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Yuanying He

ChinaGrafik

Interviewe mat Yuanying He

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Designer-Profil

Mir hu verschidden Interviewe mat Yuanying He.

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Design Interview

Constructing The Intangible Primärfunktioun: Konzeptuell Illustratioun · 12 Froen

The inspiration came from a childhood moment of smelling pomelo blossoms — that fleeting, uncatchable sensation made me wonder: what actually is memory? Not an archive waiting to be opened, but something that's…

What is the main principle, idea and inspiration behind your design?

The inspiration came from a childhood moment of smelling pomelo blossoms — that fleeting, uncatchable sensation made me wonder: what actually is memory? Not an archive waiting to be opened, but something that's continuously being constructed. I wanted to give that invisible inner experience a visible form.

What are your future plans for this award winning design?

I'm continuing to explore "intangible perception." Right now I'm working on a series of interactive visual pieces that combine code and frame-by-frame animation, trying to translate the small, easily overlooked moments of everyday life into visual language.

How long did it take you to design this particular concept?

The conceptual phase took quite a long time, I kept tearing things down and starting over. But once the theme was firmly established, the final work came together in one continuous flow.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

It was entirely self-initiated — driven purely by my own inspiration, with no external brief or commission.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

This series currently exists as an independent artistic work and has not been commercially licensed or mass-produced. I prefer to retain creative control over the work, though I remain open to the right collaborative opportunities in the future.

What made you design this particular type of work?

I have always been drawn to the question of how people perceive and construct a sense of self. For me, design is not only a tool for solving problems — it is also a way of thinking and asking questions.

How did you come up with the name for this design? What does it mean?

"Constructing The Intangible" says exactly what the series is about. We can't hold onto memory or store a scent, yet we actively piece these fragments together into who we are right now. The word "constructing" matters. Memory isn't something that just happens to us; it's a form of self-creation we're constantly performing.

Which design tools did you use when you were working on this project?

Adobe Photoshop and Procreate.

What is the most unique aspect of your design?

Using symbols with an engineering sensibility, like tower cranes and grids, to build something that is fundamentally fluid and emotional. People usually associate memory with softness and blur. I chose to handle it with a hard, structural language, and that contradiction is really the core of the work.

What are some of the challenges you faced during the design/realization of your concept?

Finding the right balance between over-explaining and being too obscure. Memory is deeply personal, so if the visual language is too literal it loses its poetry, but if it's too opaque it disconnects from the viewer. Getting the work to carry depth while still being felt was the hardest part.

How did you decide to submit your design to an international design competition?

I wanted the work to go out and be seen by different eyes. The A' Design Award draws jurors from all over the world, and I was curious whether something rooted in personal memory and an Eastern sensory experience could still be understood across cultures.

Any other things you would like to cover that have not been covered in these questions?

This work carries a more private meaning for me. It's about how, through growth and loss, we keep asking and answering the question of who we are. I hope everyone who sees it finds their own pomelo blossom, and walks forward carrying that earlier version of themselves.

Designer Interview

18 Froen

I began drawing in my early childhood, possessing a heightened sensitivity to aesthetic forms. This wasn't incidental; I believe that when language fails, visual expression remains the most primal and direct mode of…

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I began drawing in my early childhood, possessing a heightened sensitivity to aesthetic forms. This wasn't incidental; I believe that when language fails, visual expression remains the most primal and direct mode of communication. My background is a synthesis of formal design training and continuous, self-directed visual practice. I have always been drawn to the intersections of disciplines, such as where graphic design meets motion, where code becomes the brush, or where typography takes on a material texture. What drove me toward design was not a grand ambition, but rather an internal, inevitable necessity for emotional release, born from a need to tangibly externalize an internal world that is seldom at peace.

What is "design" for you?

