The Curious Gastronaut ເກມບັດ by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 A' Design Award ລະດັບເຫຼັກ in ການອອກແບບຂອງຫຼິ້ນ, ເກມ ແລະ ຜະລິດຕະພັນງານອະດິເລກ Competition Category.
ເຫຼັກຂອງຫຼິ້ນ· 2020
The Curious Gastronaut ເກມບັດ
Client: Nalisha Chouraria
A' Design Award ລະດັບເຫຼັກ Winner in ຂອງຫຼິ້ນ Category
Verified Award Winner
Verify Award Status for #104621The Design
About The Curious Gastronaut ເກມບັດ
The Curious Gastronaut ແມ່ນເກມບັດທີ່ຊວນເດັກນ້ອຍ ແລະ ຄອບຄົວມາສຳຫຼວດອາຫານຜ່ານການຫຼິ້ນ. ຕາມຄຳແນະນຳທີ່ພິມຢູ່ໃນບັດຮູບພາບ, ຜູ້ຫຼິ້ນຈະເກັບກຳສ່ວນປະກອບຕ່າງໆ, ນຳມາປະສົມກັນເປັນການທົດລອງອາຫານຄຳນ້ອຍໆ, ຕັ້ງຊື່ໃຫ້ມັນ ແລະ ກວດສອບດ້ວຍປະສາດສຳຜັດທັງຫ້າ. ຈາກນັ້ນ ສູດອາຫານ ແລະ ປະຕິກິລິຍາຕ່າງໆຈະຖືກໃຫ້ຄະແນນ ແລະ ບັນທຶກໄວ້. ເກມນີ້ສາມາດຫຼິ້ນໄດ້ດ້ວຍອາຫານແທ້ໆ ຫຼື ຜ່ານຈິນຕະນາການລ້ວນໆ, ໃນຮູບແບບຫຼິ້ນຄົນດຽວ, ຮ່ວມມືກັນ ຫຼື ແຂ່ງຂັນກັນ. ບໍ່ມີການລະບຸຊື່ອາຫານສະເພາະໃດໆ, ດັ່ງນັ້ນຜູ້ຫຼິ້ນຈຶ່ງໄດ້ສ້າງສັນຂຶ້ນເອງຕັ້ງແຕ່ຕົ້ນ. ກ່ອງທີ່ມີຂະໜາດກະທັດຮັດເໝາະສົມກັບມືເດັກນ້ອຍ ແລະ ສະດວກໃນການພົກພາ.
The Recognition
About the A' Design Award ລະດັບເຫຼັກ
The Curious Gastronaut ເກມບັດ ແມ່ນຜູ້ຊະນະ A' Design Award ລະດັບເຫຼັກ ເຊິ່ງເປັນການຍອມຮັບທີ່ມີກຽດສຳລັບການອອກແບບທີ່ດີ ທີ່ຕອບສະໜອງຄວາມຕ້ອງການທາງວິຊາຊີບ ແລະ ອຸດສາຫະກຳທີ່ຄາດຫວັງຈາກຜົນງານທີ່ອອກແບບມາຢ່າງດີ. ຜູ້ຊະນະລະດັບເຫຼັກສະແດງເຖິງທັກສະອັນຍິ່ງໃຫຍ່ ຄວາມຊຳນານສະເພາະສູງ ຄວາມເຂົ້າໃຈຂອງຜູ້ຊ່ຽວຊານ ແລະ ຄວາມສາມາດໃນການສ້າງສັນຂອງຜູ້ສ້າງ. The Curious Gastronaut ເກມບັດ ຖືກຄາດວ່າຈະເປັນຜົນງານທີ່ໄດ້ຮັບການຍົກຍ້ອງສູງ ໜ້າຊົມເຊີຍ ແລະ ເປັນທີ່ຮັກແພງ ທີ່ໃຊ້ງານໄດ້ຈິງ ແລະ ມີນະວັດຕະກຳ. ການອອກແບບທີ່ຊະນະລະດັບເຫຼັກນີ້ລວມວິທີປະຕິບັດທີ່ດີທີ່ສຸດຂອງອຸດສາຫະກຳ ແລະ ມີຄຸນລັກສະນະທາງເຕັກນິກທີ່ມີຄວາມສາມາດ ເຊື່ອມໂຍງກັບຄວາມຮູ້ ແລະ ພອນສະຫວັນ. The Curious Gastronaut ເກມບັດ ໄດ້ຮັບການເຄົາລົບສຳລັບຄວາມລະອຽດຮອບຄອບ ແລະ ຖືກອອກແບບເພື່ອປັບປຸງຄຸນນະພາບຊີວິດ ຊ່ວຍເຮັດໃຫ້ໂລກເປັນບ່ອນທີ່ດີຂຶ້ນ.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensions & Packaging
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tags
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Production Technology
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Design Challenge
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Research
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspiration
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Project Duration
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Operation Flow
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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