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Morok ໄພ່ເກມອະນຸມານສັງຄົມ by Egor Signiienko

Morok ໄພ່ເກມອະນຸມານສັງຄົມ by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 A' Design Award ລະດັບທອງສຳລິດ in ການອອກແບບຂອງຫຼິ້ນ, ເກມ ແລະ ຜະລິດຕະພັນງານອະດິເລກ Competition Category.


ທອງສຳລິດຂອງຫຼິ້ນ· 2021

Morok ໄພ່ເກມອະນຸມານສັງຄົມ

by Egor Signiienko

Client: Egor Signiienko

A' Design Award ລະດັບທອງສຳລິດ Winner in ຂອງຫຼິ້ນ Category

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Verified Award Winner

Verify Award Status for #117375

Colors

The Design

About Morok ໄພ່ເກມອະນຸມານສັງຄົມ

Morok ແມ່ນການນຳສະເໜີເລື່ອງເລົ່າແບບພາບໃໝ່ຂອງເກມອະນຸມານທີ່ມີຊື່ສຽງ Werewolf. ຜູ້ຫຼິ້ນສາມາດທົດລອງບົດບາດຂອງສານໄຕ່ສວນ ຫຼື ໝໍພະຍາດລະບາດ, ຫຼື ສາມາດຖືກປີສາດຍີ່ປຸ່ນເຂົ້າສິງ. ຮູບແບບຂອງໄພ່ໄດ້ຮັບແຮງບັນດານໃຈຈາກໄພ່ທາໂຣທີ່ລຶກລັບ ແລະ ປະກອບມີສັນຍາລັກທາງລຶກລັບແລະໄສຍະສາດ. ມັນຖືກສ້າງຂຶ້ນໃນລັກສະນະແບບສະແດງອອກນິຍົມ ໂດຍໃຊ້ກຣາຟິກ 3D, ວັດສະດຸສິລະປະແບບຄລາສສິກ ແລະ ການປັບແບບຮູບແຕ້ມແລະແກະສະຫຼັກໂບຮານ. ເພື່ອຮັກສາຮູບແບບທີ່ລຶກລັບ, ຂະໜາດຂອງໄພ່ຖືກເລືອກໃຫ້ເທົ່າກັບຂະໜາດຂອງໄພ່ທາໂຣ. ເກມນີ້ຖືກຜະລິດດ້ວຍກະດາດແຂງທີ່ມີການພິມສີເຕັມຮູບແບບ, ນ້ຳມັນເຄືອບ UV ແລະ ຟອຍ ດັ່ງນັ້ນມັນຈຶ່ງສາມາດເປັນຂອງຂວັນທີ່ງົດງາມໄດ້

The Recognition

About the A' Design Award ລະດັບທອງສຳລິດ

Morok ໄພ່ເກມອະນຸມານສັງຄົມ ແມ່ນຜູ້ຊະນະ A' Design Award ລະດັບທອງສຳລິດ ເຊິ່ງເປັນການຍອມຮັບທີ່ມີກຽດສູງສຳລັບການອອກແບບທີ່ໂດດເດັ່ນ ເຊິ່ງມີລັກສະນະເດັ່ນດ້ວຍຄວາມຄິດສ້າງສັນ ຄວາມຫຼັກແຫຼມ ແລະ ຄວາມຄົມຄາຍ. ຜູ້ຊະນະລະດັບທອງສຳລິດແມ່ນຜົນງານທີ່ມີທັກສະພຽງພໍ ແລະ ສ້າງສັນຢ່າງໂດດເດັ່ນ ທີ່ຢືນຢັນປະສົບການອັນກວ້າງຂວາງ ຈິນຕະນາການ ແລະ ຄວາມສາມາດຂອງຜູ້ອອກແບບ. Morok ໄພ່ເກມອະນຸມານສັງຄົມ ຖືກຄາດວ່າຈະເປັນສິ່ງຂອງທີ່ໄດ້ຮັບການຍົກຍ້ອງສູງ ໜ້າຊົມເຊີຍ ແລະ ເປັນທີ່ຮັກແພງ ທີ່ເປັນມືອາຊີບ ແລະ ມີນະວັດຕະກຳຢ່າງໂດດເດັ່ນ. ການອອກແບບທີ່ຊະນະລະດັບທອງສຳລິດນີ້ນຳໃຊ້ວິທີປະຕິບັດທີ່ດີທີ່ສຸດໃນດ້ານສິລະປະ ວິທະຍາສາດ ການອອກແບບ ແລະ ເຕັກໂນໂລຊີ ແລະ ດີເລີດໃນການເອົາໃຈໃສ່ລາຍລະອຽດ. Morok ໄພ່ເກມອະນຸມານສັງຄົມ ຕອບສະໜອງຄວາມຕ້ອງການຢ່າງດີເລີດ ສຳຜັດຄວາມປາດຖະໜາ ດຶງດູດຄວາມຮູ້ສຶກ ແລະ ກະຕຸ້ນຄວາມຢາກຮູ້ຢາກເຫັນ.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimensions & Packaging
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Tags
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Production Technology
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Design Challenge
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Research
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiration
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Project Duration
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Operation Flow
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Image Credits
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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