To me, design is both an ornament and a method for problem-solving; it is the enduring human pursuit of beauty. Design fuses functionality with artistry, playing an indispensable role in contemporary society. It is also a way of seeing, representing a process through which designers transform the world through their own lens to give form to chaos. It involves translating the unformed into the visible, distilling sensory experiences into concrete shapes, and converting internal entropy into an existence that others can perceive and touch. I personally believe that excellent design does not forcefully impose meaning; rather, it creates a "container" capable of carrying meaning with the appropriate lightness, allowing viewers to pour their own life experiences into it.

When do you feel the most creative?

I feel most creative in moments of total silence. When the world goes quiet, I listen to my inner voice, and it guides me on how to proceed.

Which aspects of a design do you focus more during designing?

I focus on the harmony between commercial function and aesthetic balance. To me, design is a collaborative discipline for solving problems, so I prioritize practical utility and effective communication.

What kind of emotions do you feel when you design?

Design is a process where rationality and sensibility intertwine. It involves emotions that demand expression while requiring disciplined restraint.

What kind of emotions do you feel when your designs are realized?

I always feel that it could be better. In my eyes, there is always room for further refinement.

When judging a design as good or bad, which aspects do you consider first?

I consider visual comfort first. I personally believe that the best design is like a gentle rain that moisturizes things silently, influencing the viewer without being intrusive.

From your point of view, what are the responsibilities of a designer for society and environment?

Designers have a responsibility to lead and refine public aesthetics. Design should return to its essence, which is honest and effective communication. It must be clear, visually consistent, and credible, avoiding any exaggeration or false induction. By upholding professional ethics and educating the public through dialogue, designers can reshape industry habits and gradually influence the perception of beauty.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

Most of my inspiration stems from daily life and serendipity. Stimulating creativity requires an enduring curiosity toward the world and a willingness to flow with the nature of things. By naturally holding onto hope and love for life, one discovers inspiration everywhere. I try to maintain a state of "relaxed and open attention," noticing the subtle shifts in my surroundings. For me, the most reliable source of creativity is "permission" to create something without a specific destination, allowing myself to follow a tiny thread of an idea even if I do not yet know where it leads.

Can you talk a little about your design process?

My creative process usually begins with a sketch or a few lines in a memo, followed by rapid exploration: fragmented visual snippets, color tests, and typographic experiments. I allow the work to reveal its true face rather than forcing it into a preconceived mold. At certain stages, the work often appears chaotic and uncertain, but I have learned to trust this "messy middle" rather than intervening too early to "save" it. The final stage is subtraction. I relentlessly prune the unnecessary until every remaining detail feels indispensable. In this entire process, the most difficult part is not the "creation" itself, but deciding what must be discarded.

Can you describe a day in your life?

On my days off, I usually get up at a reasonable time and avoid checking my phone first thing. I like to start the day with some studying or work, and I usually cook all my meals myself. In the afternoon, I work on my projects, then go out for a walk in the park. Evenings are for watching a film or documentary, or reading a bit before bed.

What is your "golden rule" in design?

If something can be removed without losing meaning, remove it. If something must be added to preserve clarity, add it without hesitation. The work isn't about you. The work is about what the viewer encounters when they meet it.

What type of design work do you enjoy the most and why?

I enjoy working in an open and flexible environment, because it gives ideas more room to grow.

What are your future plans? What is next for you?

I hope to keep learning and continue exploring.

Do you work as a team, or do you develop your designs yourself?

I tend to work independently. For me, working on a project alone can also be a meaningful way to think through ideas.

Do you have any works-in-progress being designed that you would like to talk about?

I am currently creating a series of interactive visual works that use code and frame by frame animation to translate emotions and everyday observations. Most of the inspiration comes from subtle and incidental moments in daily life, including images, feelings, and experiences that often go unnoticed. For me, making work is also a process of collecting and organizing. I start by gathering fragments, then gradually piece them together and transform them into different forms.

How can people contact you?

For professional inquiries and collaborations, the best way to reach me is via email at yuen97515@gmail.com. I am also active on both Instagram and Xiaohongshu (RED) under the handle K3ntiv3. I use Instagram as a visual diary for my latest 3D modeling and illustration work, while Xiaohongshu serves as a dedicated space for my visual programming experiments and real-time design process.

