working day as proof that a solution is final. Sometimes it’s useful simply to return to a project with fresh eyes.
What is your day to day look like?
I like to deal with small tasks in the first half of the day. Usually, before 11 a.m., I try to take care of all the minor issues or work on ideas that came to me outside working hours.
At around 11, I take a coffee break and then switch to large and complex projects that need several hours of uninterrupted attention.
At around three, I might go to the gym or study a foreign language. After that, my colleagues usually start having questions, so I spend the rest of the day on emails, discussions, finishing current tasks, and planning the next day.
I prefer to read design articles and watch videos in the evening, after six, when I no longer need to be distracted from my main work.
How do you keep up with latest design trends? To what extent do design trends matter?
I don’t actively look for trends — they naturally appear in my information field. It’s all about the professional community and constantly keeping an eye on new projects by other designers.
When I come across articles about trends for the following year, I usually see lists of things that have already become popular. By the time these things appear in such roundups, many of those approaches may already be outdated.
I think every designer wants their work to become a trend. But you don’t need to study trends to achieve that — you need to experiment and create something new.
If you constantly follow trends, you’ll always be a little behind. It’s much more interesting to observe what’s happening, analyze it, and use that knowledge to find your own direction.
How do you know if a product or project is well designed? How do you define good design?
What one person considers good design won’t necessarily be good design for someone else. Perception always depends on experience, habits, and context.
For me, one of the main criteria of good design is intuitive control and interaction. Through photography, I’ve come across many debates about camera ergonomics and the placement of controls. But in practice, it often turned out that different cameras were equally good at doing their job, and people’s preferences largely depended on which camera they encountered first and what they got used to.
I think the main thing that makes design good is its ability to simplify complex interactions. How much functionality can you make accessible with a single button? How can you reduce the number of actions a user needs to take? How can you make it so that people don’t have to think about the device itself?
The less effort it takes to interact with a product, the more attention people can give to the task itself.
How do you decide if your design is ready?
In my opinion, design can never be completely finished. There is always another solution that can solve the same problem in a different way.
That’s why I think you need to evaluate tasks based on how long a person will interact with the result. If it’s the design of a napkin, there’s probably no point in spending several months on it: a person will use it for only a few seconds. But if we’re talking about an aircraft engine, the possibilities for improvement are practically endless.
In projects like that, you always have to take external limitations into account — time, budget, technology, and resources.
But in both cases, I’m still left with the feeling that it could have been done better. I think that’s an inevitable part of being a designer.
What is your biggest design work?
My most significant work is probably still ahead of me.
I don’t have one project that completely changed my life or became the final expression of my approach to design. I see every project as another stage in my development.
I think every next piece of work should become more interesting, more complex, and larger in scale than the previous one. That’s why I don’t want to single out one project as the most important — I’m much more interested in what I’ll be able to create in the future.
Who is your favourite designer?
I admire Dieter Rams. To me, he’s a true artist in the world of industrial design.
His visual language is so recognizable and consistent that even individual details of his products are easy to identify. At the same time, his work doesn’t just have a distinctive appearance — it also demonstrates how closely form, function, and usability can be connected.
His approach has been so influential that it has inspired many generations of designers after him. What interests me is precisely this ability to create not just individual products, but an entire system of visual thinking that remains recognizable over many years.
Would you tell us a bit about your lifestyle and culture?
As it happened, I’ve moved between different countries and haven’t yet built a permanent community of like-minded people around me. But because of that, I’ve been able to observe how strongly culture and lifestyle influence design.
For example, this is particularly noticeable in architecture. In different parts of the world, even such familiar elements as door thresholds can have completely different designs and purposes. In some places, they are connected to traditions and beliefs about protecting the home; in others, to the need to retain heat and maintain a seal; and in some places, they are practically absent because the climate and ventilation requirements call for different solutions.
These differences show that design never exists separately from the environment in which it is created. We bring our own cultural experience into projects that people all over the world may eventually use.
Music doesn’t play a particularly important role in my creative process. I often listen to it while working, but mostly as a way to distance myself from distracting surroundings.
I believe design is necessary for the development of society because it directly affects how we interact with the world. Can a person with a disability get to where they need to go? How will a bottle be disposed of or recycled? Can a foreigner easily find their hotel? These are all, in part, questions of design.
Would you tell us more about your work culture and business philosophy?
I’d like to think that I’m easy to work with, but I’m probably not entirely easy. I always feel that I could have done better, and sometimes I have to consciously fight this desire for perfection.
It’s especially important to know when to stop and give colleagues the opportunity to find their own solutions. My approach doesn’t always have to be the only right one, and sometimes another person’s perspective helps achieve a result I wouldn’t have come up with myself.
What I value most in people is openness to new things. It’s not necessary to constantly introduce new processes into your work, but it’s important to know that they exist and to take an interest in new technologies, design trends, and related fields.
I think curiosity and a willingness to reconsider familiar approaches are important qualities for anyone working in a creative field.
What are your philanthropic contributions to society as a designer, artist and architect?
Unfortunately, I haven’t participated in any charity projects or done any pro bono design work yet. A large part of the reason is that I haven’t looked for these opportunities before and simply wasn’t familiar with such initiatives.
But I’d be interested in trying this kind of work. Especially projects where design can address a specific social problem and make people’s everyday lives easier and more accessible.
I think it’s an interesting direction in which professional skills can be useful not only to a client, but also to a wider community.
What positive experiences you had when you attend the A' Design Award?
Taking part in the A’ Design Award allowed me to look at my own work from a different perspective. In everyday work, there’s usually no time to stop and think about a project as a whole. You’re constantly solving specific problems, moving forward, and rarely asking yourself fundamental questions.
Preparing for the competition makes you reconsider the project: What is it about? How is it different from other solutions? What problems does it solve, and what is its value? You start comparing, analyzing, and looking at your own work from the outside. It’s a completely different process from everyday design work.
I see several important benefits to participating in the A’ Design Award. First, it’s an opportunity to better understand your own work and its significance. Second, it helps expand your professional network and meet other designers. Third, it can lead to new opportunities, contacts, and potential projects.
I also think competitions are important because they provide a kind of snapshot of design at a particular moment in time. They help the professional community discuss current approaches and find new reference points.
I’m pleased to become Designer of the Day. It’s an honor for me and an opportunity to present my work and my own perspective on design to a wider audience.