The Sacred City ຮູບແຕ້ມປະກອບ by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 A' Design Award ລະດັບທອງສຳລິດ in ການອອກແບບກຣາຟິກ, ພາບປະກອບ ແລະ ການສື່ສານດ້ວຍພາບ Competition Category.
ທອງສຳລິດກຣາຟິກ· 2021
The Sacred City ຮູບແຕ້ມປະກອບ
Client: gehngraphics,LLC.
A' Design Award ລະດັບທອງສຳລິດ Winner in ກຣາຟິກ Category
Verified Award Winner
Verify Award Status for #117769The Design
About The Sacred City ຮູບແຕ້ມປະກອບ
ນະຄອນສັກສິດ ແມ່ນຮູບແຕ້ມປະກອບດິຈິຕອນທີ່ຖືກສ້າງຂຶ້ນເປັນພາບຫຼັກສຳລັບວິດີໂອເກມແນວແຟນຕາຊີຊັ້ນສູງ. ຜົນງານນີ້ບັນລະຍາຍເຖິງຕຳນານທີ່ເອີ້ນວ່າ ດິ ໂອຣາເຄິນ (The Oracles) ເຊິ່ງເກີດຂຶ້ນພຽງຄັ້ງດຽວທຸກໆຫຼາຍສັດຕະວັດ. ໃນວັນນັ້ນ ບັນດາກະສັດຈາກແຕ່ລະດິນແດນຈະມາຊຸມນຸມກັນຢູ່ທີ່ມະຫາວິຫານຂ້າງນ້ຳຕົກ ເພື່ອລໍຄອຍການມາເຖິງຂອງເຫຼົ່າຜູ້ສົ່ງຂ່າວ. ຜູ້ຄົນຈຳນວນຫຼວງຫຼາຍເດີນທາງມາຈາກດິນແດນອັນຫ່າງໄກ ດ້ວຍຄວາມຫວັງທີ່ຈະໄດ້ຮັບພອນຈາກເຫຼົ່າເທບພະເຈົ້າ. ພາບນີ້ຖືກແຕ້ມດ້ວຍມືໂດຍໃຊ້ໂປຣແກຣມດິຈິຕອນ ດ້ວຍວິທີການ photo bashing. ສະຖາປັດຕະຍະກຳແບບໂຣມາເນສກ໌ ແລະ ໂກທິກ ຖືກນຳມາປະສົມປະສານກັນ ເພື່ອເພີ່ມຄວາມຮູ້ສຶກສົມຈິງໃຫ້ແກ່ໂລກແຫ່ງຈິນຕະນາການນີ້.
The Recognition
About the A' Design Award ລະດັບທອງສຳລິດ
The Sacred City ຮູບແຕ້ມປະກອບ ແມ່ນຜູ້ຊະນະ A' Design Award ລະດັບທອງສຳລິດ ເຊິ່ງເປັນການຍອມຮັບທີ່ມີກຽດສູງສຳລັບການອອກແບບທີ່ໂດດເດັ່ນ ເຊິ່ງມີລັກສະນະເດັ່ນດ້ວຍຄວາມຄິດສ້າງສັນ ຄວາມຫຼັກແຫຼມ ແລະ ຄວາມຄົມຄາຍ. ຜູ້ຊະນະລະດັບທອງສຳລິດແມ່ນຜົນງານທີ່ມີທັກສະພຽງພໍ ແລະ ສ້າງສັນຢ່າງໂດດເດັ່ນ ທີ່ຢືນຢັນປະສົບການອັນກວ້າງຂວາງ ຈິນຕະນາການ ແລະ ຄວາມສາມາດຂອງຜູ້ອອກແບບ. The Sacred City ຮູບແຕ້ມປະກອບ ຖືກຄາດວ່າຈະເປັນສິ່ງຂອງທີ່ໄດ້ຮັບການຍົກຍ້ອງສູງ ໜ້າຊົມເຊີຍ ແລະ ເປັນທີ່ຮັກແພງ ທີ່ເປັນມືອາຊີບ ແລະ ມີນະວັດຕະກຳຢ່າງໂດດເດັ່ນ. ການອອກແບບທີ່ຊະນະລະດັບທອງສຳລິດນີ້ນຳໃຊ້ວິທີປະຕິບັດທີ່ດີທີ່ສຸດໃນດ້ານສິລະປະ ວິທະຍາສາດ ການອອກແບບ ແລະ ເຕັກໂນໂລຊີ ແລະ ດີເລີດໃນການເອົາໃຈໃສ່ລາຍລະອຽດ. The Sacred City ຮູບແຕ້ມປະກອບ ຕອບສະໜອງຄວາມຕ້ອງການຢ່າງດີເລີດ ສຳຜັດຄວາມປາດຖະໜາ ດຶງດູດຄວາມຮູ້ສຶກ ແລະ ກະຕຸ້ນຄວາມຢາກຮູ້ຢາກເຫັນ.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- Dimensions & Packaging
- 7700pixel x 3500pixel 150dpi
- Tags
- “Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
- Production Technology
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- Design Challenge
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- Research
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - Inspiration
- When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
- Project Duration
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - Operation Flow
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - Team Members
- TSUTOMU KITAZAWA
- Image Credits
- TSUTOMU KITAZAWA / gehngraphics,LLC.
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