Any other things you would like to cover that have not been covered in these questions?

I have always seen design as a process of experimentation rather than a search for fixed answers. Receiving this award feels like the beginning of a new stage in the practice I have been developing over the past few years. In the future, I hope to stay open to unfamiliar systems, mediums, and ways of thinking.

Grand Interview

Constructing The Intangible Primärfunktioun: Konzeptuell Illustratioun · 10 Froen

It didn’t arrive as a single revelation. I was deep in visual research when I noticed that construction imagery, cranes and scaffolding and exposed grids, carried something that organic forms couldn’t: a built-in sense…

Constructing The Intangible Conceptual Illustration arrives with a deeply considered visual argument: that memory is not a photograph but a construction site, and the way you have chosen the architectural vocabulary of cranes, grids, and misaligned staircases to carry that idea is both intellectually precise and emotionally resonant. Could you walk us through the exact moment you recognized that the language of construction and scaffolding, rather than organic or natural forms, was the right structural metaphor to embody the lived experience of olfactory recollection?

It didn’t arrive as a single revelation. I was deep in visual research when I noticed that construction imagery, cranes and scaffolding and exposed grids, carried something that organic forms couldn’t: a built-in sense of incompleteness. A building site is always mid-process. That felt structurally honest to what olfactory memory actually does. A scent doesn’t return a finished picture. It triggers a partial, ongoing reassembly, something still being built every time it’s accessed. Once I saw that parallel, the architectural vocabulary stopped being a stylistic choice and became a conceptual one. The language of construction gave me a way to show memory not as something retrieved but as something under continuous, imperfect reconstruction.

Constructing The Intangible Conceptual Illustration draws on narrative identity theory and cognitive psychology to propose that remembering is an active, imperfect, and ongoing act of reassembly, a claim that has significant implications well beyond the visual arts. How do you believe this conceptual framework challenges the assumptions that designers and visual communicators hold about their capacity to represent human interiority, and what ethical responsibilities does that place on the illustrator who chooses such intimate subject matter?

Designers tend to assume that if they can find the right image, they can make an internal experience legible. This framework disrupts that. If memory is genuinely reconstructive, then no single visual can claim to be the definitive version of what someone felt or remembered. That’s a humbling realization for anyone working in visual communication. It means the illustrator’s job isn’t to pin down an interior experience but to build a structure that leaves room for the viewer’s own reconstruction to happen inside it. And when the subject matter is this intimate, the ethical weight is real. You’re not illustrating someone else’s nostalgia. You’re proposing a model for how remembering works, and that model will shape how people understand their own recall. The responsibility is to stay honest about the instability of what you’re depicting, not to make it look more resolved than it actually is.

The deliberate refusal within Constructing The Intangible Conceptual Illustration to literally depict scent, and the choice instead to translate it into a layered architectural system, stands as one of its most intellectually courageous decisions. What specific choices in your grid-based compositional system, your visual hierarchy, and the interplay of vector and raster rendering methods allowed you to sustain emotional ambiguity within a framework that is, by its nature, structurally precise?

I never started with a complete sketch. The piece was built the way memory itself behaves: one element suggested the next, and each addition revised what came before. The contrast at the heart of the work emerged gradually, not by plan. Petals are soft, scent is formless, recollection blurs at the edges, yet the structures that carry them in the composition, scaffolding, staircases, grid lines, are rigid and precise. I didn’t choose that tension deliberately from the beginning. It revealed itself as I worked. I’d place something architectural and realize it needed something organic to breathe against, or I’d soften an area and find it had lost its meaning without a harder edge nearby. The compositional system grew through that back-and-forth. Drafts were discarded, elements were rebuilt, whole sections were rethought. In the end, the process mirrored the concept: nothing was retrieved intact from an original plan. Everything was reconstructed along the way, and sometimes the work carried me somewhere I hadn’t anticipated at all.

