Design Interview
Constructing The Intangible Primärfunktioun: Konzeptuell Illustratioun · 12 Froen
The inspiration came from a childhood moment of smelling pomelo blossoms — that fleeting, uncatchable sensation made me wonder: what actually is memory? Not an archive waiting to be opened, but something that's…
What is the main principle, idea and inspiration behind your design?
The inspiration came from a childhood moment of smelling pomelo blossoms — that fleeting, uncatchable sensation made me wonder: what actually is memory? Not an archive waiting to be opened, but something that's continuously being constructed. I wanted to give that invisible inner experience a visible form.
What are your future plans for this award winning design?
I'm continuing to explore "intangible perception." Right now I'm working on a series of interactive visual pieces that combine code and frame-by-frame animation, trying to translate the small, easily overlooked moments of everyday life into visual language.
How long did it take you to design this particular concept?
The conceptual phase took quite a long time, I kept tearing things down and starting over. But once the theme was firmly established, the final work came together in one continuous flow.
Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
It was entirely self-initiated — driven purely by my own inspiration, with no external brief or commission.
Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
This series currently exists as an independent artistic work and has not been commercially licensed or mass-produced. I prefer to retain creative control over the work, though I remain open to the right collaborative opportunities in the future.
What made you design this particular type of work?
I have always been drawn to the question of how people perceive and construct a sense of self. For me, design is not only a tool for solving problems — it is also a way of thinking and asking questions.
How did you come up with the name for this design? What does it mean?
"Constructing The Intangible" says exactly what the series is about. We can't hold onto memory or store a scent, yet we actively piece these fragments together into who we are right now. The word "constructing" matters. Memory isn't something that just happens to us; it's a form of self-creation we're constantly performing.
Which design tools did you use when you were working on this project?
Adobe Photoshop and Procreate.
What is the most unique aspect of your design?
Using symbols with an engineering sensibility, like tower cranes and grids, to build something that is fundamentally fluid and emotional. People usually associate memory with softness and blur. I chose to handle it with a hard, structural language, and that contradiction is really the core of the work.
What are some of the challenges you faced during the design/realization of your concept?
Finding the right balance between over-explaining and being too obscure. Memory is deeply personal, so if the visual language is too literal it loses its poetry, but if it's too opaque it disconnects from the viewer. Getting the work to carry depth while still being felt was the hardest part.
How did you decide to submit your design to an international design competition?
I wanted the work to go out and be seen by different eyes. The A' Design Award draws jurors from all over the world, and I was curious whether something rooted in personal memory and an Eastern sensory experience could still be understood across cultures.
Any other things you would like to cover that have not been covered in these questions?
This work carries a more private meaning for me. It's about how, through growth and loss, we keep asking and answering the question of who we are. I hope everyone who sees it finds their own pomelo blossom, and walks forward carrying that earlier version of themselves.