Receiving the Iron A' Design Award, one of the more internationally recognized design honors in the A' Graphics, Illustration and Visual Communication Design Award category, is a meaningful professional milestone. In what ways do you think the recognition of Constructing The Intangible Conceptual Illustration within a juried competition of this stature contributes to broader industry conversations about the legitimacy of conceptual, sensory-driven illustration as a serious and rigorous form of visual communication?

Illustration that deals with sensory experience and psychological interiority is often treated as personal work, something seen as expressive but not rigorous. Recognition within a juried competition like the A’ Design Award pushes back against that. It signals that conceptual illustration grounded in research and structured around an argument, not just an aesthetic, belongs in the same conversation as other forms of visual communication design. For me, the award didn’t validate the piece itself so much as the premise behind it: that translating invisible human experiences into visual systems is a legitimate design problem, not a self-indulgent exercise. If that idea gains ground in the broader industry, it opens space for more designers to treat subjective, sensory, and psychological subject matter with the same rigor and ambition they’d bring to any other brief.

The primary challenge you describe in creating Constructing The Intangible Conceptual Illustration, translating an invisible, ephemeral sensory experience into a coherent spatial structure without reducing it to literal representation, sounds like a process that required constant negotiation between instinct and discipline. Could you describe a specific turning point during that process where a single compositional or technical decision either resolved a tension you were wrestling with or opened an entirely new layer of meaning in the work?

There was a long stretch where the centre of the composition kept changing. I had mountains and plants filling that space, and I kept adding and removing them, never satisfied. The surrounding areas were already dense with architectural structure, and in the middle stood a solitary figure in front of a doorway. Every time I added organic elements back in, the figure disappeared into the noise. Eventually I stripped the centre down to just the figure, the door, and an added layer of staircase structure. That subtraction turned out to be the turning point. With the natural forms gone, the doorway became a real threshold, and the stairs became a path leading upward into the constructed landscape of memory surrounding it. The piece suddenly had directionality. It was no longer a scene to look at but a space to enter. That single decision, choosing emptiness over fullness at the centre, resolved the tension I’d been circling for weeks and gave the whole composition its emotional point of entry.

Your practice focuses on transforming intangible perceptions into structured visual systems, and Constructing The Intangible Conceptual Illustration is a clear articulation of that methodology, combining grid-based spatial organization with layered digital rendering that references drafting and construction schematics. Could you take us through the actual sequence of how this piece was built, from the first conceptual notation to the final high-resolution digital output, and explain how the technical process informed or even redirected the conceptual thinking along the way?

The process was far from linear. I began in Illustrator, sketching out the initial composition with vector forms, but the precision felt restrictive at that stage, so I moved into Procreate where the drawing could stay loose and responsive. For the architectural elements, the staircases and structural frames, I built three-dimensional models in Nomad Sculpt, which gave me spatial accuracy that flat drawing alone couldn’t provide. Those models were then imported back into Procreate as structural reference, and I painted over and around them, letting the hand-drawn layers interact with the modelled geometry. Once the colour and composition were largely resolved on the iPad, I brought everything into Photoshop for final texture work, detail refinement, and colour grading. Each tool shift changed how I saw the piece. Modelling the architecture in 3D made the spatial relationships concrete in a way that drawing hadn’t, and that ended up redirecting parts of the composition I thought were already settled. The technical process didn’t just execute the concept. It kept reshaping it, which in hindsight is consistent with the whole premise of the work: nothing is assembled once and left intact. It’s rebuilt at every stage.

Constructing The Intangible Conceptual Illustration is grounded in research connecting olfactory memory, autobiographical recall, and narrative identity, which places it at a genuinely rare intersection of cognitive science, personal history, and communication design. Looking forward, how do you intend to develop this visual language of sensory reconstruction in future projects, and in what directions do you see the relationship between memory research and visual communication design evolving as a field?

Constructing The Intangible was never intended as a standalone piece. It was the first full articulation of a method I’ve continued to develop: extracting visual structure from experiences that have no inherent visible form. Since completing it, I’ve been working across a broader range of intangible subjects, memory, disappearance, love, and each one demands its own structural logic. Memory called for construction and scaffolding. Other subjects may call for entirely different spatial vocabularies. What carries over is the underlying approach: treating an invisible experience as a genuine design problem, doing the research to understand how it actually functions, and then finding a formal system that behaves the way the experience does, not one that merely illustrates it. As for the wider field, I think the intersection of memory research and visual communication is still largely unexplored. Most design work that touches psychology stays at the level of metaphor. There’s real room for practices that engage with cognitive and emotional research structurally, not decoratively, and I want my work to keep pushing in that direction.

The misaligned staircases within Constructing The Intangible Conceptual Illustration are described as symbolizing the subtle imperfections inherent in human recollection, and it is precisely this kind of detail that elevates the work from decorative to philosophical. Bringing together the strength of that conceptual rigor, the interests of readers who are watching illustration push into psychological territory, and the potential social value of design that takes human memory seriously as subject matter, is there an aspect of Constructing The Intangible Conceptual Illustration or its making that you feel has not yet received the critical attention it deserves?

The piece originates from the scent of pomelo blossoms, and that scent is cold. Sharp, clear, almost solitary. Yet the final palette reads as warm and luminous. That contradiction is deliberate but rarely discussed. I also think the production process deserves more attention. The work was rebuilt across multiple tools and rethought many times, sections demolished and reassembled at every stage. That process isn’t a behind-the-scenes detail. It’s the argument itself, enacted rather than depicted.

What I find particularly compelling about Constructing The Intangible Conceptual Illustration is the way it uses the visual language of technical drafting, a language typically associated with objectivity and precision, to argue something fundamentally subjective about the fragility of personal memory. How did you navigate the risk of that structural coldness working against the tenderness of the subject matter, and what specific visual or compositional decisions did you make to ensure that Constructing The Intangible Conceptual Illustration retains its emotional warmth within such a disciplined formal system?

The structural coldness was never left to dominate on its own. The architectural forms are wrapped in plant life throughout the composition, and running through the centre is a river, drawn from a real detail: a small stream beneath the pomelo tree where the original scent memory is rooted. Water did a lot of the emotional work. It softened the rigidity of the built environment and introduced a sense of movement and openness that grids and staircases alone couldn’t carry. But the river also carries conceptual weight. It only flows forward. You can trace it upstream toward its source, but the water you find there is never the same water you remembered. That, for me, is one of the deepest reasons memory is reconstruction rather than retrieval. The current has already moved on. What we return to has changed simply because time has passed through it. Allowing that kind of layered, flowing element to coexist with the hard architectural framework is what kept the piece from becoming cold. The precision holds the structure. The water holds the feeling.

For designers and illustrators who are grappling with how to find visible form for abstract psychological or sensory experiences of their own, Constructing The Intangible Conceptual Illustration offers a rigorous and genuinely original model for how architectural metaphor and digital illustration can carry conceptual weight that literal imagery simply cannot. What is the single most transferable lesson from the entire process of creating Constructing The Intangible Conceptual Illustration that you would want emerging visual communicators to carry into their own practice, particularly those working at the boundary between personal experience and structured visual language?

The most transferable lesson is probably the simplest one. The work that resonated most didn’t come from chasing trends or optimizing for efficiency. It came from stopping and looking inward. In a field that moves fast and rewards speed, the decision to sit with a personal sensory memory, something as quiet as the scent of a tree from childhood, and take it seriously as a design problem felt almost unreasonable at the time. But that’s exactly where the strength of the work came from. I think the experiences most worth translating into visual form are usually the ones that feel too small or too private to matter. They matter precisely because they’re universal at the root. Everyone has a scent that pulls them back somewhere. Everyone has a memory that rebuilds itself every time they reach for it. If you’re looking for subject matter with real weight, you probably don’t need to look further than your own interior life. The challenge is having the patience and honesty to stay there long enough to find the structure inside it.

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